Re: Counter Intel Facility
You might be able to produce a game to test it: two players, both human controlled, each with two colonies. Produce a 100% Version with little or no research prerequisites and little or no cost, and a bad intel type that just reports the name of the planet affected (again, with little or no research prerequisits and little or no cost). Have each put the facility on just one of the two colonies, have each use the intel against the other (with no CI by either) as much as possible, and watch how often each planet gets reported.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.