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Search: Posts Made By: Foodstamp
Forum: Scenarios, Maps and Mods August 5th, 2010, 11:08 PM
Replies: 73
Views: 21,630
Posted By Foodstamp
Re: Rohan! version 1.02 (New Content, few bug fixes)

Really good ideas, ty for taking the time to post. Fantasma, I like your take on Rohan better than mine :).
Forum: Dominions 3: The Awakening August 4th, 2010, 10:22 PM
Replies: 292
Views: 79,588
Posted By Foodstamp
Re: what about the future?

Somebody got homesick.
Forum: Scenarios, Maps and Mods August 2nd, 2010, 08:47 PM
Replies: 6
Views: 3,859
Posted By Foodstamp
Re: Using the Elemental Map Editor to generate maps for Dominions

Oh yeah, you still need to add the pixels and borders (if desired) :).
Forum: Scenarios, Maps and Mods August 1st, 2010, 01:16 PM
Replies: 6
Views: 3,859
Posted By Foodstamp
Re: Using the Elemental Map Editor to generate maps for Dominions

I'll try to answer point by point.

Yes, I seriously did try, or why would I have posted the screenshots?

It takes about 30 seconds to generate one using the largest map size , multiple...
Forum: Scenarios, Maps and Mods July 31st, 2010, 11:05 PM
Replies: 6
Views: 3,859
Posted By Foodstamp
Using the Elemental Map Editor to generate maps for Dominions

One of the cool things about Elemental is the way maps are handled. As you zoom out, the map starts to look like a cloth RPG style map. I've attached a couple of maps to give you an idea of what it...
Forum: Scenarios, Maps and Mods July 31st, 2010, 12:02 AM
Replies: 3
Views: 2,983
Posted By Foodstamp
Forum: Scenarios, Maps and Mods July 29th, 2010, 09:55 PM
Replies: 3
Views: 2,983
Posted By Foodstamp
Re: Aerus Cohort (Centaur Nation "Playable")

Any comments on this mod? :)
Forum: Dominions 3: The Awakening July 29th, 2010, 09:45 PM
Replies: 292
Views: 79,588
Posted By Foodstamp
Re: what about the future?

My guess is a Dominions RPG.
Forum: Dominions 3: The Awakening July 28th, 2010, 10:02 PM
Replies: 163
Views: 41,951
Posted By Foodstamp
Re: OT: Starcraft II and Elemental

Elemental is not living up to any of the hype. The modding beta starts tomorrow. Hopefully it will offer something, but they have already toned it down as well making it xml driven instead of python.
Forum: Scenarios, Maps and Mods July 26th, 2010, 09:26 PM
Replies: 73
Views: 21,630
Posted By Foodstamp
Re: Rohan! version 1.02 (New Content, few bug fixes)

Nikelaos,

TY for the ideas! Any further work I do to this mod will be adding a spell or two and a couple of more heroes.
Forum: Dominions 3: The Awakening July 26th, 2010, 09:24 PM
Replies: 73
Views: 17,769
Posted By Foodstamp
Re: Wh... wha.... what happened to the community?? :'(

Interesting that you assumed I was talking about Sombre.
Forum: Dominions 3: The Awakening July 26th, 2010, 08:08 PM
Replies: 73
Views: 17,769
Posted By Foodstamp
Re: Wh... wha.... what happened to the community?? :'(

You must be talking about some other Zen Gandalf. :confused:

The Zen I remember was an royal as*hole and a narcissist jerk with an ego the size of a building. I think Dominions forum is much...
Forum: Dominions 3: The Awakening July 25th, 2010, 02:38 PM
Replies: 13
Views: 4,635
Posted By Foodstamp
Re: new items in the Dom3 progress page

Actually I'm pretty happy with the new changes! Those nametype and spell number limits are HUGE for modders, and the rest have already been known about for a while. Thank you illwinter![/QUOTE]
...
Forum: Dominions 3: The Awakening July 24th, 2010, 01:12 PM
Replies: 13
Views: 4,635
Posted By Foodstamp
Re: new items in the Dom3 progress page

Yay! More modding love.
Forum: Dominions 3: The Awakening July 18th, 2010, 11:31 PM
Replies: 25
Views: 5,821
Posted By Foodstamp
Re: tide turning items

We owe so much to the moon!
Forum: Dominions 3: The Awakening July 18th, 2010, 11:14 PM
Replies: 292
Views: 79,588
Posted By Foodstamp
Re: what about the future?

I've already got some plans for Elemental. I am not looking to do a total conversion, just translate all the nations over as factions (Graphics permitting), and add some of the spells and magic items...
Forum: Dominions 3: The Awakening July 17th, 2010, 01:15 PM
Replies: 73
Views: 17,769
Posted By Foodstamp
Re: Wh... wha.... what happened to the community?? :'(

This is a horrible travesty. I hope you all recover!
Forum: Dominions 3: The Awakening July 14th, 2010, 09:10 PM
Replies: 73
Views: 17,769
Posted By Foodstamp
Re: Wh... wha.... what happened to the community?? :'(

Quoted for truth and to emphasize this point.[/QUOTE]

So much irony :D
Forum: Scenarios, Maps and Mods July 11th, 2010, 03:38 PM
Replies: 6
Views: 2,225
Posted By Foodstamp
Re: Summoning questions.

Oh I didn't know stealthy troops triggered an attack as well. That is good to know.

I've tried #domsummon(X) before, only the ones listed in the manual work.

You may already be aware of this,...
Forum: Scenarios, Maps and Mods July 11th, 2010, 02:48 PM
Replies: 6
Views: 2,225
Posted By Foodstamp
Re: Summoning questions.

1. You can do this by using #copyspell to copy one of the spells that already do this (Such as Tartarian Gate). Then you have to overwrite the monster slots that the spell calls to. It's not elegant,...
Forum: Dominions 3: The Awakening July 10th, 2010, 01:34 PM
Replies: 14
Views: 3,579
Posted By Foodstamp
Re: EA Game: Where are the Gnomes?

There are gnomes! There is a magic site that allows you to recruit them. Here is what they look like:

http://dom3.servegame.com/wiki/Gnome
Forum: Dominions 3: The Awakening July 10th, 2010, 12:00 AM
Replies: 73
Views: 17,769
Posted By Foodstamp
Re: Wh... wha.... what happened to the community?? :'(

So much drama. They type things over there, we type things over here, some people type things over there and over here. Sometimes people take a break from that and play a few turns of Dominions.
...
Forum: Scenarios, Maps and Mods July 9th, 2010, 09:23 PM
Replies: 73
Views: 21,630
Posted By Foodstamp
Re: Rohan! version 1.02 (New Content, few bug fixes)

Good deal :). Let me know how the game pans out. I've been real busy lately but I will try to check in here to see your progress!
Forum: Scenarios, Maps and Mods May 31st, 2010, 07:18 PM
Replies: 8
Views: 2,436
Posted By Foodstamp
Re: better independents mod

If you eliminate those lines, the warden and lord warden will be capital only and only one instance of each will be listed in the recruitment screen. Is that what you were going for, or did you want...
Forum: Scenarios, Maps and Mods May 31st, 2010, 12:39 PM
Replies: 8
Views: 2,436
Posted By Foodstamp
Re: better independents mod

The term "warden" is not needed, a better search would have been "selectmonster 65" and "selectmonster 1648". The default magic site for MA Man assigns the warden and the lord warden to the capital,...
Showing results 251 to 275 of 500

 
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