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Search: Posts Made By: Nightblade
Forum: Dominions 3: The Awakening February 9th, 2007, 06:57 PM
Replies: 11
Views: 3,030
Posted By Nightblade
Re: Bug: Can\'t make any more clams

A question i always had in mind when playing with all those insane commanders just spawning in my provinces.

I notice from time to time that some of them insanely select the "Call God" command,...
Forum: Dominions 3: The Awakening February 6th, 2007, 07:12 PM
Replies: 17
Views: 3,223
Posted By Nightblade
Re: Long Solo Game Bail Out Problem

The maximum battle i had in a end game situation , being LA Ermor on the Aran map, was +/- 2400 undeads (lead by a -very- lots of non-magic users commanders, so there were no summons adding to the...
Forum: WinSPMBT February 1st, 2007, 10:23 PM
Replies: 11
Views: 4,242
Posted By Nightblade
Re: List of smaller scenarios?

I remember i really enjoyed Strangling the snake (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=367590&page=4&view=collapsed&sb=5&o=&fpart=1) from Wild Bill Rider , a small...
Forum: Dominions 3: The Awakening January 31st, 2007, 01:36 PM
Replies: 7
Views: 2,053
Posted By Nightblade
The dominion strength can save the day

In the Late Age, i was trying to fight against Ermor first with Mictlan then with Abysia.

But both time after a relative good start for my nation, at some point Ermor always had the advantage , as...
Forum: WinSPMBT January 27th, 2007, 04:52 PM
Replies: 11
Views: 4,242
Posted By Nightblade
Re: List of smaller scenarios?

Just after getting the 3.0 update, i played the scenario 171 "Facing the angry bear" that is set up in 2005.

This scenario is not too long, the battle is not taking place on a huge battle front...
Forum: WinSPMBT January 25th, 2007, 02:12 PM
Replies: 64
Views: 14,669
Posted By Nightblade
Re: why buy armor?

Buying the enemy AI force may certainly takes the surprise out, but since i do that i enjoy the game a lot more when playing on small maps (just let the AI deploy them by itself to get some surprise...
Forum: WinSPMBT January 23rd, 2007, 03:58 PM
Replies: 14
Views: 5,155
Posted By Nightblade
Forum: Dominions 3: The Awakening January 11th, 2007, 03:15 PM
Replies: 174
Views: 34,306
Posted By Nightblade
Re: Why no Save game Feature

I would really appreciate a save game feature.

How many time after finishing a whole game, i would have liked to load a saved turn when i made an important strategic decision, to see what the game...
Forum: Dominions 3: The Awakening January 7th, 2007, 09:56 PM
Replies: 23
Views: 5,945
Posted By Nightblade
Re: Something strange happened...

Thanks, it seems i learn a new feature or key for this game every day http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Dominions 3: The Awakening January 7th, 2007, 08:45 PM
Replies: 23
Views: 5,945
Posted By Nightblade
Re: Something strange happened...

When playing recently Ermor in the late age, i had a stacked legion of 2246 various undeads, i had a more than 30 commanders leading them.

Just before this turn, there was the mention of the...
Forum: WinSPMBT January 1st, 2007, 02:35 AM
Replies: 148
Views: 33,051
Posted By Nightblade
Re: WinSPMBTver3.0 Info

That's really good to read, my favorite wargame will be getting an update.

Thank you to the SP:MBT developers for your work at improving the game.
Forum: Dominions 3: The Awakening December 30th, 2006, 11:55 PM
Replies: 3,096
Views: 754,912
Posted By Nightblade
Re: Bug thread

Recently i had a game on Silent Seas in the late age with 2 AI (one was Atlantis and i don't remember the other) and me being R'lyeh with the Void Lord as a pretender.
To get more room to breath as...
Forum: WinSPMBT December 30th, 2006, 11:09 PM
Replies: 111
Views: 19,566
Posted By Nightblade
Re: Red Army = most effective force !

If you buy yourself the units/equipment the AI will use against your army, you can easily solve this problem and then create a possible "to win" or "to lose" battle according to the armies setup you...
Forum: Dominions 3: The Awakening December 30th, 2006, 07:57 AM
Replies: 62
Views: 10,743
Posted By Nightblade
Re: Problems in demo exist in regular game?

I have the regular game patched to 3.04, but the generating time problem is always present, it is very long, too much for me as i frankly prefer to not have to wait so many minutes before being able...
Forum: Dominions 3: The Awakening December 30th, 2006, 07:45 AM
Replies: 11
Views: 2,904
Posted By Nightblade
Re: Diplomacy and Trading

As i strongly think more options are always a good thing, an option allowing or not in a SP game the diplomacy, alliance and trading possibility with the AI would be a fantastic addition to the game...
Forum: WinSPMBT December 30th, 2006, 07:40 AM
Replies: 111
Views: 19,566
Posted By Nightblade
Re: Red Army = most effective force !

Last time i played a post year 2000 small generated battle, i understood why i should not buy anything expensive for such low battle points/small map if i was playing usa/usmc and have red army as...
Forum: WinSPMBT September 12th, 2006, 11:24 AM
Replies: 14
Views: 4,037
Posted By Nightblade
Re: Infantry Thoughness values ?

After more testing at 60% for both AI and me ,

The only clear difference i spotted in 60%, is the increase of casualties during an artillery fire, at 100% it was very very very rare to see a...
Forum: WinSPMBT September 6th, 2006, 09:29 PM
Replies: 14
Views: 4,037
Posted By Nightblade
Re: Infantry Thoughness values ?

After making a short battle with the computer, using 60% as troop thoughness for both sides, i am now puzzled.

Because it does not seemed different than with the usual 100% and 80% i was playing...
Forum: WinSPMBT September 4th, 2006, 04:43 PM
Replies: 14
Views: 4,037
Posted By Nightblade
Infantry Thoughness values ?

Hello,

After playing winSP:WW2 an extensive amount of time, i really appreciate how lethal infantry firefights can be at a reasonnable distance, as it forces me to be a bit more cautious in...
Forum: WinSPWW2 August 6th, 2006, 04:54 PM
Replies: 52
Views: 16,921
Posted By Nightblade
Re: Blood idea

I agree the blood look totally out of place in the concept art screenshot as it feels "arcadish" and so is totally silly.
But the corpses, at least as portrayed in the concept art there :...
Forum: WinSPWW2 July 17th, 2006, 10:46 AM
Replies: 18
Views: 6,397
Posted By Nightblade
Re: Super dooper Snipers !

With the game mechanism of the SP:MBT, by removing the words "experienced" and "inexperienced", then replacing them by "lucky" and "unlucky" , you can then remove the "seem" and the "almost" to have...
Forum: WinSPWW2 July 15th, 2006, 08:50 AM
Replies: 10
Views: 3,860
Posted By Nightblade
Re: This Time We REALLY Mean It! NEW SPWW2 Patch

Thank you for the correction.
It seems to work like a charm now.
Forum: WinSPWW2 July 11th, 2006, 03:33 PM
Replies: 33
Views: 9,431
Posted By Nightblade
Re: WinSPWW2 Upgraded To Version 1.1!

Extracted , installed and ran, all is working very well.
Thank you for this update.
Forum: WinSPWW2 July 10th, 2006, 10:55 AM
Replies: 33
Views: 9,431
Posted By Nightblade
Re: WinSPWW2 Upgraded To Version 1.1!

Same offset error as displayed in Mobhack screenshot, download size was 5,7mb too.
Forum: WinSPWW2 June 12th, 2006, 03:56 PM
Replies: 13
Views: 5,018
Posted By Nightblade
Re: Killing Infantry in WW2 and MBT

in this thread (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=424298&page=1&view=collapsed&sb=5&o=&fpart=1) it was hinted that the 100% infantry thoughness in SP:WW2 was maybe not...
Showing results 51 to 75 of 93

 
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