.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old July 31st, 2009, 08:15 PM

Ages Ages is offline
Private
 
Join Date: Mar 2009
Posts: 9
Thanks: 1
Thanked 0 Times in 0 Posts
Ages is on a distinguished road
Question Stellar manipulation and spatial ruptures?

Sup, finally gave in and purchased SeIV after playing the addicting demo :S

So.... I have ran into an annoying system with a spatial rupture that causes my ships to move two spaces in a random direction.... is there a stellar manipulation that I can use to transform this sector into something benign or perhaps even useful?

Appreciate the help!


-- Ages
Reply With Quote
  #2  
Old July 31st, 2009, 08:58 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Post Re: Stellar manipulation and spatial ruptures?

No, you can't remove a spatial rupture.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
The Following User Says Thank You to Captain Kwok For This Useful Post:
  #3  
Old July 31st, 2009, 11:22 PM

Ages Ages is offline
Private
 
Join Date: Mar 2009
Posts: 9
Thanks: 1
Thanked 0 Times in 0 Posts
Ages is on a distinguished road
Default Re: Stellar manipulation and spatial ruptures?

Quote:
Originally Posted by Captain Kwok View Post
No, you can't remove a spatial rupture.
Thanks.

I just started creating warp points. I don't know why it never occurred to me that I could simply warp around it and destroy points to it. Still, it would be nice to recycle that system.

Do any types of stellar manipulation create ruptures like that, or other non salvageable systems?

Best Regards,


-- Ages
Reply With Quote
  #4  
Old August 1st, 2009, 12:45 AM

Ages Ages is offline
Private
 
Join Date: Mar 2009
Posts: 9
Thanks: 1
Thanked 0 Times in 0 Posts
Ages is on a distinguished road
Default Re: Stellar manipulation and spatial ruptures?

Couple quick questions I cant find answers to:

1Can I create a star in a system with a nebula or do I have to remove it first?

2Do I need anything to create a star in a system besides the component?

3What is the limit on number of stars/can I create more then one star in a system?

Thanks again


-- Ages
Reply With Quote
  #5  
Old August 1st, 2009, 12:47 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Stellar manipulation and spatial ruptures?

1. yes, the nebula must be destroyed before you can create the star.
2. I don't think so.
3. I don't know.

Welcome to the game! you should try some of the mods, too. I like CB a lot, and I hear the Adamant is good, although I've never tried it. Proportions makes for a long game, but it has a following, as well. I haven't given the Skywalker mod a try yet, either, but it sounds promising. I know there are some I'm forgetting to mention.
OH! TDM. it's an AI only mod, keeping the stock tech files. You should prolly start there in your journey of exploration.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #6  
Old August 2nd, 2009, 11:07 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Stellar manipulation and spatial ruptures?

IIRC only one star to a system. Otherwise you can build sphereworlds all over the place. BUT as we all know, those are reserved for trinary systems...
Reply With Quote
  #7  
Old August 3rd, 2009, 08:20 PM
Artaud's Avatar

Artaud Artaud is offline
Sergeant
 
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 209
Thanks: 5
Thanked 3 Times in 3 Posts
Artaud is on a distinguished road
Default Re: Stellar manipulation and spatial ruptures?

Quote:
Originally Posted by dumbluck View Post
... you should try some of the mods, too. I like CB a lot, and I hear the Adamant is good, although I've never tried it...
Try also the Dark Nova mod, Devnull mod, and of course Atrocities' incredible Star Trek mod.
__________________
-- Tony
Reply With Quote
  #8  
Old August 8th, 2009, 11:14 PM

Ages Ages is offline
Private
 
Join Date: Mar 2009
Posts: 9
Thanks: 1
Thanked 0 Times in 0 Posts
Ages is on a distinguished road
Default Re: Stellar manipulation and spatial ruptures?

Awesome, thanks for the tips!

I have one more question...

How do I auto launch satellites so that I may repeat build and not click myself until my mouse breaks?


-- Ages
Reply With Quote
  #9  
Old December 31st, 2009, 04:52 PM

Alikiwi Alikiwi is offline
Corporal
 
Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
Alikiwi is on a distinguished road
Default Re: Stellar manipulation and spatial ruptures?

So late reply, but the answer is set 'Repeat Orders' It must be loaded with sates, but unable to reach the place in one move you want them launched. Then you will be able to set repeat orders and it will continue to load and launch :-)
Reply With Quote
  #10  
Old December 31st, 2009, 05:26 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Stellar manipulation and spatial ruptures?

To get rid of the spacial rupture, you might try creating a star in that system and then blowing it up. That might work.
__________________
Ken vs. The City

-Km :�
Reply With Quote
Reply

Bookmarks

Tags
manipulation, rupture, spatial, stellar, system

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.