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Old July 11th, 2010, 02:48 PM
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Default Re: Summoning questions.

1. You can do this by using #copyspell to copy one of the spells that already do this (Such as Tartarian Gate). Then you have to overwrite the monster slots that the spell calls to. It's not elegant, but it is the only way I can think of to truly randomize what you get.

2. Domsummon20 won't produce units at lower dominions level.

3. You could give the unit #stealthy 0. I don't know of another way of doing this and it does make sense that a visible unit would be killed on sight in an enemy province.

Goodluck!
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Old July 11th, 2010, 03:06 PM

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Default Re: Summoning questions.

1. Thanks but this won't work for what I need. I would like domsummon or summon to work in this way and I don't think I can string together those commands.

2. I think the only reason why #domesummon2 always rounds .5 to 1. I wonder if, supposing the command would even work, using #domsummon3 might get me closer to what I want.

3. That's the thing, the units being summonded have #stealthy 0.

Thanks!

Also, the command #popkill <#> does not seem to work for non-commander units.
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