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January 6th, 2009, 03:47 PM
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First Lieutenant
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Join Date: Jun 2006
Location: UK / USA
Posts: 750
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Thanked 151 Times in 77 Posts
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Hot Keys - Quick Reference Sheet
I recently put together a 'Hot Keys' quick reference sheet.
I've found that it has helped my game, giving me better access to info, and the many options we have.
Here's what I've got so far:
A Select 'All Formation' mode (Set range of formation with 'Y' key, or move entire formation; but toggle off after use)
B Bombardment menu (Plot artillery, air strikes, spotters and airborne)
D Fire smoke dischargers, for tank or AFV (If smoke dischargers fitted, and have SD ammo left)
E Encyclopaedia
F Fire at current target
G Go to the next formation's HQ unit ( i.e. cycle through formations)
H Headquarters menu (Force compostion, organisation and HQ contact info; including radios and radio contact)
J Clipboard unit list (Status of all units, including supression, damage, ammo, experience and morale)
L Load/Unload unit on/off transport (Must be in the same hex to load, unless beside a barge)
M Map Text on or off (Toggle on or off, if the map designer has provided text)
N Select the Next on map unit
P Select the Previous on map unit
Q End turn
R Rally the current unit (Provided it is capable)
S Save game
T Target selection (Also a good way to centre the map over your current unit)
U Clear dark hexes and smoke (Toggles, hit twice to get smoke back after clearing dark hexes)
V Replay opponents last turn
W Select a single weapon to fire (Opens a weapons submenu. Ignored for close assaults)
X Fire a smoke round at the target hex (May have to do this twice for smoke to fire)
Y Set max op fire range (Helps unit hold fire & stay concealed until 'can't miss'; but if shot at they will return fire)
Z Fire suppressive or area fire at a hex, rather than a target (Used by any unit with LOS to target hex; or on-map indirect artillery units & tripod MGs can fire through smoke and trees - but NOT hills - out of LOS)
Z then R Blast Circles on/off (Can also use B then R. Shows max blast radius only. Known units damaged circled in yellow)
\ V-Hexes On or Off
? Help screen
.(dot) Hex Grid On or Off (Hotkey not available until the next version is released)
+ and - Zoom and unzoom map (Use numberpad + and - )
@ Bail out crew from vehicle or gun (May need another vehicle to load crew, so they don't recrew their vehicle/gun)
} Unit view (Shows all hexes visible from selected unit's hex; checks all around LOS regardless of facing)
Spacebar Unit info screen (Set helicopter altitude; click name to rename leaders, or weapon/smoke discharger to turn off/on)
right click On an enemy unit to see basic information about it (Then 'I' for more detailed info)
^ Set rally point (Choose the hex/direction you want a formation to go towards when in retreat)
0 ( zero ) Opportunity fire filtering screen (For holders of the CD version)
1 PBEM Security Information (Loads & Quits should be equal. Fails can indicate technical problems or cheating)
5 Display Formation IDs (For holders of the CD version)
8 Reverse vehicle, keeping front towards the enemy (Costs 3 times the value of going forwards into the hex)
Deployment Phase Only
A Deploy all of the current formation close by the current unit
C Clear dark hexes and smoke
D Load all loadable units into the NEAREST available transport (not necessarily units own transport) or unload
E Entrench units (Assault & Defence only. Less types entrench for assaulter. Cannot entrench in water type hex)
F Find the current unit (Centres the map over the unit)
Q Quit deploying
V Show hexes visible to current unit (With its current facing. Change facing by right clicking on a clear hex)
W Assign individual unit to another formation (Support & Core cannot be assigned to each other. Cannot assign away the commander of a Company or Platoon)
X Deploy Mines/Dragons teeth etc. (In assault/defence game, defender may use if got build points during purchase)
. (dot) Set game length in turns (Player 1, Purchase Phase in the View Map screen ONLY. Do NOT set over 90 turns)
If there's any I've missed, please let me know.
I've attached my 'Hot Key Quick Reference Sheet' in excel format. It's in 'letter' and A4 paper size, so it will print on one page.
cheers,
Cross
Last edited by Cross; January 30th, 2009 at 04:28 PM.
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The Following 5 Users Say Thank You to Cross For This Useful Post:
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January 6th, 2009, 04:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,709
Thanks: 341
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Re: Hot Keys - Quick Reference Sheet
I dont think Shrapnel has a "merchandise" shop anymore. Or if the game developer wants one I can help him out with it.
Otherwise I could always put this on something for sale. Personally I always thought coffee mugs were perfect for keypress charts to help out on those late night gaming sessions. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 6th, 2009, 04:36 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Cayuga, Canada
Posts: 6,285
Thanks: 394
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Re: Hot Keys - Quick Reference Sheet
All this is in the in game help and in the GG though , admitidly, not on a file you can print out and hold in your hand.
I'll make this a sticky so more people can find it
Don
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January 6th, 2009, 05:49 PM
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First Lieutenant
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Join Date: Jun 2006
Location: UK / USA
Posts: 750
Thanks: 20
Thanked 151 Times in 77 Posts
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Re: Hot Keys - Quick Reference Sheet
Thanks Don,
I found the V-Hex toggle hot key:\
The Game Guide appears to have V as the V-hex toggle, but it's correct in the in-game Help screen.
V Replays oppponents turn
The Game Guide and Help screen shows < and > as hot keys for turning on and off V-hexes and Map Text. But map text is M and V-hexes are \ as mentioned before.
Lastly, there's three 'hot keys' which I don't think are mentioned in the GG or Help screen:
J - Clipboard
^ - Rally point
} - Unit view of all around LOS hexes
I updated the excel download with the V-hex hot key, and moved the C into the Deploy Only section.
cheers,
Cross
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January 6th, 2009, 09:06 PM
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Corporal
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Join Date: Nov 2008
Posts: 56
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Thanked 5 Times in 4 Posts
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Re: Hot Keys - Quick Reference Sheet
Very Helpful, found something I didn't know before. Thanks Cross!
But I am not sure about the Q key in playing phase. I don't have the game with me now, but I am pretty sure that Q key in playing phase is "quit the current game and go to saved game", not end turn. There is no hot key for end of turn, IIRC.
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Best Regards
Ironfist
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January 7th, 2009, 08:36 PM
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Corporal
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Join Date: Nov 2008
Posts: 56
Thanks: 11
Thanked 5 Times in 4 Posts
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Re: Hot Keys - Quick Reference Sheet
Sorry guys. I checked the "Q" hotkey. It IS "end of turn". Maybe I need some memory-enhancing pills.
__________________
Best Regards
Ironfist
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January 7th, 2009, 10:12 PM
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First Lieutenant
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Join Date: Jun 2006
Location: UK / USA
Posts: 750
Thanks: 20
Thanked 151 Times in 77 Posts
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Re: Hot Keys - Quick Reference Sheet
Quote:
Originally Posted by Ironfist
Sorry guys. I checked the "Q" hotkey. It IS "end of turn". Maybe I need some memory-enhancing pills.
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No you don't need pills, just a handy Hot Key quick reference sheet...or perhaps a Shrapnel Games coffee mug with SP 'hot keys' printed on it
One of the reasons I decided to make this - apart from my own limited memory - was a long time SP player (at the Blitz wargaming club) wasn't aware that you could manually control Smoke Dischargers  Then another guy said he only found out about them because he went to Fire at a tank, missed the 'F' key and accidently pressed the 'D' key
I didn't know until recently that you could turn off smoke dischargers (just like weapons) preserving SD ammo and keeping them from firing at inopportune moments.
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January 23rd, 2009, 12:29 PM
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First Lieutenant
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Join Date: Jun 2006
Location: UK / USA
Posts: 750
Thanks: 20
Thanked 151 Times in 77 Posts
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Re: Hot Keys - Quick Reference Sheet
I just realised that I haven't found a hotkey for turning on/off the hex grid.
Does anyone know if it exists?
If it doesn't, this may be a useful one for a future update.
cheers,
Cross
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January 24th, 2009, 05:32 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Cayuga, Canada
Posts: 6,285
Thanks: 394
Thanked 594 Times in 331 Posts
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Re: Hot Keys - Quick Reference Sheet
It doesn't in the current version but in the next one the '.' ( period ) key will turn the hex grid on and off while playing the game
Also, you have under "Deployment Phase Only" that
". (dot) Set game length in turns ......."
It's PURCHASE Phase for that particular hot key not deployment and player 1 gets to do it. I have corrected the game and game guild help screens for that . That was written before the view map screen was added as I recall
Don
Last edited by DRG; January 24th, 2009 at 05:51 PM.
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January 24th, 2009, 07:57 PM
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First Lieutenant
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Join Date: Jun 2006
Location: UK / USA
Posts: 750
Thanks: 20
Thanked 151 Times in 77 Posts
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Re: Hot Keys - Quick Reference Sheet
Quote:
Originally Posted by DRG
It doesn't in the current version but in the next one the '.' ( period ) key will turn the hex grid on and off while playing the game
Also, you have under "Deployment Phase Only" that
". (dot) Set game length in turns ......."
It's PURCHASE Phase for that particular hot key not deployment and player 1 gets to do it. I have corrected the game and game guild help screens for that . That was written before the view map screen was added as I recall
Don
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Thanks Don,
I can see the Hex Grid on/off being one of the more useful 'hotkeys'.
I'll update my quick reference sheet and upload it again, when I get the chance.
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