.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 26 to 50 of 337
Search took 0.01 seconds; generated 66 minute(s) ago.
Search: Posts Made By: paradoxharbinger
Forum: Scenarios, Maps and Mods August 22nd, 2007, 06:10 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: quicky update

i think if you scale your old values in proportion to how you scaled the zoom that will set you up. if not, i can start messing around with the old mapgen a bit to figure it out.
Forum: Scenarios, Maps and Mods August 22nd, 2007, 03:50 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: quicky update

yeah, zoom is a little odd. if i remember correctly, this is approximately how it works: imagine you are standing over a map, looking down at it, zoom determines how close your face is to the map. it...
Forum: Scenarios, Maps and Mods August 21st, 2007, 11:56 AM
Replies: 1
Views: 1,348
Posted By paradoxharbinger
Re: Fair start sites on flat maps

you're right about that sounding fairly complex, but it sounds good. i think the only place you might run into problems with is if you cant find a suitable number of start sites, you'll start need to...
Forum: Scenarios, Maps and Mods August 19th, 2007, 08:57 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: quicky update

once again, i must apologize for my extended absence (getting kind of old, huh?).

i hope that all of you are not too annoyed with me, when i started this project, it was meant to be a way for me...
Forum: Scenarios, Maps and Mods July 13th, 2007, 10:31 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
Re: quicky update

here is the first half of my second attempt, the skeletons of the islands. imagine if you will the red lines being at the center of the particular bits of land.
Forum: Scenarios, Maps and Mods July 8th, 2007, 03:45 PM
Replies: 98
Sticky: Wishlist: the Mappers Wishlist
Views: 75,915
Posted By paradoxharbinger
Re: the Mappers Wishlist

i second the province temperature commands
Forum: Scenarios, Maps and Mods July 7th, 2007, 10:58 PM
Replies: 196
Views: 74,047
Posted By paradoxharbinger
quicky update

just a quick note.

sorry for lack of promised update, had a lot of familial health issues this month.

anyway, as a bit of compensation, i've attached a pick of my first crack at an island...
Forum: Scenarios, Maps and Mods July 2nd, 2007, 07:02 PM
Replies: 6
Views: 5,684
Posted By paradoxharbinger
Re: Pretender Cost Calculator

it would be neat to see if we could find formulas that would generalize to units in general, not just pretenders.
Forum: Scenarios, Maps and Mods June 30th, 2007, 05:16 PM
Replies: 9
Views: 2,152
Posted By paradoxharbinger
Re: Newlines problem

windows uses 2 different characters to represent new lines, a carriage return and a line feed, which are ASCII 10 and 13 i believe. not sure about the order off the top of my head.
Forum: Scenarios, Maps and Mods June 30th, 2007, 02:47 AM
Replies: 63
Views: 12,778
Posted By paradoxharbinger
Re: sprites: request to devs

all im suggesting is that taking this sort of approach might save alot of space in a database, and since space = $ on the internets...

it probably would not be too difficult to extract the data...
Forum: Scenarios, Maps and Mods June 29th, 2007, 10:54 PM
Replies: 63
Views: 12,778
Posted By paradoxharbinger
Re: sprites: request to devs

from a database perspective, i dont like that baseu table WAAAAY too much wasted memory for the abilities, though i will admit that it would be fast to run a query against. that's often the trade off...
Forum: Scenarios, Maps and Mods June 29th, 2007, 12:00 PM
Replies: 17
Views: 3,619
Posted By paradoxharbinger
Re: Map idea

well if the post-turn script deal works, you could just tack some more code in there to force the dominion to neutral in the arena
Forum: Scenarios, Maps and Mods June 28th, 2007, 10:16 PM
Replies: 17
Views: 3,619
Posted By paradoxharbinger
Re: Map idea

perhaps there is something that could be done by looking at the files generated at the end of each turn i believe ive heard gandalf talk about crazy post turn scripts that he's.

each nation has a...
Forum: Scenarios, Maps and Mods June 28th, 2007, 07:46 PM
Replies: 17
Views: 3,619
Posted By paradoxharbinger
Re: Map idea

the teleport option sounds like a good idea
Forum: Scenarios, Maps and Mods June 28th, 2007, 04:18 PM
Replies: 17
Views: 3,619
Posted By paradoxharbinger
Re: Map idea

maybe instead of connecting the arena to the home provinces, put it in the center of the map?
Forum: Scenarios, Maps and Mods June 28th, 2007, 01:57 PM
Replies: 63
Views: 12,778
Posted By paradoxharbinger
Re: sprites: request to devs

so we'll have an intermediary table between the actual units and the sprite table. this new table point to a unit and to any sprites associated with it. no problem.
Forum: Scenarios, Maps and Mods June 28th, 2007, 01:19 PM
Replies: 63
Views: 12,778
Posted By paradoxharbinger
Re: sprites: request to devs

i'd forgotten about there being sprites in there that arent in the game. basing the db off of edis tables and then having them reference another table with the sprites in it sounds like a good plan....
Forum: Scenarios, Maps and Mods June 28th, 2007, 12:07 PM
Replies: 63
Views: 12,778
Posted By paradoxharbinger
Re: sprites: request to devs

the first thing that really ought to be done is decide on the structure of the database. we ought to have one table, call it tbUnitSprite, with one row for each unit, and a column for the unit number...
Forum: Scenarios, Maps and Mods June 28th, 2007, 10:22 AM
Replies: 63
Views: 12,778
Posted By paradoxharbinger
Re: sprites: request to devs

well i'm pretty handy with the sql scripting, and the scripts for this project would probably be relatively simple compared to some of the stuff i do at work, so if someone provided the actual...
Forum: Scenarios, Maps and Mods June 26th, 2007, 10:12 AM
Replies: 86
Views: 17,068
Posted By paradoxharbinger
Re: Dom3 Unit Maker v1.05

the links in the sig lead to the threads in the forums. the alternate links are going to be at the top of the body of the first post for each thread. the unit maker has an alternate link, but mapgen...
Forum: Scenarios, Maps and Mods June 25th, 2007, 08:36 PM
Replies: 86
Views: 17,068
Posted By paradoxharbinger
Re: Dom3 Unit Maker v1.05

if anyone is having trouble with the attachment, there's a link at the top of the first post where i'm hosting the file, i'll try to remember to keep it up to date.
Forum: Scenarios, Maps and Mods June 16th, 2007, 08:55 PM
Replies: 86
Views: 17,068
Posted By paradoxharbinger
Dom3 Unit Maker v1.05

version 1.05 is out kids, check the changelog for the info
Forum: Scenarios, Maps and Mods June 13th, 2007, 05:44 PM
Replies: 6
Views: 3,785
Posted By paradoxharbinger
Re: Dominions 3 Random Game Generator

it's not a game engine limitation as far as i know, it has to do with how the neighbors are set up. impassable mountains just happen to be on a border and the link between the two provinces is not...
Forum: Scenarios, Maps and Mods June 8th, 2007, 05:25 PM
Replies: 3
Views: 2,717
Posted By paradoxharbinger
Re: Random Map Creator — \"Set ruggedness\"

i think that is covered by defineing the percentages you want. this is all just off the top of my head. it's the way i implemented things in my map generator, and they both do similar things and seem...
Forum: Scenarios, Maps and Mods June 8th, 2007, 10:18 AM
Replies: 3
Views: 2,717
Posted By paradoxharbinger
Re: Random Map Creator — \"Set ruggedness\"

if i had to wager a guess, ruggedness is how jaggy the terrain is and would refer to the underlying function that generates the heightmap. the more rugged, the less smoothe it is.

if you look a...
Showing results 26 to 50 of 337

 
Forum Jump

All times are GMT -4. The time now is 02:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.