Originally Posted by Burnsaber
Yeah, that's just one of the issues concerning underwater life. In my Underwater Gameplay Enchantment Mod, I decreased the resource cost of numereous UW only equipment.
Once I find the intrest/time I'll update it with some common UW magical sites that give resources.
Is that Underwater Gameplay Enchantment... or Enhancement? (Very different things).
More seriously, the CBM people might want to look at doing something about this.
Also, more specifically, EA Atlantis's home fortress has a pathetic 20 administration and resource-intensive units (at least one of which is cap only) on top of the already abysmal resource problems facing water. Something clearly needs to be done here - because this really limits EA Atlantis's options. Possibly a special type of fortress for their home fortress with better administration would help, at least a little bit. It would make the likely 2 ocean province neighbors start at least *surviveable* with a strategy other than 'ignore everything that takes a lot of resources'.