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  #1  
Old June 5th, 2009, 12:13 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Hex Editor on SE IV?

Has anybody used a hex editor on se4.exe for the following reasons:

1) Increase system limit beyond 255
2) When planets are in the same square as a star, the star will always appear on the top.

There are several Hex saavy folks at the BotF forums...I was wondering if the same was true here...

Thanks,

GB
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  #2  
Old June 5th, 2009, 05:51 PM
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Post Re: Hex Editor on SE IV?

Nobody I know of has attempting hex editing of SE:IV.
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Old June 5th, 2009, 09:46 PM

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Default Re: Hex Editor on SE IV?

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Originally Posted by Captain Kwok View Post
Nobody I know of has attempting hex editing of SE:IV.

Surprising, considering the amount of technical expertise in the SE IV world...It may spark new interest in the game, like it has with BotF.

Thank you very much, SJ.

GB
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Old June 6th, 2009, 07:04 AM
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Wink Re: Hex Editor on SE IV?

Most of SE:IV's settings are easily accessible in text data files, so the the need to hex edit the .exe hasn't really come up too often.
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Old June 6th, 2009, 09:57 AM
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Default Re: Hex Editor on SE IV?

Quote:
Originally Posted by GeorgiaBoy View Post
There are several Hex saavy folks at the BotF forums...
Just curious, and I case I find my BotF CD again - which forum ?
Thanks
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Old June 6th, 2009, 10:20 AM

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Default Re: Hex Editor on SE IV?

Quote:
Originally Posted by Arralen View Post
Quote:
Originally Posted by GeorgiaBoy View Post
There are several Hex saavy folks at the BotF forums...
Just curious, and I case I find my BotF CD again - which forum ?
Thanks
Hi Arralen:

http://www.armadafleetcommand.com/bo...ums&file=index

A lot of activity lately. They have increased the map size greatly, introduced an editor...The primary riddle now is increasing the number of minors...

GB

P.S. I still would like to edit the SE IV map so that the stars always appear on top when stacking planets and a star on the same square...
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  #7  
Old June 7th, 2009, 11:44 AM
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Default Re: Hex Editor on SE IV?

Try reversing the order you place the objects in the data file.
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  #8  
Old June 7th, 2009, 01:55 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Hex Editor on SE IV?

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Originally Posted by Fyron View Post
Try reversing the order you place the objects in the data file.
Thanks Fyron, but no luck.

Has ANYBODY succeeded in doing this (doubtful)?

GB
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  #9  
Old June 11th, 2009, 12:25 AM
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Default Re: Hex Editor on SE IV?

I would love to see someone crack open the SEIV.exe. Maybe we can get an unofficial patch to fix some bugs and add more abilities for modders. Maybe we could have a game with *gasp* more than 20 empires.
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Old June 11th, 2009, 11:08 AM

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Default Re: Hex Editor on SE IV?

Quote:
Originally Posted by Urendi Maleldil View Post
I would love to see someone crack open the SEIV.exe. Maybe we can get an unofficial patch to fix some bugs and add more abilities for modders. Maybe we could have a game with *gasp* more than 20 empires.
+1. I think Atrocities would love that as well.

So, are there any hex saavy programmers out there who would have an interest? If so, maybe we could formulate a wishlist and find a way for us 'non-hexers' to help out as well...

GB
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