| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
    
    
        | Notices | 
     
    
        
	Do you own this game?   Write a review and let others know how you like it.
  | 
     
     
     
 
	
	
	
	
	
	
	
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				September 28th, 2009, 08:43 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2008 
					Location: Brooklyn 
					
					
						Posts: 6
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Strike Aircraft/Bombers vs Off /Map Arty?
	
			 
             
			
		
		
		
		I've seen who counter-battery work, where O/M arty takes out the opposing O/M arty. But strike aircraft can do it, too! Has anyone explored this in SPMBT? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 28th, 2009, 08:52 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2008 
					Location: Brazil/France/Somewhere over the Atlantic 
					
					
						Posts: 660
					 
					 
	Thanks: 21 
	
		
			
				Thanked 30 Times in 19 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strike Aircraft/Bombers vs Off /Map Arty?
			 
             
			
		
		
		
		No, i don't think it's actually possible without too much coding, btw, an arty park is likely to be well behind the front lines, and defended by AA(don't you place AA near your guns?), that's the job for a flight,wich takes off, goes for target, and rtb, not for a "on call" sortie, that's a bit for air force commanders    
		
	
		
		
		
		
		
		
			
				__________________ 
				I am not responsible for any damage your brains may suffer by reading the text above
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 29th, 2009, 04:29 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2004 
					Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood 
					
					
						Posts: 1,359
					 
					 
	Thanks: 307 
	
		
			
				Thanked 128 Times in 87 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strike Aircraft/Bombers vs Off /Map Arty?
			 
             
			
		
		
		
		I have never seen it happen by accident or whatever. 
		
	
		
		
		
		
		
		
			
				__________________ 
				That's it, keep dancing on the minefield!
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 30th, 2009, 11:23 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2007 
					Location: Salt Lake City, UT 
					
					
						Posts: 2,829
					 
					 
	Thanks: 542 
	
		
			
				Thanked 797 Times in 602 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strike Aircraft/Bombers vs Off /Map Arty?
			 
             
			
		
		
		
		For scenario sake I've taken an off-map artillery or rocket battery and renamed it "Airstrike" and set it to a reinforcement turn longer then the scenario is long (that way the player never has control over it).  Occasionally this battery will in fact fire a counterbattery mission (code glitch that it fires at all probably, but wtf, it "works"), thus simulating an air attack on opposition off-map artillery. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Suhiir - Wargame Junkie 
 
People should not be afraid of their governments. Governments should be afraid of their people. 
 
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 30th, 2009, 02:59 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2008 
					Location: Uk 
					
					
						Posts: 3,308
					 
					 
	Thanks: 98 
	
		
			
				Thanked 602 Times in 476 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strike Aircraft/Bombers vs Off /Map Arty?
			 
             
			
		
		
		
		Nice idea I would not call it a code glitch though, arty as reinforcements can generaly be taken as on other fire missions elsewhere for the big stuff. A counter battey opportunity would fall into that realm. 
A nice touch would be to restrict ammo so only gets 2-3 goes before they head for home which you might well have done 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 30th, 2009, 04:07 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2005 
					Location: Dundee 
					
					
						Posts: 6,004
					 
					 
	Thanks: 496 
	
		
			
				Thanked 1,943 Times in 1,262 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strike Aircraft/Bombers vs Off /Map Arty?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Imp
					 
				 
				Nice idea I would not call it a code glitch though, arty as reinforcements can generaly be taken as on other fire missions elsewhere for the big stuff. A counter battey opportunity would fall into that realm. 
A nice touch would be to restrict ammo so only gets 2-3 goes before they head for home which you might well have done 
			
		 | 
	 
	 
 Any arty that is a reinforcement is under Corps or higher command, not yours. So we allow higher HQ to assign as CB. The method of making them never-arrive reinforcements is a fine way of keeping such arty out of the players grubby hands for the scenario designer   !.
 
Restricting the rounds would be somewhat silly, since they need 8 rounds (or some such - it could be 4 RPG) in reserve to fire CB.
 
Andy  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 30th, 2009, 04:18 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2007 
					Location: Salt Lake City, UT 
					
					
						Posts: 2,829
					 
					 
	Thanks: 542 
	
		
			
				Thanked 797 Times in 602 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strike Aircraft/Bombers vs Off /Map Arty?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Mobhack
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Imp
					 
				 
				Nice idea I would not call it a code glitch though, arty as reinforcements can generaly be taken as on other fire missions elsewhere for the big stuff. A counter battey opportunity would fall into that realm. 
A nice touch would be to restrict ammo so only gets 2-3 goes before they head for home which you might well have done 
			
		 | 
	 
	 
 Any arty that is a reinforcement is under Corps or higher command, not yours. So we allow higher HQ to assign as CB. The method of making them never-arrive reinforcements is a fine way of keeping such arty out of the players grubby hands for the scenario designer   !.
 
Restricting the rounds would be somewhat silly, since they need 8 rounds (or some such - it could be 4 RPG) in reserve to fire CB.
 
Andy  
			
		 | 
	 
	 
 Easy enough then.  Just assign some sort of heavy artillery or MRL for this sort of thing since they tend to have lower amounts of ammo.  Besides such a unit is likly to do more damage as CB anyway.  
		
	
		
		
		
		
		
		
			
				__________________ 
				Suhiir - Wargame Junkie 
 
People should not be afraid of their governments. Governments should be afraid of their people. 
 
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |