|
|
|
 |

October 23rd, 2006, 05:13 PM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Sphereworld construction
I did stick the placement generator on a baseship with engines but not the other parts.
|

October 23rd, 2006, 08:12 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Sphereworld construction
As far as I know you do NOT need any movement points to activate the construction component. What you do need is sufficient space for the new structure. It's quite fussy about any ships or bases that aren't being used in the construction. Make sure everything but the bases/ships with the components are well out of the way. Weirdly enough, planets or asteroids get moved out of the way... 
|

October 24th, 2006, 09:38 AM
|
Private
|
|
Join Date: Oct 2006
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Sphereworld construction
The manual is very exacting on this matter:
You need the following:
Only 1 star
No other stellar constructions in the system
No colonies within 6 sectors of the star
No vehicles (other than those required for this process) within 6 sectors.
Everything within 6 sectors will be destroyed. Warp points will be moved.
|

October 24th, 2006, 10:43 AM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Sphereworld construction
Well, I did all the guidelines that Moriarty lists and I put movement points on all the ships and yet it will still not create.
|

October 24th, 2006, 01:08 PM
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Sphereworld construction
Consider yourself lucky. I made a ringworld and it's all but un-usable. Shortly after I decided to not play another game until the real (non-beta) version is released.
|

October 24th, 2006, 01:32 PM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Sphereworld construction
Quote:
StarShadow said:
Consider yourself lucky. I made a ringworld and it's all but un-usable. Shortly after I decided to not play another game until the real (non-beta) version is released.
|
"un-usable" in what sense?
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|

October 24th, 2006, 04:33 PM
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Sphereworld construction
Well, I couldn't select it (the ringworld), so it was difficult to impossible to build anything on it, or do much of anything with it, really. I couldn't park any ships over it either.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|