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Showing results 26 to 50 of 218
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Posts Made By:
Baal
Forum:
Space Empires: IV & V
November 8th, 2006, 02:34 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
150,923
Posted By
Baal
Re: OT: The House of 1001+ Avatars
I could use an avatar as well.
Forum:
Space Empires: IV & V
November 8th, 2006, 02:34 PM
Replies:
60
SE5 Patch 1.13 Out
Views:
9,311
Posted By
Baal
Re: SE5 Patch 1.13 Out
Mine was for a small galaxy (~15), 8 players, stardate 2403.0, High Bonus, High Difficulty.
Forum:
Space Empires: IV & V
November 8th, 2006, 02:25 PM
Replies:
60
SE5 Patch 1.13 Out
Views:
9,311
Posted By
Baal
Re: SE5 Patch 1.13 Out
I can still move planets in simultaneous mode.
I don't know about anyone else but it annoys me a great deal when simultaneous processing takes 10+ minutes at turn 30. I notice most all the...
Forum:
Space Empires: IV & V
November 7th, 2006, 01:35 PM
Replies:
29
Chat Session With Aaron
Views:
5,249
Posted By
Baal
Re: Chat Session With Aaron
I'm interested in the full scenerio/map editor as well.
Forum:
Space Empires: IV & V
November 7th, 2006, 01:23 PM
Replies:
61
Fixing the Horrid UI
Views:
10,265
Posted By
Baal
Re: Fixing the Horrid UI
Something that keeps me using shortcuts instead of the right click menu is that the right click menu is a mile long. Maybe have an options menu that lets you select the options you want to see in...
Forum:
Space Empires: IV & V
November 6th, 2006, 04:57 PM
Replies:
175
1.08 bugs.
Views:
26,583
Posted By
Baal
Re: 1.08 bugs.
I didn't wait to see. It was moving one hex at a time.
Forum:
Space Empires: IV & V
November 6th, 2006, 12:29 PM
Replies:
175
1.08 bugs.
Views:
26,583
Posted By
Baal
Re: 1.08 bugs.
I can make a planet move in simultaneous play. If the planet is owned by me and has one of my ships above it I can select the planet and the ship at the same time and tell them to move somewhere and...
Forum:
Space Empires: IV & V
November 2nd, 2006, 10:02 PM
Replies:
7
Various Issues Gameplay issues
Views:
1,843
Posted By
Baal
Re: Various Issues Gameplay issues
So what is the solution to using carriers? I consider the disappearance of supplies after being transfered onto fighters a bug.
Forum:
Space Empires: IV & V
November 2nd, 2006, 09:38 PM
Replies:
7
Various Issues Gameplay issues
Views:
1,843
Posted By
Baal
Various Issues Gameplay issues
I've noticed that marking the "warp points appear anywhere in the system" option sometimes puts them inside star hexes making them impasses.
Also, I made a carrier and loaded it with fighters. ...
Forum:
Space Empires: IV & V
November 1st, 2006, 05:54 PM
Replies:
15
SEV Sphereworld construction
Views:
3,413
Posted By
Baal
Re: SEV Sphereworld construction
So, I put all the stuff on baseships with movement then it worked fine. I figured out what I was doing wrong though. I assumed it would just create the sphereworld when in fact I had to select a...
Forum:
Space Empires: IV & V
October 30th, 2006, 05:41 PM
Replies:
32
Has anything really changed?
Views:
6,208
Posted By
Baal
Re: Has anything really changed?
Hear hear to weapon arcs. I like the directional damage, but I also agree that without directional weapons directional damage is a little out of place.
Also I am failing to see how you can't pack...
Forum:
Space Empires: IV & V
October 27th, 2006, 04:29 PM
Replies:
175
1.08 bugs.
Views:
26,583
Posted By
Baal
Re: 1.08 bugs.
I didn't find this in the history.txt for 1.08 so here it is. If I an AI uses intelligence to destroy a research project I am doing it makes the research project take an insurmountable amount of...
Forum:
Space Empires: IV & V
October 26th, 2006, 10:13 PM
Replies:
15
SEV Sphereworld construction
Views:
3,413
Posted By
Baal
Re: SEV Sphereworld construction
I'd appreciate if someone would post the designs for the ships they used to create Sphere/Ring worlds, where in the system they placed them, system composition and such. Just want to see what I'm...
Forum:
Space Empires: IV & V
October 24th, 2006, 10:47 AM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,297
Posted By
Baal
Re: SEV: My Missiles won\'t fire at an enemy planet
I have the opposite problem. My planets won't shoot ships. Often times they just sit there and get pulverized even though they have enough weapoins to curb stomp the ships around them.
Forum:
Space Empires: IV & V
October 24th, 2006, 10:43 AM
Replies:
15
SEV Sphereworld construction
Views:
3,413
Posted By
Baal
Re: SEV Sphereworld construction
Well, I did all the guidelines that Moriarty lists and I put movement points on all the ships and yet it will still not create.
Forum:
Space Empires: IV & V
October 23rd, 2006, 05:13 PM
Replies:
15
SEV Sphereworld construction
Views:
3,413
Posted By
Baal
Re: SEV Sphereworld construction
I did stick the placement generator on a baseship with engines but not the other parts.
Forum:
Space Empires: IV & V
October 23rd, 2006, 04:01 PM
Replies:
15
SEV Sphereworld construction
Views:
3,413
Posted By
Baal
SEV Sphereworld construction
Is it different than SE4 because I tried to do the same thing and it doesn't seem to work. Same except for the fact I couldn't stick all my stuff above the star in question. Is there something...
Forum:
Space Empires: IV & V
October 11th, 2006, 03:29 AM
Replies:
53
SEV: Are there missing ship types?
Views:
7,914
Posted By
Baal
Re: SEV: Are there missing ship types?
Destroy all homeworlds victory condition could be a problem. I can give a colony independence and that planet becomes a homeworld. If I have troops on the planet when I grant independence sometimes...
Forum:
Space Empires: IV & V
October 9th, 2006, 11:12 AM
Replies:
11
SE5: WP transit order and mine deploying?
Views:
3,780
Posted By
Baal
Re: SE5: WP transit order and mine deploying?
The same goes for satellites. I had level 10 sat layers but they would not launch more than 2 per turn. Those sats also would not fire at targets even though they had enough ordinance and they were...
Forum:
Space Empires: IV & V
October 9th, 2006, 11:10 AM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
73,448
Posted By
Baal
Re: SE5 Demo Bug Reports & Annoyances/Requests
A friend of mine had a ship get cargo bombed leaving it with no supplies but it still had full movement point that turn. Only after I went to the next round did the game recognize that the ship had...
Forum:
Space Empires: IV & V
October 5th, 2006, 04:36 PM
Replies:
10
Shipset Challenge: Xiati
Views:
3,497
Posted By
Baal
Re: Shipset Challenge: Xiati
They do look a bit gothic. They remind me of FS Shivans. In fact, when I get the game I'm going to rewrite the race description and change the pictures to reflect their shivan-ness.
Forum:
Space Empires: IV & V
October 2nd, 2006, 04:27 PM
Replies:
28
Militia and troops.
Views:
5,010
Posted By
Baal
Re: Militia and troops.
A good quick solution to troop invasions is make it so that All weapon types can attack troops as well as fighters/ships/etc. Troops only ever appear in ground combat so then the weapons platforms...
Forum:
Space Empires: IV & V
October 1st, 2006, 03:18 PM
Replies:
19
SEV suggestions/gripes
Views:
3,439
Posted By
Baal
Re: SEV suggestions/gripes
I was going to suggest AI issues seeing as I don't PBW. It makes it kind of a deal breaker for me to buy the game if the AI can't build enough ships to fight me.
Also, the reports of 50 troops...
Forum:
Space Empires: IV & V
October 1st, 2006, 03:01 PM
Replies:
19
SEV suggestions/gripes
Views:
3,439
Posted By
Baal
Re: SEV suggestions/gripes
I think it's too quick to invade a planet. There should be a time limit as to how long the combat can go so that it can take several turns to effectively invade a planet. Plus there needs to be...
Forum:
Space Empires: IV & V
September 25th, 2006, 12:15 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
73,448
Posted By
Baal
Re: SE5 Demo Bug Reports
I had used it to explore a bit. I hadn't given it the colinze command while it was over a planet. In any case I think you can do it if you drop the population on a planet then move it off the...
Showing results 26 to 50 of 218
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