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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 22nd, 2007, 03:50 PM
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Default Re: quicky update

yeah, zoom is a little odd. if i remember correctly, this is approximately how it works: imagine you are standing over a map, looking down at it, zoom determines how close your face is to the map. it can dramatically affect how things actually look. i cant remember all of the things i tied it into, nearly everything i expect, but i do recall that it did not lend itself very well to several applications, such as growing terrains.
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  #2  
Old August 22nd, 2007, 04:26 PM
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Default Re: quicky update

Actually thats how I thought it worked. But apparently it has a big affect on how provinces are drawn, and how they are grouped.

Its a good thing to have found. I can get maps that are alot like Dom3s as far as continent/ocean. Or ones as scattered as I was getting before and thinking I was stuck with it.

The problem I have now is that the settings I had randomly stumbled upon for getting a decent spread of terrains (especially mountains) are no good. I have to start over changing numbers until I stumble on a working ratio.

Can you give me an idea of pthresh, tsize, psize, and some which might be in the program but I dont know it?
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Old August 22nd, 2007, 06:10 PM
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Default Re: quicky update

i think if you scale your old values in proportion to how you scaled the zoom that will set you up. if not, i can start messing around with the old mapgen a bit to figure it out.
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Old August 22nd, 2007, 07:07 PM
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Default Re: quicky update

No no no, this is good. We *want* the maps to be more clumped .
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Old September 8th, 2007, 11:38 PM
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Default Re: quicky update

work is progressing, i have something now that allows for the overall land percentage to be more or less specified. i have to run some tests to figure out a few constants in my algorithms, but things are looking good. maybe some screens soon.
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Old October 12th, 2007, 07:24 PM
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Default Re: quicky update

ok, land percentage can be closely specified, close enough that no one ought to be able to tell the difference anyway. you can also specify whether the generator should try and put water or land in the center of the map. don't mind the dots, theyre for debug.

screens:













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Old October 12th, 2007, 08:53 PM
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Default Re: quicky update

Those look cool. Kinda TRON. Keep that look as an option in the final version (you'd have to swap borders and province centers I think).

Keep up the good work, and thanks for the update PB!
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