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				October 15th, 2002, 03:57 AM
			
			
			
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 Corporal |  | 
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				 Rangefinder for Tactical Combat 
 I have a game called Sub Command. In this game is an option to put a rangefinding circle around the sub. The diameter of the ring around the sub can be adjusted to give me the distance in miles between me and my target for accurate weapons fire. In this game is it possible to do the same for a ship in tactical combat? When I attack a planet in tactical combat with weapons that outdistance his, I always have to click on his planet, look at my weapons percentage, move a square closer and keep repeating until I am in range with my weapons but not so close as to get hit by his. It gets very tedious after a while. If I could have a rangefinding ring around the ship at exactly the range of my most distant weapon, I could just move the ship until the circle touched the planet and then fire away. Could somebody possibly mod something like this and put it in the game? Thanks! |  
	
		
	
	
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				October 15th, 2002, 07:40 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Rangefinder for Tactical Combat 
 Sadly, no. I have Fleet Command and SE4 lacks many tactical tools taht would make things a lot easier. however, most people don't do much fighting in tactical (or so i think). As PBW is all simul.
 I'm not really sure how that would work though, if ti was tied in you could theoretically set it to be at a certain percentage range but that would change per ship in your fleet per ship in their fleet (so it would never be the same).
 
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				October 15th, 2002, 09:09 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Rangefinder for Tactical Combat 
 IIRC, there is a small print readout of the range to target for a selected ship.  Just select your ship, then hold the curser over the target planet.  Now should be displayed some info about this target above the small map in the lower right corner.  The range info is listed there.  Unless I'm thinking of some other game, of coarse...    |  
	
		
	
	
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				October 15th, 2002, 09:20 AM
			
			
			
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 General |  | 
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				 Re: Rangefinder for Tactical Combat 
 Dumbluck: You're right, but you have to activate it in options and it won't work in 800x600. |  
	
		
	
	
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				October 16th, 2002, 12:40 AM
			
			
			
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 Colonel |  | 
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				 Re: Rangefinder for Tactical Combat 
 A side note, SEIV lacks many tactical features because it is built for multiplayer. I never play tactical myself, i prefer the greater challenge of strategical. What yes, the strategical part is also rather poor.
 EDIT: Dogscoff - you're correct. Recently moved to 1024x768 and found it out myself. extremly useful option, shows the damage done to shields and to structure. Finaly made the usefulness of crystalline armor visibly clear.
 
 [ October 16, 2002, 02:22: Message edited by: Taera ]
 
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				October 16th, 2002, 10:54 AM
			
			
			
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 Private |  | 
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				 Re: Rangefinder for Tactical Combat 
 
	Hmm. All my combat is in 'tactical' mode, as 1) I don't play simul, PBW or multiplayer, and 2) I don't trust the computer to do the right thing!Quote: 
	
		| Originally posted by Skulky: ...however, most people don't do much fighting in tactical (or so i think). As PBW is all simul.
 
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 Just another example of the flexibility of SE4.
 
 Steve.
				__________________Nature always obeys her own laws - Leonardo da Vinci
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				October 16th, 2002, 11:12 AM
			
			
			
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 General |  | 
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				 Re: Rangefinder for Tactical Combat 
 
	I used to play exclusively in tactical until I got narked off with how lame the AI is in combat. It was just unfair, I was able to massacre AI fleets too easily in tactical.Quote: 
	
		| Hmm. All my combat is in 'tactical' mode, as 1) I don't play simul, PBW or multiplayer, and 2) I don't trust the computer to do the right thing! |  
 Now I play all my solo games in simultaneous mode, which forces me to use strategic combat and is good training for PBW. Although my ships often die needlessly now or run away from planets instead of dropping troops on them, at least it's a level playing field for the poor, hapless AI.
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