.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze - Save $8.00
winSPMBT: Main Battle Tank - Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2008, 12:11 AM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default When casting remote attack spells...

... what helps more, higher magic levels, or more penetration?

Mostly this is for the spells which target MR I suppose, but does penetration generally help even with things like Fires from afar?

Which is more beneficial to raise, penetration or levels?

Take Vengance of the dead for example, it is S3D1, are you better off going S4, or using a penetration item? Boosting death has no effect anyway right? Its always the 'primary' magic skill which matters?
Reply With Quote
  #2  
Old October 30th, 2008, 12:22 AM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: When casting remote attack spells...

The answer is "yes."

Most of the remote attack spells have a save that Penetration helps with. For every two levels above the min to cast a spell, you get +1 Penetration.

Several remote spells also have a larger effect when cast by a mage with higher paths. Beckoning, for example, affects more targets the higher the path, but it also is a Save spell that benefits from Penetration.

But, some spells don't have a save or special effect related to higher path.

Last edited by K; October 30th, 2008 at 12:25 AM..
Reply With Quote
  #3  
Old October 31st, 2008, 10:05 AM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: When casting remote attack spells...

Just adding to K's answer:
Penetration bonii only matter for spells that have a MR check.

Spells that do direct damage -- Fires from Afar, Flames from the Sky, and Murdering Winter -- derive no benefit from a penetration bonus.
Most remote-summoning spells -- Earth Attack, Infernal Disease, Manifestation, Winged Monkeys, and Send Tupilak -- derive no benefit from a penetration bonus.

On the other hand, I don't think that Mind Hunt gains any benefit from additional levels of Astral magic beyond S4. So it really depends on which spells you plan to cast....
__________________
More Trollz mod for Dom3
Reply With Quote
  #4  
Old October 31st, 2008, 01:39 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: When casting remote attack spells...

Good answers for the most part Slippery Jim, but wrong on Mind hunt.

The higher your s magic the better off you are, and penetration bonus items do help. Typically i use a rune smasher, eye of the void, and a spll focus(plus 5 pen bonus) when i mind hunt. If you have 5 or 6 of these guys hitting a sc with mr 18-22, most likely he is dead.

With just a s4 mage hitting mr 18-22, he likely will resist nearly every time.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #5  
Old October 31st, 2008, 01:55 PM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: When casting remote attack spells...

Sorry, I wasn't clear. Mind Hunt definitely benefits from penetration bonii. I once whacked a Pretender with a Mind Hunt.

S2 mage + Rune Smasher (penetration) + Starshine Skullcap (+1S) + Ring of Sorcery (penetration and +1S) + Spell Focus (more penetration) = dead Lord of the Summer Plague

However, I'm not sure that Mind Hunt benefits from any additional levels in Astral magic beyond the S4 required to cast the spell. If I had to choose between Astral boosters and penetration items, I'd pick the penetration items.
__________________
More Trollz mod for Dom3
Reply With Quote
  #6  
Old October 31st, 2008, 02:10 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: When casting remote attack spells...

You get a penetration bonus for having extra levels in the path. +1/2 levels, IIRC.

So, yes, take the penetration items first, but more levels help too.
Reply With Quote
  #7  
Old October 31st, 2008, 04:05 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: When casting remote attack spells...

S10: Crone with Forbidden Light, Ring of Wiz, Ring of Sorc, Eye of Void, Spell Cap, Rune Smasher, Crystal Shield.

Something like +11 penetration bonus - seemed to work ok for mind hunt / magic duel.

Last edited by chrispedersen; October 31st, 2008 at 04:07 PM..
Reply With Quote
  #8  
Old October 31st, 2008, 04:09 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: When casting remote attack spells...

except if she mind hunts a random S2 mage she almost automatically becomes feebleminded?

Not much better to teleport her around, master enslave and see ya around guys?
Reply With Quote
  #9  
Old November 1st, 2008, 07:58 PM
Nikelaos's Avatar

Nikelaos Nikelaos is offline
Sergeant
 
Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
Nikelaos is on a distinguished road
Default Re: When casting remote attack spells...

Quote:
Originally Posted by Tifone View Post
except if she mind hunts a random S2 mage she almost automatically becomes feebleminded?

Not much better to teleport her around, master enslave and see ya around guys?
that might work
__________________
Melita Mod
Reply With Quote
  #10  
Old November 1st, 2008, 08:25 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: When casting remote attack spells...

You'll end up scripted for Master Enslave when all the horrors arrive from wielding the forbidden light. Not sure how that's going to work out.

Also Crystal Shield will not help Mind Hunt.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.