.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 10th, 2016, 06:02 PM
shahadi's Avatar

shahadi shahadi is offline
First Lieutenant
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 681
Thanks: 342
Thanked 176 Times in 137 Posts
shahadi is on a distinguished road
Post Campaign Help

Building scenario where player does not deploy his or her force

While studying campaigns I noticed that each campaign requires the player to deploy his force. In my scenario the player does not deploy his force, but is deployed by my scenario design. How can I accomplish this?

Looking at 1st Cav LZ X-Ray, although the player's force is deployed, it appears the force is composed of support units with only the A0 requiring a deployment. How can I replicate building a scenario loading it into the campaign editor such that the player does not deploy the force?

=====
Reply With Quote
  #2  
Old December 10th, 2016, 07:20 PM
Mobhack's Avatar

Mobhack Mobhack is offline
General
 
Join Date: Mar 2005
Location: Dundee
Posts: 4,915
Thanks: 13
Thanked 991 Times in 697 Posts
Mobhack is on a distinguished road
Default Re: Campaign Help

In a campaign scenario (a scenario scenario has all the troops deployed by the designer of course, and no "support") the user will deploy his core forces always. Same applies to any support he buys with his build/buy points. Only support forces bought as part of the scenario by the designer can be pre-placed as "fixed supports".

The example you gave has no core troops, bar the obligatory A0. Rest will be pre-placed "fixed" supports.

There is no way to have the core troops pre-deployed. And bar scenario one, there would in any case be no way of knowing what core the player would have in any case - he might sell the fixed core off (if you built it that way) and do a complete reorganisation.
Reply With Quote
  #3  
Old December 10th, 2016, 08:24 PM
shahadi's Avatar

shahadi shahadi is offline
First Lieutenant
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 681
Thanks: 342
Thanked 176 Times in 137 Posts
shahadi is on a distinguished road
Default Re: Campaign Help

Quote:
Originally Posted by Mobhack View Post
Only support forces bought as part of the scenario by the designer can be pre-placed as "fixed supports".
Now here comes the question: "How are support forces bought by the designer?"

=====
Reply With Quote
  #4  
Old December 10th, 2016, 10:28 PM
Mobhack's Avatar

Mobhack Mobhack is offline
General
 
Join Date: Mar 2005
Location: Dundee
Posts: 4,915
Thanks: 13
Thanked 991 Times in 697 Posts
Mobhack is on a distinguished road
Default Re: Campaign Help

Launch the game guide then do a search on "aux" and you will soon know what hot key applies, and other stuff, for auxiliary troops.

Don't just search on "auxiliary" since we use the term aux as often as not.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #5  
Old December 10th, 2016, 10:58 PM
shahadi's Avatar

shahadi shahadi is offline
First Lieutenant
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 681
Thanks: 342
Thanked 176 Times in 137 Posts
shahadi is on a distinguished road
Potion Re: Campaign Help

Quote:
Originally Posted by Mobhack View Post
Launch the game guide then do a search on "aux" and you will soon know what hot key applies, and other stuff, for auxiliary troops.

Don't just search on "auxiliary" since we use the term aux as often as not.
Got it. And, that's it.

=====
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.