The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 12 of 20
«
First
<
2
10
11
12
13
14
>
Last
»
Showing results 276 to 300 of 500
Search took
0.02
seconds; generated 36 minute(s) ago.
Search:
Posts Made By:
Ragnarok-X
Forum:
Multiplayer and AARs
May 8th, 2012, 04:21 PM
Replies:
491
MP:
The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining]
Views:
94,796
Posted By
Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Goddamn i stalled again. I always forget the turn is due one hour after it was processed. damn. Im very sorry.
Forum:
Multiplayer and AARs
May 7th, 2012, 11:44 AM
Replies:
371
MP:
Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
Views:
62,418
Posted By
Ragnarok-X
Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
i killed almost no normal troops, they had too high protection and i did research wrong (no good evos on my vans). However, i did kill 9 or 10 demonbreeds, but thats about it :D
Forum:
Multiplayer and AARs
May 7th, 2012, 11:30 AM
Replies:
371
MP:
Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
Views:
62,418
Posted By
Ragnarok-X
Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
So, my gifts to Oceania and Ulm were not in vain after all. Great.
Forum:
Multiplayer and AARs
May 5th, 2012, 03:51 AM
Replies:
25
Faerun Cancelled
Views:
7,859
Posted By
Ragnarok-X
Re: Recruiting! (Map vote default Faerun) noob and experienced 8 players signed up
not single age mod, please. EA, CBM, thats it.
Forum:
Multiplayer and AARs
May 4th, 2012, 05:06 PM
Replies:
25
Faerun Cancelled
Views:
7,859
Posted By
Ragnarok-X
Re: Recruiting! EA Faerun w/specials noob and experienced 6/20
Im in as Lanka. This is my third mp game.#
i would vote for another map, too, but will play any.
VP off.
Indis to 7.
Forum:
Multiplayer and AARs
April 29th, 2012, 06:08 AM
Replies:
319
MP:
Smiting Season (newb-intermediate, LA, CBM 1.92) smiting has begun!
Views:
83,015
Posted By
Ragnarok-X
Re: Smiting Season (newb-intermediate, LA, CBM 1.92) recruiting
Im in as ABYSIA. Please confirm here im in and i will upload asap.
EDIT: if not or too late, np.
Forum:
Multiplayer and AARs
April 28th, 2012, 12:47 PM
Replies:
491
MP:
The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining]
Views:
94,796
Posted By
Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
lol ? I know i can dispel the enchants just fine, but i feel allied to TC, so i wont. What you consider clueless is just a GENERAL complain. I dont care if TC wins someone else does, unbalanced is...
Forum:
Multiplayer and AARs
April 27th, 2012, 12:23 PM
Replies:
491
MP:
The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining]
Views:
94,796
Posted By
Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting)
Forum:
Multiplayer and AARs
April 23rd, 2012, 03:44 PM
Replies:
491
MP:
The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining]
Views:
94,796
Posted By
Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
So, what are we gonna day, Executor ? You wanne come around ?
I was hoping for some more variation in your huge army :P
Forum:
Multiplayer and AARs
April 15th, 2012, 05:55 AM
Replies:
491
MP:
The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining]
Views:
94,796
Posted By
Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I stalled the turn, great.
Now im back though.
Forum:
Scenarios, Maps and Mods
April 13th, 2012, 12:04 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
Thanks for the update.
Regarding #skipchance, thanks for letting me know. However, i dont plan on using it anytime soon since i actually had to create 4 batches of 10 nations until the tiger showed...
Forum:
Scenarios, Maps and Mods
April 12th, 2012, 04:23 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
I added tiger, jaguar and wyvern.
Unfortunally the wyvern sprite doesnt show the FACE of the base human.
why not ? I aligned the sprite of the wyvern on top of the pegasus rider, so the offset is...
Forum:
Scenarios, Maps and Mods
April 12th, 2012, 01:25 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
#newitem
#name "tiger"
#gameid -1
#sprite /graphics/mounts/standard/tiger.png
#armor
#offsetx -4
#offsety 4
#define "#size 3"
#define "#mapmove 2"
#define "#ap 18"
Forum:
Scenarios, Maps and Mods
April 12th, 2012, 01:21 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
Ok, i see. Its actually a lot of work to implement sprites if you want to associate them with values.
Assuming i add the tiger like you described, it will not only show up in spritegen, but from...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 04:51 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
Well, that wasnt too hard. Since i cant add new basesprites into spritegen, i just created tiger and named it like the boar mount. Selected boarmount in the tool, preview showed the tiger, saved and...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 04:45 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
200,736
Posted By
Ragnarok-X
Re: Conceptual Balance Mod v1.92
Chill. I didnt say roll it back, i said it was overnerfed and i suggestion to UNDO the overnerf.
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 02:35 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
If possible (please) could you alter the routines so that not every race gets an heavy armed variant of each infantry ? Something like a 50 % chance to spawn a heavy variant would be great (for me)....
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 12:40 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
hey,
i realize most my sugggestions (like chances for armor, weapons, equipment) can be modified using the existing files. However, i have one huge problem with that. Currently im already using...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 11:13 AM
Replies:
244
Utility:
RanDom v2.03 - Map gen & Semirandomizer... Updated
Views:
140,147
Posted By
Ragnarok-X
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
If i have a mod that adds custom sites enabled, will these be incorporated when i create a random map using this tool ?
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 05:51 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
I have a small bug report and a suggestion.
Firstly, in the last 2 days i created a lot of nations and played them for 2 or 3 turns. About 30 or so.
I had many occasions, where units had the...
Forum:
Scenarios, Maps and Mods
April 9th, 2012, 05:15 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
200,736
Posted By
Ragnarok-X
Re: Conceptual Balance Mod v1.92
I feel like Ashdod got overnerfed, too. The problem is twofold.
1. Ashdod was too strong and they beaten by the nerf-stick too hard
2. People STILL gang on up Ashdod or rush them, because they...
Forum:
Scenarios, Maps and Mods
April 9th, 2012, 11:27 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
I understand your reasoning, and obviously its your tool. I just posted what i would be looking for in a programm should i use it. Of course i already do use it for SP, but i think the suggestions i...
Forum:
Scenarios, Maps and Mods
April 9th, 2012, 04:43 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
I tried this some more and came up with the following suggestions. I hope you can include them.
Most nations made are too generic. I think 6 or 7 times (out of 8) i got a nation with 4 normal...
Forum:
Multiplayer and AARs
April 8th, 2012, 12:45 PM
Replies:
491
MP:
The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining]
Views:
94,796
Posted By
Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Well, i can tell you that you have no quarrel with Pythium :D
Forum:
Scenarios, Maps and Mods
April 8th, 2012, 08:13 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
42,828
Posted By
Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!
Okay, i understand.
How is balancing ? When using the hoburg nation, i would that the 3 mages were really, really imbalanced to each other (gold cost for too low for the tier 3 one).
In addition, i...
Showing results 276 to 300 of 500
Page 12 of 20
«
First
<
2
10
11
12
13
14
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
10:24 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.