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Search: Posts Made By: Grandpa Kim
Forum: SEIV August 6th, 2005, 07:41 PM
Replies: 1,421
Sticky: PBW status
Views: 328,552
Posted By Grandpa Kim
Re: PBW status

Will do!
Forum: SEIV August 5th, 2005, 10:54 PM
Replies: 1,421
Sticky: PBW status
Views: 328,552
Posted By Grandpa Kim
Re: PBW status

A very odd thing happened in my game "The Air That We Breathe". The server could not execute the turn, but this tiny game played out in less than ten seconds on my computer. This has happened on...
Forum: Space Empires: IV & V June 19th, 2005, 12:48 PM
Replies: 14
Views: 2,496
Posted By Grandpa Kim
Re: Usefulness of supply ships?

http://forum.shrapnelgames.com/images/smilies/redface.gif It's official: I'm losing my mind. Sorry SJ, that's not the way I read the first time. I'm moving to the old folks home; the room with the...
Forum: Space Empires: IV & V June 19th, 2005, 12:39 PM
Replies: 14
Views: 2,496
Posted By Grandpa Kim
Re: Usefulness of supply ships?

Just one correction to SJ's layout.

Sharing is done before supply generation. Therefore on the first turn, no supplies are available for distribution. On turn two those 1000 supply generated on...
Forum: Space Empires: IV & V June 14th, 2005, 09:15 PM
Replies: 28
Views: 4,358
Posted By Grandpa Kim
Re: Fire Rate 0

I wonder if you could set it to .5 so that a weapon would fire twice per turn? Also .33, .25, .2 etc. I don't think numbers like .8 or 2.3 would work. They would likely just round up.
Forum: Space Empires: IV & V June 10th, 2005, 11:50 PM
Replies: 6
Views: 2,088
Posted By Grandpa Kim
Re: Patch for SEIV

Well, I won't be buying the deluxe version, but there damn well better be a downloadable patch! http://forum.shrapnelgames.com/images/smilies/evil.gif
Forum: Space Empires: IV & V June 2nd, 2005, 02:42 PM
Replies: 2
Views: 1,513
Posted By Grandpa Kim
Where\'s Nodachi?

He's been missing almost 2 weeks. Anyone know what's up?
Forum: Space Empires: IV & V May 26th, 2005, 08:39 PM
Replies: 251
Views: 35,020
Posted By Grandpa Kim
Re: Updated the FAQ

Parasite, I've been suspicious of this for some time myself, and for much the same reasons.
Forum: Space Empires: IV & V May 22nd, 2005, 07:15 PM
Replies: 39
Views: 7,891
Posted By Grandpa Kim
Re: OT: Master of Orion 3 is now working.

I looked but can't seem to find the demo. Anyone know where I can find it?
Forum: Space Empires: IV & V May 21st, 2005, 12:01 PM
Replies: 387
Views: 70,397
Posted By Grandpa Kim
Re: Devnull Mod Gold: updates and discussion

I think the changes still leave the anti-fighter missile much too powerful. The range is still far too great. To me, point defense implies shooting down threats right on top of you. An...
Forum: SEIV May 20th, 2005, 01:34 AM
Replies: 1,421
Sticky: PBW status
Views: 328,552
Posted By Grandpa Kim
Re: PBW status

Same thing here. But emailing the turn works fine.
Forum: Space Empires: IV & V May 15th, 2005, 11:23 PM
Replies: 20
Views: 5,033
Posted By Grandpa Kim
Re: Another odd gameplay problem

Of course, I checked all those things. This has occurred launching my first colonizer to a known system (could be my second or third launch of the game). My first colonizer finds a system with a...
Forum: Space Empires: IV & V May 15th, 2005, 01:15 PM
Replies: 25
Views: 4,807
Posted By Grandpa Kim
Re: OT: Good Shows on TV..

1. JAG
2. West Wing
3. House
4. Corner Gas

And that's about all I watch. The order is arbitrary; if they were all on at the same time I would have to clone myself...
Forum: Space Empires: IV & V May 15th, 2005, 12:46 PM
Replies: 20
Views: 5,033
Posted By Grandpa Kim
Re: Another odd gameplay problem

You can toggle the ship movement lines in the Game Menu (F2), Options. I've found that sometimes the movement lines don't show. This seems to happen early in the game and usually occurs in only one...
Forum: Space Empires: IV & V May 10th, 2005, 06:06 PM
Replies: 14
Views: 4,017
Posted By Grandpa Kim
Re: DevNull Mod Anti-Fighter Missles

Well, let's see...

ExSentinal said:


Parabolize said:


At one time (for about 30 turns!) in the Icons game they were my most powerful weapon. They do a tremendous amount of damage for...
Forum: Space Empires: IV & V May 10th, 2005, 12:08 PM
Replies: 14
Views: 4,017
Posted By Grandpa Kim
Re: DevNull Mod Anti-Fighter Missles

Devnull is a great mod, but am I the only one that thinks the anti-fighter missile is way too powerful? http://forum.shrapnelgames.com/images/smilies/confused.gif
Forum: SEIV May 3rd, 2005, 09:17 PM
Replies: 1,421
Sticky: PBW status
Views: 328,552
Posted By Grandpa Kim
Re: PBW status

Yep, fine now. http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum: SEIV May 3rd, 2005, 08:59 PM
Replies: 1,421
Sticky: PBW status
Views: 328,552
Posted By Grandpa Kim
Re: PBW status

Yup. Time out here too.
Forum: Space Empires: IV & V May 3rd, 2005, 08:35 PM
Replies: 21
Views: 3,932
Posted By Grandpa Kim
Re: Randomn my foot!

Phoenix D said:


The mistake here is raising the adult in the bushes to the exalted level of terrorist. He is nothing more than a psychopathic killer! A criminal... as are most we call...
Forum: Space Empires: IV & V April 29th, 2005, 08:40 PM
Replies: 30
Views: 5,714
Posted By Grandpa Kim
Re: Atmosphere conversion?

Ahh! Then this would be an exceptional case; I do see your point.
Forum: Space Empires: IV & V April 29th, 2005, 01:49 AM
Replies: 30
Views: 5,714
Posted By Grandpa Kim
Re: Atmosphere conversion?

First let me say I agree wholeheartedly with Slick. I operate pretty much the same way as he does. I think the most pop transports I've ever had is 5 small and 1 medium. I've never run into a...
Forum: Space Empires: IV & V April 23rd, 2005, 11:36 AM
Replies: 14
Views: 3,812
Posted By Grandpa Kim
Re: It seems a bit easy

Great as the game is, the AI is notoriously poor. Even at its best (and TDM is the best in the stock game) it is easy to beat. Only in exceptional circumstances will you get the challenge you...
Forum: Space Empires: IV & V April 18th, 2005, 12:35 AM
Replies: 15
Views: 3,930
Posted By Grandpa Kim
Re: How do I blockade?.

Funny, I was just thinking about this today.

single, unarmed ships can always blockade. In fact you could build a batch of stripped down escorts just for blockades. They are, of course,...
Forum: Space Empires: IV & V April 12th, 2005, 11:37 PM
Replies: 6
Views: 1,500
Posted By Grandpa Kim
Forum: Space Empires: IV & V April 10th, 2005, 08:54 PM
Replies: 5
Views: 1,378
Posted By Grandpa Kim
Re: New PBW Game: The Air That We Breath

Due to a meltdown, we had to restart the game from scratch. This has freed up at least one slot in the game.

Grab it while you can!
Showing results 51 to 75 of 500

 
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