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Search: Posts Made By: Ragnarok-X
Forum: Multiplayer and AARs May 8th, 2012, 04:21 PM
Replies: 491
Views: 94,796
Posted By Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Goddamn i stalled again. I always forget the turn is due one hour after it was processed. damn. Im very sorry.
Forum: Multiplayer and AARs May 7th, 2012, 11:44 AM
Replies: 371
Views: 62,418
Posted By Ragnarok-X
Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

i killed almost no normal troops, they had too high protection and i did research wrong (no good evos on my vans). However, i did kill 9 or 10 demonbreeds, but thats about it :D
Forum: Multiplayer and AARs May 7th, 2012, 11:30 AM
Replies: 371
Views: 62,418
Posted By Ragnarok-X
Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

So, my gifts to Oceania and Ulm were not in vain after all. Great.
Forum: Multiplayer and AARs May 5th, 2012, 03:51 AM
Replies: 25
Views: 7,859
Posted By Ragnarok-X
Forum: Multiplayer and AARs May 4th, 2012, 05:06 PM
Replies: 25
Views: 7,859
Posted By Ragnarok-X
Re: Recruiting! EA Faerun w/specials noob and experienced 6/20

Im in as Lanka. This is my third mp game.#

i would vote for another map, too, but will play any.
VP off.
Indis to 7.
Forum: Multiplayer and AARs April 29th, 2012, 06:08 AM
Replies: 319
Views: 83,015
Posted By Ragnarok-X
Re: Smiting Season (newb-intermediate, LA, CBM 1.92) recruiting

Im in as ABYSIA. Please confirm here im in and i will upload asap.

EDIT: if not or too late, np.
Forum: Multiplayer and AARs April 28th, 2012, 12:47 PM
Replies: 491
Views: 94,796
Posted By Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

lol ? I know i can dispel the enchants just fine, but i feel allied to TC, so i wont. What you consider clueless is just a GENERAL complain. I dont care if TC wins someone else does, unbalanced is...
Forum: Multiplayer and AARs April 27th, 2012, 12:23 PM
Replies: 491
Views: 94,796
Posted By Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting)
Forum: Multiplayer and AARs April 23rd, 2012, 03:44 PM
Replies: 491
Views: 94,796
Posted By Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

So, what are we gonna day, Executor ? You wanne come around ?
I was hoping for some more variation in your huge army :P
Forum: Multiplayer and AARs April 15th, 2012, 05:55 AM
Replies: 491
Views: 94,796
Posted By Ragnarok-X
Forum: Scenarios, Maps and Mods April 13th, 2012, 12:04 PM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

Thanks for the update.
Regarding #skipchance, thanks for letting me know. However, i dont plan on using it anytime soon since i actually had to create 4 batches of 10 nations until the tiger showed...
Forum: Scenarios, Maps and Mods April 12th, 2012, 04:23 PM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

I added tiger, jaguar and wyvern.
Unfortunally the wyvern sprite doesnt show the FACE of the base human.
why not ? I aligned the sprite of the wyvern on top of the pegasus rider, so the offset is...
Forum: Scenarios, Maps and Mods April 12th, 2012, 01:25 PM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

#newitem
#name "tiger"
#gameid -1
#sprite /graphics/mounts/standard/tiger.png
#armor
#offsetx -4
#offsety 4
#define "#size 3"
#define "#mapmove 2"
#define "#ap 18"
Forum: Scenarios, Maps and Mods April 12th, 2012, 01:21 PM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

Ok, i see. Its actually a lot of work to implement sprites if you want to associate them with values.
Assuming i add the tiger like you described, it will not only show up in spritegen, but from...
Forum: Scenarios, Maps and Mods April 11th, 2012, 04:51 PM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

Well, that wasnt too hard. Since i cant add new basesprites into spritegen, i just created tiger and named it like the boar mount. Selected boarmount in the tool, preview showed the tiger, saved and...
Forum: Scenarios, Maps and Mods April 11th, 2012, 04:45 PM
Replies: 509
Views: 200,736
Posted By Ragnarok-X
Re: Conceptual Balance Mod v1.92

Chill. I didnt say roll it back, i said it was overnerfed and i suggestion to UNDO the overnerf.
Forum: Scenarios, Maps and Mods April 11th, 2012, 02:35 PM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

If possible (please) could you alter the routines so that not every race gets an heavy armed variant of each infantry ? Something like a 50 % chance to spawn a heavy variant would be great (for me)....
Forum: Scenarios, Maps and Mods April 11th, 2012, 12:40 PM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

hey,

i realize most my sugggestions (like chances for armor, weapons, equipment) can be modified using the existing files. However, i have one huge problem with that. Currently im already using...
Forum: Scenarios, Maps and Mods April 11th, 2012, 11:13 AM
Replies: 244
Views: 140,147
Posted By Ragnarok-X
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

If i have a mod that adds custom sites enabled, will these be incorporated when i create a random map using this tool ?
Forum: Scenarios, Maps and Mods April 11th, 2012, 05:51 AM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

I have a small bug report and a suggestion.

Firstly, in the last 2 days i created a lot of nations and played them for 2 or 3 turns. About 30 or so.
I had many occasions, where units had the...
Forum: Scenarios, Maps and Mods April 9th, 2012, 05:15 PM
Replies: 509
Views: 200,736
Posted By Ragnarok-X
Re: Conceptual Balance Mod v1.92

I feel like Ashdod got overnerfed, too. The problem is twofold.

1. Ashdod was too strong and they beaten by the nerf-stick too hard
2. People STILL gang on up Ashdod or rush them, because they...
Forum: Scenarios, Maps and Mods April 9th, 2012, 11:27 AM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

I understand your reasoning, and obviously its your tool. I just posted what i would be looking for in a programm should i use it. Of course i already do use it for SP, but i think the suggestions i...
Forum: Scenarios, Maps and Mods April 9th, 2012, 04:43 AM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

I tried this some more and came up with the following suggestions. I hope you can include them.

Most nations made are too generic. I think 6 or 7 times (out of 8) i got a nation with 4 normal...
Forum: Multiplayer and AARs April 8th, 2012, 12:45 PM
Replies: 491
Views: 94,796
Posted By Ragnarok-X
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Well, i can tell you that you have no quarrel with Pythium :D
Forum: Scenarios, Maps and Mods April 8th, 2012, 08:13 AM
Replies: 126
Views: 42,828
Posted By Ragnarok-X
Re: UnitGen - Random nations with procedural sprites!

Okay, i understand.
How is balancing ? When using the hoburg nation, i would that the 3 mages were really, really imbalanced to each other (gold cost for too low for the tier 3 one).
In addition, i...
Showing results 276 to 300 of 500

 
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