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Search: Posts Made By: TheConway
Forum: Multiplayer and AARs December 6th, 2010, 07:25 PM
Replies: 609
Views: 122,670
Posted By TheConway
Re: Rock the Cradle--Noob Only! (RUNNING)

Hey everyone, Arc had 14 Astrologers and 3 mystics down in that fight, it's also most of his army. Blah blah blah, publicly state information like a dick.

FYI, he also has enslave, Thaum 6, ect...
Forum: Dominions 3: The Awakening December 6th, 2010, 04:27 AM
Replies: 123
Poll: Vote
Views: 33,345
Posted By TheConway
Re: Vote

I don't see why people wouldn't summon them. They simply wouldn't be as incredibly good as they currently are. With QM's proposed mechanic they would perhaps be used to break into a new path, since...
Forum: Dominions 3: The Awakening December 2nd, 2010, 02:11 AM
Replies: 123
Poll: Vote
Views: 33,345
Posted By TheConway
Re: Vote

This is precisely my point. I told you and others where you can find the mod manual, so you can educate yourselves. Its only about a 3 page pdf file, nothing that someone smart enough to play...
Forum: Dominions 3: The Awakening December 1st, 2010, 08:30 PM
Replies: 65
Views: 17,559
Posted By TheConway
Re: Question before buying!

Epic bump much?

Anyways, Blackguard more or less hit the nail on the head.

@rdonj: Good AI nations? Try Amos mods ;)
Forum: Dominions 3: The Awakening December 1st, 2010, 08:20 PM
Replies: 74
Views: 24,967
Posted By TheConway
Re: End game diversity mod

The mod is pretty cool, but tbh there will never be a replacement for tarts until/unless they are no longer the most efficient way to diversify. Reducing the paths on Asynjas, Krakens, Cyclops, and...
Forum: Dominions 3: The Awakening December 1st, 2010, 08:17 PM
Replies: 123
Poll: Vote
Views: 33,345
Posted By TheConway
Re: Vote

Soz GB but item modding is too limited to do what your asking.

@ everyone who wants to make suggestions: in future try reading the mod manual that is in your dom3 folder. Doing so makes for much...
Forum: Dominions 3: The Awakening November 25th, 2010, 01:59 PM
Replies: 139
Views: 48,784
Posted By TheConway
Re: Will there be a Dominions 4

Basically WL, I'm saying that the FTBS genre doesn't really exist anymore. I honestly can't think of one that has come out in the last couple years.
Forum: Dominions 3: The Awakening November 24th, 2010, 03:36 PM
Replies: 139
Views: 48,784
Posted By TheConway
Re: Will there be a Dominions 4

Um...Daikatana was released in 2000...[/QUOTE]

Really? I never actually saw it, but the gaming mag I used to subscribe to talked about it like it was back in the mists of time :D Still, I'd...
Forum: Dominions 3: The Awakening November 24th, 2010, 06:48 AM
Replies: 139
Views: 48,784
Posted By TheConway
Re: Will there be a Dominions 4

Eh, I don't think modern games are that terrible. Also, lets not pretend that all or even necessarily most games of the 70s-80s were super great (Daikatana). I look forward to the release of Diablo...
Forum: Multiplayer and AARs November 22nd, 2010, 03:20 AM
Replies: 294
Views: 67,280
Posted By TheConway
Forum: Multiplayer and AARs November 19th, 2010, 08:20 PM
Replies: 3
Views: 1,825
Posted By TheConway
Re: Is there any possibility of making a "Warning... Player is a Flake" list?

You could always go on IRC and ask, people will be happy to tell you if someone is a consistent douchebag.
Forum: Dominions 3: The Awakening November 19th, 2010, 07:52 PM
Replies: 139
Views: 48,784
Posted By TheConway
Re: Will there be a Dominions 4

Yes, but there are still numerous aspects that are unmoddable, ESPECIALLY item modding.
Forum: Dominions 3: The Awakening November 19th, 2010, 07:50 PM
Replies: 139
Views: 48,784
Posted By TheConway
Re: Will there be a Dominions 4

Is there any reason they can't just release most of the game as mod commands? That would go a long way towards freshening up the game w/o requiring any work from the developers.
Forum: Dominions 3: The Awakening November 15th, 2010, 04:03 PM
Replies: 5
Views: 2,876
Posted By TheConway
Re: CBM 1.6: Voice of Tiamat

(enters dom3, opens research menu, looks for VoT where it was in vanilla) Oh Gee! Its right where it was before!

Sorry if I'm rather rude here, but it takes less than 2 minutes to look up...
Forum: Scenarios, Maps and Mods November 15th, 2010, 01:21 PM
Replies: 11
Mod: Cbm: Me
Views: 5,346
Posted By TheConway
Re: Cbm: Me

Divine Grasp is a weapon for the Ulm Iron Angel. Before it went away when you equipped them, now its a bonus attack that stays regardless.
Forum: Scenarios, Maps and Mods November 15th, 2010, 04:13 AM
Replies: 152
Views: 47,520
Posted By TheConway
Re: Remove Curses and Horror Marks?

You mod them to const 12.
Forum: Scenarios, Maps and Mods November 11th, 2010, 10:53 PM
Replies: 185
Views: 66,543
Posted By TheConway
Re: CBM 1.7 released

Perhaps Zeldor's point would have been better phrased as "then CBM is not for you."
Forum: Scenarios, Maps and Mods November 11th, 2010, 07:56 PM
Replies: 152
Views: 47,520
Posted By TheConway
Re: Remove Curses and Horror Marks?

don't like insanity-> don't play w/LA Rlyeh and don't use dimensional rod or gift of kurgi

don't like curses-> its honestly a tiny effect, going bat**** over it is silly.
Forum: Scenarios, Maps and Mods November 11th, 2010, 07:06 PM
Replies: 185
Views: 66,543
Posted By TheConway
Re: CBM 1.7 released

I see a lot of talk about making "houserules" about gemgens. I gotta say that I do not see how those can possibly succeed. I suspect that finding someone willing to take the time to check the turn...
Forum: Scenarios, Maps and Mods November 10th, 2010, 10:23 PM
Replies: 185
Views: 66,543
Posted By TheConway
Re: CBM 1.7 released

Archers have been nerfed in several waves in the previous versions.
First they nerfed the general melee capabilities of archers.(att/def) This was somewhat justified in that it made flanking...
Forum: Dominions 3: The Awakening November 10th, 2010, 07:55 PM
Replies: 4
Views: 2,576
Posted By TheConway
Re: Which weapons ignore shields?

I've heard that if you mod a weapon to not have a flysprite it ends up with both 100 prec and ignores shields.
Forum: Scenarios, Maps and Mods November 10th, 2010, 07:52 PM
Replies: 152
Views: 47,520
Posted By TheConway
Re: Remove Curses and Horror Marks?

Probably because 90% of the community doesn't really care. I wish they'd add more modding functionality though, or even open source.
Forum: Scenarios, Maps and Mods November 10th, 2010, 04:18 PM
Replies: 185
Views: 66,543
Posted By TheConway
Re: CBM 1.7 released

The issue with gem gens is that A- the nations that "needed" them weren't necessarily the ones that got them easily (ulm, agartha, BL) and while they might make a legitimate choice in the early-mid...
Forum: Scenarios, Maps and Mods November 9th, 2010, 10:32 PM
Replies: 185
Views: 66,543
Posted By TheConway
Re: CBM 1.7 released

This is pretty easy to do already. Just spend 10 minutes with the modding manual and a text editor. You can remove the pieces you dislike, save it as a new document, and use it for your customized...
Forum: Multiplayer and AARs October 29th, 2010, 02:02 AM
Replies: 199
Views: 57,297
Posted By TheConway
Re: No Diplo EA Game - NWA

lol wut?

past experience maybe this is a bad idea ghoul[/QUOTE]

I've expanded early in plenty of games. But I didn't ask you for your opinion anyway.[/QUOTE]

I smell a reading comprehension...
Showing results 51 to 75 of 81

 
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