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Showing results 51 to 75 of 99
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Posts Made By:
CombatSquirrel
Forum:
Space Empires: IV & V
October 30th, 2002, 06:12 AM
Replies:
1,974
320.2! 301.5, 311.3, 65.4
Views:
155,148
Posted By
CombatSquirrel
Re: 320.2! 301.5, 311.3, 65.4
<font size="2" face="Verdana, Helvetica, sans-serif">Now go away, or I shall taunt you a second time, you silly wiper of other people's bottoms.
Combat Squirrel
[ October 30, 2002, 04:14:...
Forum:
Space Empires: IV & V
October 29th, 2002, 08:20 PM
Replies:
119
Encyclopedia Malfadorica (Wiki)
Views:
13,031
Posted By
CombatSquirrel
Re: Encyclopedia Malfadorica (Wiki)
Who did the post on Imperial Ego ?
That is brilliant !!
Combat Squirrel
Forum:
Space Empires: IV & V
October 29th, 2002, 08:03 PM
Replies:
52
OT: How fast is light speed in SE4 terms? -> Maximum possible speed? -> insanity
Views:
7,180
Posted By
CombatSquirrel
Re: OT: How fast is light speed in SE4 terms? -> Maximum possible speed? -> insanity
(from somewhere in the back of the room, a muffled voice comes from a meek figure wearing a pointy conehat, perched uncomfortably on a high chair faced into a corner...)
"Um, Teach?
Teach, I,...
Forum:
Space Empires: IV & V
October 29th, 2002, 07:32 PM
Replies:
60
To Suicide Junkie
Views:
9,814
Posted By
CombatSquirrel
Re: To Suicide Junkie
It would be Deluxe if you do decide to expand the smaller components without giving too much additional power to the Racial Techs. If I can be of any help, let me know.
Combat Squirrel
Forum:
Space Empires: IV & V
October 29th, 2002, 06:18 PM
Replies:
60
To Suicide Junkie
Views:
9,814
Posted By
CombatSquirrel
Re: To Suicide Junkie
Makes great sense... lasers seldom need "reloading". I first discovered this change in supply usage not from the Data files, but from trying to pounce on a (mostly) disabled enemy. Having my...
Forum:
Space Empires: IV & V
October 29th, 2002, 03:48 PM
Replies:
60
To Suicide Junkie
Views:
9,814
Posted By
CombatSquirrel
Re: To Suicide Junkie
S_J,
Also, as I am always seeking to learn, I wonder why you have reduced supply cost for all Tractor/Repulsor weapons in P&N from the 5 supply required in Gold to 0 supply required for your mod? ...
Forum:
Space Empires: IV & V
October 29th, 2002, 03:38 PM
Replies:
60
To Suicide Junkie
Views:
9,814
Posted By
CombatSquirrel
Re: To Suicide Junkie
S_J,
Typo or inside joke?
Name := Hawking Reactor
Description := Direct matter-to-energy converter utilizing a black hole as a catalyst. A vast amount of supplies...
Forum:
Space Empires: IV & V
October 28th, 2002, 09:21 AM
Replies:
60
To Suicide Junkie
Views:
9,814
Posted By
CombatSquirrel
Re: To Suicide Junkie
Yeah, I really needed to capture some ship's Tech, and I didn't have comparatively powerful enough ships to do it by "duelling" or ambush.
But I could lurk hidden near a few Engine Destroying...
Forum:
Space Empires: IV & V
October 28th, 2002, 12:54 AM
Replies:
60
To Suicide Junkie
Views:
9,814
Posted By
CombatSquirrel
Re: To Suicide Junkie
Ahh, the answer has come:
Engine Destroying Mines from P&N have given me a new (temporary) hold on life...
Combat Squirrel
Forum:
Space Empires: IV & V
October 27th, 2002, 07:53 PM
Replies:
7
Emissive Armor and Armor Piercing weapons
Views:
1,979
Posted By
CombatSquirrel
Re: Emissive Armor and Armor Piercing weapons
My test show Oleg is correct...
Do you have a trick Ed?
Combat Squirrel
Forum:
Space Empires: IV & V
October 27th, 2002, 04:38 AM
Replies:
60
To Suicide Junkie
Views:
9,814
Posted By
CombatSquirrel
Re: To Suicide Junkie
S_J,
I mispoke. It is the armored Versions of your engines that are giving me fits. I AI-adapted the TDM-Modpack races over and a slew of them luv those engines. 40 structure on an Armored Ion...
Forum:
Space Empires: IV & V
October 26th, 2002, 11:35 PM
Replies:
119
Encyclopedia Malfadorica (Wiki)
Views:
13,031
Posted By
CombatSquirrel
Re: Encyclopedia Malfadorica (Wiki)
Wow,
Ohdee cool. I can only imagine what this will look like in 6 months...
Combat Squirrel
Forum:
Space Empires: IV & V
October 26th, 2002, 11:18 PM
Replies:
60
To Suicide Junkie
Views:
9,814
Posted By
CombatSquirrel
Re: To Suicide Junkie
S_J,
Still getting the biggest kick out of P&N, but I wanted to ask you the rational of increasing the Tonne Structure of Engines so rapidly in comparision to the damage delivered by Engine...
Forum:
Space Empires: IV & V
October 26th, 2002, 11:06 PM
Replies:
7
Emissive Armor and Armor Piercing weapons
Views:
1,979
Posted By
CombatSquirrel
Re: Emissive Armor and Armor Piercing weapons
The Emissive effect still works, bouncing the first "X" of damage, even if it is attached to armor, against "skips armor" weapons?
That is a heck of a feature...
Will study your mod now, Ed.
...
Forum:
Space Empires: IV & V
October 26th, 2002, 10:52 PM
Replies:
3
Totally Organic ship??
Views:
1,472
Posted By
CombatSquirrel
Re: Totally Organic ship??
I have one mod in which selection of Racial Techs does not merely allow you an otherwise restricted set of technology, but instead determines the predominate type of technology a culture uses. So,...
Forum:
Space Empires: IV & V
October 26th, 2002, 10:36 PM
Replies:
290
Things we'd like to see in the next patch
Views:
34,460
Posted By
CombatSquirrel
Re: Things we\'d like to see in the next patch
There are two things I would like to see in the newest patch.
1) the option of excluding certain tech areas from research if a player has a particular racial tech already selected (very useful...
Forum:
Space Empires: IV & V
October 25th, 2002, 12:55 AM
Replies:
15
P&N Bucky Tube Gel Armor
Views:
2,885
Posted By
CombatSquirrel
Re: P&N Bucky Tube Gel Armor
What you are proposing makes sense, but it seems like a lot of work to get the effect you want. Why not merely set a max limit on how many BTGs you may have for each vehicle type and possibly...
Forum:
Space Empires: IV & V
October 24th, 2002, 09:38 PM
Replies:
15
P&N Bucky Tube Gel Armor
Views:
2,885
Posted By
CombatSquirrel
Re: P&N Bucky Tube Gel Armor
Before you fix it, S_J, let me have just a few more games with my favorite: the special, made-to-order, BuckyDrones... http://forum.shrapnelgames.com/images/icons/icon12.gif
Cost to...
Forum:
Space Empires: IV & V
December 7th, 2001, 10:30 AM
Replies:
12
Infantry
Views:
3,598
Posted By
CombatSquirrel
Re: Infantry
GrowlTigga:
There is no way in basic 1.49 to "bundle" up troops like you describe, except (temporarily) inside a transport or on a planet.
Val:
Some other ideas I had were: making the mounts...
Forum:
Space Empires: IV & V
December 5th, 2001, 03:14 AM
Replies:
89
SEIV GOLD Rebate
Views:
15,111
Posted By
CombatSquirrel
Re: SEIV GOLD Rebate
You know if the manual is really very good, that alone would be worth the cost of the upgrade to Gold for me...
I'm starting to get more excited about this already...
CombatSquirrel
Forum:
Space Empires: IV & V
December 5th, 2001, 01:39 AM
Replies:
12
Infantry
Views:
3,598
Posted By
CombatSquirrel
Re: Infantry
This seemed about right to me. It allows a unit with a weapon, and maybe have enough space left over for a single armor, or combat sensor.
Does anyone else have a better fit? I'd love to use it...
Forum:
Space Empires: IV & V
December 5th, 2001, 01:30 AM
Replies:
33
Devnull Mod is back!
Views:
6,935
Posted By
CombatSquirrel
Re: Devnull Mod is back!
As I recall, there were a few bugs still in my 1.31 Devnull mod that I had to fix. I remember the engine supply storage, but I think that the fighter engines also had an error in reporting the...
Forum:
Space Empires: IV & V
December 4th, 2001, 03:40 PM
Replies:
12
Infantry
Views:
3,598
Posted By
CombatSquirrel
Infantry
I haven't seen anything definate about Infantry from the community, so here is what is currently working nicely for me:
VehicleSize.txt
Name := Infantry Unit
Short...
Forum:
Space Empires: IV & V
December 4th, 2001, 05:27 AM
Replies:
41
Okay so what do you think?
Views:
6,865
Posted By
CombatSquirrel
Re: Okay so what do you think?
I still have somewhat mixed feelings about the Gold Edition.
I love SEIV, been having a whale of a good time playing. And the modding level, the ability to customize and recreate so many of the...
Forum:
Space Empires: IV & V
December 3rd, 2001, 06:50 AM
Replies:
13
Strange happenings
Views:
2,590
Posted By
CombatSquirrel
Re: Strange happenings
[K126]Mephisto,
That is a >great< little piece of knowledge...
Does anyone know if a Shield Regenerator placed on a unit can function? How could it function properly?
CombatSquirrel
Showing results 51 to 75 of 99
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