.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 13th, 2012, 04:41 PM

Zombieritual Zombieritual is offline
Private
 
Join Date: Jun 2012
Posts: 35
Thanks: 13
Thanked 0 Times in 0 Posts
Zombieritual is on a distinguished road
Default Long waiting turns.

I play the German long campaign and while defending against the Poles waiting time is about 10-15 min at least the first turns, then later it seems more normal. Is this how it's supposed to be or not? I have tried removing the Animation button and lowering Animation level to zero, but to no vain as I saw in a recent thread. Any ideas?

/Zombieritual
Reply With Quote
  #2  
Old July 14th, 2012, 03:48 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Long waiting turns.

So your saying at the start of the game when you cant see anyone (& animations hence make no diffrence) its taking a while. This makes me ask how big is the battle & how long did it take you to do your turn. Perhaps the waiting time went down later because the AI had less units to think about, it tends to buy infantry for Poles so lots of units.
__________________
John
Reply With Quote
  #3  
Old July 14th, 2012, 07:12 AM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 656
Thanks: 80
Thanked 228 Times in 122 Posts
Ts4EVER is on a distinguished road
Default Re: Long waiting turns.

This sometimes happens for "spam armies" like poland, early russia, china, italy etc. Their units are so bad that they can get a lot of them, making ai turns last longer.
Reply With Quote
  #4  
Old July 14th, 2012, 08:03 AM

Zombieritual Zombieritual is offline
Private
 
Join Date: Jun 2012
Posts: 35
Thanks: 13
Thanked 0 Times in 0 Posts
Zombieritual is on a distinguished road
Default Re: Long waiting turns.

Aha ok so it's just a matter of that the a lot of units, and I just have to be patient while playing these nations.
Reply With Quote
  #5  
Old July 14th, 2012, 03:44 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,930
Thanks: 442
Thanked 1,872 Times in 1,220 Posts
Mobhack is on a distinguished road
Default Re: Long waiting turns.

Quote:
Originally Posted by Zombieritual View Post
Aha ok so it's just a matter of that the a lot of units, and I just have to be patient while playing these nations.
In the defence the AI will have 3 times your points (core value + supports bought), and for a nation with a lot of cheap units then there will be a host of these to path and then move. Especially if the map is large, and if the map is more closed terrain.

Also - if you have a slow PC then avoid using the "shotgun" pattern V-hexes against the AI since that makes the pathing for each and every unit about 7 times as much effort as against the stock 3 clusters of 7. (Game options, misc tab, set use shotgun% to 0, or in the initial set-up use the view map button (purchase screen where you get the option to buy your supports, in the cluster just above the EXIT button), then press the change V-hex button till you see a set of 3 clusters happen).

As well - ensure that fast artillery is set on, otherwise you will have to watch each and every individual shell of his massive barrages be individually animated. (In game, preferences screen, Fast Artillery = ON ). Then you will simply get a battery by battery animation.


Andy
Reply With Quote
  #6  
Old July 14th, 2012, 06:59 PM

Zombieritual Zombieritual is offline
Private
 
Join Date: Jun 2012
Posts: 35
Thanks: 13
Thanked 0 Times in 0 Posts
Zombieritual is on a distinguished road
Default Re: Long waiting turns.

I have Fast Artillery on. Also I avoid the shotgun pattern, I guess that it's just a matter of a slow computer and the AI buying alot of cheap units. The waiting turns are alot faster when the AI:s units is alot fewer.
Reply With Quote
  #7  
Old July 15th, 2012, 09:27 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Long waiting turns.

Do the sensible thing watch his arty fall as it doesnt show in replays then go & do your mail get a beer or something & watch the replay.
__________________
John
Reply With Quote
  #8  
Old July 15th, 2012, 11:59 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,294
Thanks: 3,826
Thanked 5,501 Times in 2,715 Posts
DRG will become famous soon enough
Default Re: Long waiting turns.

..........OR

....avoid really large games until you get a new computer.

GENERALLY this is not an issue for most but to really judge the problem we would need to know how many units and formations are in your force and what your computer specs are

Don
Reply With Quote
  #9  
Old July 15th, 2012, 03:42 PM

Zombieritual Zombieritual is offline
Private
 
Join Date: Jun 2012
Posts: 35
Thanks: 13
Thanked 0 Times in 0 Posts
Zombieritual is on a distinguished road
Default Re: Long waiting turns.

My specs are, and I know it's probably an old computer:


Operativsystemets namn Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 3 build 2600
Operativsystemets tillverkare Microsoft Corporation
Datornamn GLOR-BCFEC00807
Datortillverkare FUJITSU SIEMENS
Datormodell A8NE-FM
Datortyp X86-baserad dator
Processor x86 Family 15 Model 35 Stepping 2 AuthenticAMD ~2412 Mhz
BIOS-version och -datum Phoenix Technologies, LTD FUJITSU SIEMENS A8NE-FM 1011, 2006-06-06
SMBIOS-version 2.2
Windows-katalog C:\WINDOWS
Systemkatalog C:\WINDOWS\system32
Startenhet \Device\HarddiskVolume1
Nationella inställningar Sweden
HAL (Hardware Abstraction Layer) Version = "5.1.2600.5512 (xpsp.080413-2111)"
Användarnamn GLOR-BCFEC00807\gun
Tidszon W. Europe Daylight Time
Sammanlagt fysiskt minne 1Â*536,00 MB
Tillgängligt fysiskt minne 720,44 MB
Sammanlagt virtuellt minne 2,00 GB
Tillgängligt virtuellt minne 1,96 GB
Växlingsfilsutrymme 3,35 GB
Växlingsfil C:\pagefile.sys
Reply With Quote
  #10  
Old July 15th, 2012, 05:00 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,294
Thanks: 3,826
Thanked 5,501 Times in 2,715 Posts
DRG will become famous soon enough
Default Re: Long waiting turns.

From what I can see your computer is twice as fast as mine and I don't have the trouble you say you do with long waits for the AI so I'm thinking that perhaps you are trying to run other things at the same time as the game ??

What version of the game are you running ?

Don
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.