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Search: Posts Made By: CombatSquirrel
Forum: Space Empires: IV & V November 12th, 2002, 07:39 AM
Replies: 31
Views: 3,947
Posted By CombatSquirrel
Re: Tech Tree Please....

<font size="2" face="Verdana, Helvetica, sans-serif">But remember that supplies always try to flow "downhill", so don't expect your big, almost empty "Delivery Boy" with get pumped up by a couple of...
Forum: Space Empires: IV & V November 10th, 2002, 06:09 AM
Replies: 203
Views: 22,318
Posted By CombatSquirrel
Re: AI DEAD MATCH CONTEST!

I absolutely insist that the United Flora compete. I would also like to see how the Space Vikings fare, and am interested in the Drakol showing.

CombatSquirrel
Forum: Space Empires: IV & V November 10th, 2002, 05:57 AM
Replies: 237
Views: 36,681
Posted By CombatSquirrel
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

By the way,

I really love this utility. I am using it more than straight text editing for data files. If you want my wishlist, though, it would be:

1) some string search feature under...
Forum: Space Empires: IV & V November 10th, 2002, 03:28 AM
Replies: 237
Views: 36,681
Posted By CombatSquirrel
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

DavidG,

Under damage types for weapons, SEModder lists "Only Security Systems , "

That " , " is a killer... chokes the component file.

CombatSquirrel
Forum: Space Empires: IV & V November 9th, 2002, 12:49 AM
Replies: 119
Views: 13,031
Posted By CombatSquirrel
Re: Encyclopedia Malfadorica (Wiki)

I'm going to keep dropping in things... at least once I know something for sure, that is.

CombatSquirrel
Forum: Space Empires: IV & V November 8th, 2002, 05:33 PM
Replies: 6
Views: 1,858
Posted By CombatSquirrel
Re: Reproduction Rate - True?

Thanks for the input... gave me enough to set up the tests.


(Corrected through experimentation. This I believe to be true and demonstratable.)

1) Population growth on each planet...
Forum: Space Empires: IV & V November 8th, 2002, 04:56 AM
Replies: 237
Views: 36,681
Posted By CombatSquirrel
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Patience, then, is the answer for CombatSquirrel...
Forum: Space Empires: IV & V November 7th, 2002, 08:51 PM
Replies: 3
Views: 1,501
Posted By CombatSquirrel
Re: Emergency Propulsion in Simul Games

And if IIRC, the AI still really blows with these and emergency resupply pods...

CombatSquirrel
Forum: Space Empires: IV & V November 7th, 2002, 08:45 PM
Replies: 6
Views: 1,858
Posted By CombatSquirrel
Reproduction Rate - True?

I have been through the old threads and FAQs but could not seem to find the defineative answers all in one place.

I am focusing on reproduction rate here. Please correct the misconceptions I've...
Forum: Space Empires: IV & V November 7th, 2002, 05:05 PM
Replies: 237
Views: 36,681
Posted By CombatSquirrel
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

<font size="2" face="Verdana, Helvetica, sans-serif">Oops. I'm surprised uninstalling it doesn't work but yea it is stuck in a loop looking for that *BEGIN* in a non exixtant file. To fix it run...
Forum: Space Empires: IV & V November 6th, 2002, 11:58 PM
Replies: 50
Views: 8,054
Posted By CombatSquirrel
Re: P&N for v1.78?

S_J,

Please do include some smaller weapons for racial and cross-over techs.

CombatSquirrel
Forum: Space Empires: IV & V November 6th, 2002, 11:54 PM
Replies: 7
Views: 1,892
Posted By CombatSquirrel
Re: Maintenace????

Any new ideas on this one?

CombatSquirrel
Forum: Space Empires: IV & V November 4th, 2002, 04:17 PM
Replies: 8
Views: 1,900
Posted By CombatSquirrel
Re: How AI evaluates Trades?

Apart from the settings in AI_politics, it seems to be entirely hardcoded, but I can't yet tell if it assigns relative or absolute values to the items in the trade. There seems to be two basic...
Forum: Space Empires: IV & V November 4th, 2002, 02:45 AM
Replies: 8
Views: 1,900
Posted By CombatSquirrel
How AI evaluates Trades?

I am just testing this, and I do not yet have a clear picture of how the program determines if a trade is valuable or not to an AI opponent. It seems to take real junk sometimes and I wonder how...
Forum: Space Empires: IV & V November 1st, 2002, 08:59 PM
Replies: 20
Views: 2,912
Posted By CombatSquirrel
Re: Report Coming

<font size="2" face="Verdana, Helvetica, sans-serif">Ah, you have the idea perfectly...

<font size="2" face="Verdana, Helvetica, sans-serif">Cultural Diversity is great: one of our society's...
Forum: Space Empires: IV & V November 1st, 2002, 06:13 PM
Replies: 20
Views: 2,912
Posted By CombatSquirrel
Re: Report Coming

<font size="2" face="Verdana, Helvetica, sans-serif">And this question from a man who probably relishes Spotted Dick and Bangers and Mash? http://forum.shrapnelgames.com/images/icons/icon12.gif
...
Forum: Space Empires: IV & V November 1st, 2002, 05:36 PM
Replies: 15
Views: 4,100
Posted By CombatSquirrel
Re: Possible PBW game idea: Neutral Challange 2

oooohh,

And trading Comm Channels and Star Maps will actually be crucial!

CombatSquirrel
Forum: Space Empires: IV & V November 1st, 2002, 05:33 PM
Replies: 15
Views: 4,100
Posted By CombatSquirrel
Re: Possible PBW game idea: Neutral Challange 2

I haven't seen the bug allowing Neutral races' ships to cross a WP under any circumstance, but I have seen the Event that flings a Neutral ship (or starbase) into a new and unexplored region of...
Forum: Space Empires: IV & V November 1st, 2002, 05:07 PM
Replies: 20
Views: 2,912
Posted By CombatSquirrel
Re: Report Coming

mlmbd,

I can't find the link to The Report.

I have logged in every half hour since 00:01 Zulu time on November 1st, had a group of dedicated friends huddled around my monitor to share the...
Forum: Space Empires: IV & V October 31st, 2002, 10:31 PM
Replies: 15
Views: 4,100
Posted By CombatSquirrel
Re: Possible PBW game idea: Neutral Challange 2

Fyron's QuadMod is deluxe...

The AI mod used will also make a huge difference. Some TDM-Modpack races don't like to share, and can really go after you hard and fast. In short, they're almost...
Forum: Space Empires: IV & V October 31st, 2002, 09:50 PM
Replies: 25
Views: 4,012
Posted By CombatSquirrel
Re: Regarding the "Vampires"...

My opinion is that at the top of my form page it lists Forum Moderators...
people who have voluntarily accepted the burden of looking out for the well being of the forum. Almost universally fair...
Forum: Space Empires: IV & V October 31st, 2002, 09:23 PM
Replies: 15
Views: 4,100
Posted By CombatSquirrel
Re: Possible PBW game idea: Neutral Challange 2

Geoshmo,

I was interested in the first games, and enjoyed them until my machine and I had a terminal falling out. I think that what you propose is also interesting, but it might be best to...
Forum: Space Empires: IV & V October 31st, 2002, 09:15 PM
Replies: 35
Views: 5,247
Posted By CombatSquirrel
Re: Removing population from a planet.

I'm away from my gaming machine, now, or I'd be able to test this.

Does an abandoned planet , 0 population, but facilities still intact, show up on any of the maps as being "owned" or "claimed" by...
Forum: Space Empires: IV & V October 30th, 2002, 04:49 PM
Replies: 2
Views: 1,417
Posted By CombatSquirrel
Re: TDM and P&N

DavidG,

You do have to be a little bit savy with the AI files tho, 'cause some little stuff (like racename _AI_FLEETS, default fleets settings) might still need a gentle tweak. The TDM-Modpack...
Forum: Space Empires: IV & V October 30th, 2002, 06:27 AM
Replies: 20
Views: 2,912
Posted By CombatSquirrel
Re: Report Coming

It looks like mlmbd has a little marketing savy... this is what is called in the Biz, "a teaser."

CombatSquirrel
Showing results 26 to 50 of 99

 
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