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Search: Posts Made By: Kana
Forum: SEV Modders Knowledge Base September 26th, 2006, 04:11 PM
Replies: 443
Views: 135,802
Posted By Kana
Re: Modding SEV Thread Questions

Can Formula's be used in any field, or are they restricted to certain hard-coded fields?
Forum: SEV Modders Knowledge Base September 26th, 2006, 04:10 PM
Replies: 443
Views: 135,802
Posted By Kana
Re: Modding SEV Thread Questions

But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
Forum: SEV Modders Knowledge Base September 26th, 2006, 03:34 PM
Replies: 443
Views: 135,802
Posted By Kana
Re: Modding SEV Thread Questions

Can you change the range breaks

Instead of 10, 20, etc. Can it be 1, 2, 3, etc? Or something to that effect? How does it effect the combat model? Or is this all hard coded?
Forum: Space Empires: IV & V September 25th, 2006, 06:50 PM
Replies: 7
Views: 1,989
Posted By Kana
Re: SE5: Limitations on modding unit graphics

Yeah I have the same concern, that we will not be able to add more models than what is currently available in SEV.
Forum: Space Empires: IV & V September 25th, 2006, 06:45 PM
Replies: 6
Views: 1,961
Posted By Kana
Re: SEV - Design problems with Weapon Platforms

Then there may need to be a auto option like the population reserve, for supplies and ordnance, or some way to designate a reserve of the supplies for planet use only.
Forum: Space Empires: IV & V September 25th, 2006, 06:17 PM
Replies: 17
Views: 3,945
Posted By Kana
Re: SEV Mod questions

I'm theorizing that you could just make alternative space background like WP graphics which would hide the WP, until someone enters the hex, but you would of course still have to use the warp...
Forum: Space Empires: IV & V September 22nd, 2006, 05:09 AM
Replies: 10
Views: 3,164
Posted By Kana
Re: Some SE V Models

Tie was nice, the xwing had a sever fps dive...thats going to be tough with a bunch of those on the screen. The D9 the color just doesnt look right...

The best shiney, is the .X view applet...
Forum: Space Empires: IV & V September 21st, 2006, 05:48 PM
Replies: 37
Views: 7,083
Posted By Kana
Re: SEV question - new design tech levels?

Well it would be nice, if the next level of research could have a different 'flavor name' or something to that effect...I can see instances in some mods I want to make where it would be more...
Forum: Space Empires: IV & V September 21st, 2006, 04:01 PM
Replies: 37
Views: 7,083
Posted By Kana
Re: SEV question - new design tech levels?

True, but I'm easily sure that the level thing can be moded in or out as needed...its just a formula...right?
Forum: Space Empires: IV & V September 21st, 2006, 03:52 PM
Replies: 25
Views: 5,067
Posted By Kana
Re: About intel in se5

Couldnt these be considered bugs?
Forum: Space Empires: IV & V September 21st, 2006, 03:50 PM
Replies: 3
Views: 1,556
Posted By Kana
Re: SEV suggestion for ship design

Agreed, the level should be imprinted over the component graphic...
Forum: Space Empires: IV & V September 21st, 2006, 03:48 PM
Replies: 37
Views: 7,083
Posted By Kana
Re: SEV question - new design tech levels?

Preaching to the choir...
Forum: Space Empires: IV & V September 21st, 2006, 03:45 PM
Replies: 14
Views: 3,985
Posted By Kana
Re: [SE5] What\'s the best discovering strategy?

Currently as can be gleamed from the data files, all ships from the little to the big, all get one move for each engine, so every ship can get 12 engines. It was noted earlier that the limit only...
Forum: Space Empires: IV & V September 21st, 2006, 03:43 PM
Replies: 37
Views: 7,083
Posted By Kana
Re: SEV question - new design tech levels?

The problem here is the level system for techs...basically you turning your +1 APB into a +2 APB, and once you have it, there is no need to go back...I'm wondering how many mods will remove the...
Forum: Space Empires: IV & V September 21st, 2006, 03:38 PM
Replies: 40
Views: 8,215
Posted By Kana
Re: SE V questions

The Multiplex is explained in the Modding Questions thread...
Forum: Space Empires: IV & V September 21st, 2006, 03:31 PM
Replies: 53
Views: 7,656
Posted By Kana
Re: SE:V Tips & Tricks

Might be neat to have a randomized reasearch amount as well per level...If that is possible.
Forum: Space Empires: IV & V September 20th, 2006, 06:59 PM
Replies: 53
Views: 7,656
Posted By Kana
Re: SE:V Tips & Tricks

Well unless its a bug, not only satellites can be moved this way, ships as well can be moved around...so you could use the uber frigate sized orbital weapon platform...or if you wanted to be devious,...
Forum: SEV Modders Knowledge Base September 20th, 2006, 03:00 AM
Replies: 443
Views: 135,802
Posted By Kana
Re: Modding SEV Thread Questions

Can you target an incoming Beam or Bolt based weapon with an effect?

I was going through the data files, and I noticed that there was a listing of valid targets, like ship, or seeker for instance,...
Forum: Space Empires: IV & V September 19th, 2006, 04:29 PM
Replies: 8
Views: 2,238
Posted By Kana
Re: OT- 2D to 3D.

Here you can get a converter to convert to both X3D and VRML are standards for 3D graphics on the web.

http://www.dadim.org/norbert/xsl/
Forum: SEV Modders Knowledge Base September 19th, 2006, 04:25 PM
Replies: 443
Views: 135,802
Posted By Kana
Re: Modding SEV Thread Questions

Can there be more than 17 or 16 different ship/unit pictures in the Empire/Shipset Files?

First off I noticed a 1 image difference between the Ship Set, and Vehicle Main Textures bmp. What I...
Forum: Space Empires: IV & V September 19th, 2006, 04:11 PM
Replies: 9
Views: 1,950
Posted By Kana
Re: OT: Company of Heroes

No pain no gain...

I do think it was on some disks that came with PC Gamer, and/or Computer Gaming World...so you could always just go to the Local Magazine retailer...
Forum: Space Empires: IV & V September 19th, 2006, 03:48 PM
Replies: 9
Views: 1,950
Posted By Kana
Re: OT: Company of Heroes

The system requirements are spot on...you will want a robust system, especially when a lot of units, and action is going on...I'm not a big fan of RTS, but this is one of the best around...There is a...
Forum: Space Empires: IV & V September 19th, 2006, 03:48 PM
Replies: 9
Views: 1,950
Posted By Kana
Re: OT: Company of Heroes

The system requirements are spot on...you will want a robust system, especially when a lot of units, and action is going on...I'm not a big fan of RTS, but this is one of the best around...
Forum: Space Empires: IV & V September 18th, 2006, 08:45 PM
Replies: 6
Views: 1,554
Posted By Kana
Re: Directional damage?

Yeah but is this right/left, front/back, or all 4?
Forum: SEV Modders Knowledge Base September 18th, 2006, 08:14 PM
Replies: 443
Views: 135,802
Posted By Kana
Re: Modding SEV Thread Questions

Can you pick different models for each level increase in a ship class?

This would facilitate the improvement and upgrade of certain vessel classes. A Frigate from WW1 is completely different...
Showing results 476 to 500 of 500

 
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