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				March 17th, 2011, 02:23 PM
			
			
			
		  
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				Corporal 
				
				
				
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				v5.5 Immobile Tank Transports.
	
			 
             
			
		
		
		
		Downloaded the new patch, love most of the features, but discovered a little problem. Tank Transports in the following OOB's are immobile (speed=0) 
 
All units are "Tank Transporter" with speed=0 in format "OOB#,Unit#" blank lines are gaps in the oob numerical sequence. 
 
1, 577 
2, 548 
3, 498 
4, 607 
5, 487 
6, 621 
7, 572 
 
9, 582 
10,517 
11, 990 
12, 977 
13, 997 
14, 601 
15, 611 
16, 599 
17, 542 
18, 553 
19, 910 
20, 341 
21, 500 
 
23, 381 
 
25, 287 
 
27, 360 
28, 360 
29, 393 
30, 540 
31, 400 
32, 198 
33, 360 
34, 234 
35, 360 
 
37, 544 
38, 544 
39, 451 
40, 597 
41, 608 
42, 419 
43, 455 
44, 506 
45, 648 
 
52, 573 
53, 275 
 
64, 597 
65, 343 
66, 360 
67, 605 
 
80, 291 
 
88, 298 
 
 
 
hope this helps 
 
Matt 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Mobryan; March 17th, 2011 at 05:22 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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				March 17th, 2011, 06:24 PM
			
			
			
		  
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				Re: v5.5 Immobile Tank Transports.
			 
             
			
		
		
		
		Distinctly odd - it is not some OOB code thinking that it is an "immobile" class. I made one speed 12, saved the OOB and exited Mobhack, on entering and reloading the oob  again - the speed still stood. So Mobhack is not getting confused, there. 
 
I ran the OOB cost calculator over the entire set, on the off chance it was doing it - no changes made. 
 
Will have a look at it. (Luckily it is not something that anyone regularly uses) 
 
Andy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2011, 11:12 PM
			
			
			
		  
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				Re: v5.5 Immobile Tank Transports.
			 
             
			
		
		
		
		Thanks Andy, I only found it by having a wild hare to do an assault with Israeli reserve units, was going to use the transports to haul my bulldozers up from the deployment zone. 
Saw that speed was set to zero, then tried to buy some allied from USA, Russia, ect. By the third time, I figured something had gone awry, but had no idea it was that bad. 
 
BTW, I have a whole new respect for what you all do, it took me most of a morning searching Mobhack just to gather that little bit of info, and I didn't take the time to change anything. 
 
Thanks again to all of you. 
 
 
Matt 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2011, 11:44 PM
			
			
			
		  
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				Re: v5.5 Immobile Tank Transports.
			 
             
			
		
		
		
		Yeah this one's a head scratcher for sure. Some are zero, some are 9 ( as they should be )and there is no pattern to it I can see right now. I checked a couple that are zero in this set and they are OK in the last set. I tried the same tests Andy did and came up with the same result but why some and not others is a mystery. 
 
Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 21st, 2011, 04:39 PM
			
			
			
		  
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				Re: v5.5 Immobile Tank Transports.
			 
             
			
		
		
		
		Don't know if this'll help solve the problem...but... 
 
I upgraded to v5.5 and the Tank Transport in my custom OOB (still in slot 997) now suddenly has a speed of zero (0). 
I know it had a speed pre-udate. 
 
So apparently the OOB's are being altered when you load them into the editor. 
		
	
		
		
		
		
		
		
			
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				March 21st, 2011, 05:18 PM
			
			
			
		  
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				Re: v5.5 Immobile Tank Transports.
			 
             
			
		
		
		
		Yes, you are most likely correct becasue I've already gone through all the OOB's and changed the ones that were zero to 9 and I just checked two  I KNOW were changed and they are both back to zero   
Don  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 21st, 2011, 07:19 PM
			
			
			
		  
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				Re: v5.5 Immobile Tank Transports.
			 
             
			
		
		
		
		To me this is a non-issue and could wait till the next patch as i never use them. 
Moving slow vehicles like dozers (are they used in modern war?)when engineer tanks with dozer blades are avialble,does not make alot of sense.
  
But for those that have to have Tank transports and can't wait a year, maybe a intermidiate patch when the problem is solved   
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by gila; March 21st, 2011 at 07:26 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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				March 21st, 2011, 07:54 PM
			
			
			
		  
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				Re: v5.5 Immobile Tank Transports.
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  gila
					 
				 
				To me this is a non-issue and could wait till the next patch as i never use them. 
Moving slow vehicles like dozers (are they used in modern war?)when engineer tanks with dozer blades are avialble,does not make alot of sense.
  
But for those that have to have Tank transports and can't wait a year, maybe a intermidiate patch when the problem is solved   
			
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 There is no Mobhack problem - it saves tank transporters speed just fine, if you remember to save the OOB itself (not just save the record).
 
I went through the code just to make sure - only the demolition class is automatically saved as zero. (Or  someone would make magic invisible ninja vehicles with it, only able to be spotted by engineers ..   )
 
The problem most likely occurred whenever a system-wide paste was done, perhaps for say a new icon ID, and the tank transporter used for the original copy just happened to have speed set to zero. So a simple data error, is all. It will be fixed in a later patch.
 
Cheers 
Andy  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				March 21st, 2011, 10:50 PM
			
			
			
		  
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				Re: v5.5 Immobile Tank Transports.
			 
             
			
		
		
		
		Yeah that was my bad. I was looking at the virgin copy of the game I used to build patches so they were the release OOB's. I just checked the correct copy and all the saves were there. 
 
Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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