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February 6th, 2007, 07:12 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Long Solo Game Bail Out Problem
The maximum battle i had in a end game situation , being LA Ermor on the Aran map, was +/- 2400 undeads (lead by a -very- lots of non-magic users commanders, so there were no summons adding to the number during the battle) storming a castle protected by a pretender and a magic user with their +/- 10 remaining militia.
After clicking the turn button, i worried if wanting to assault with such huge number of troops could make the game calculation to be stuck on my not very high end system, especially with the castle taking some places.
Fortunately it played and ended correctly and viewing worked after.
So does a crash related to the amount of troops can happen only if -both- sides are very numerous ?
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February 7th, 2007, 07:50 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Long Solo Game Bail Out Problem
Quote:
Nightblade said:
The maximum battle i had in a end game situation , being LA Ermor on the Aran map, was +/- 2400 undeads (lead by a -very- lots of non-magic users commanders, so there were no summons adding to the number during the battle) storming a castle protected by a pretender and a magic user with their +/- 10 remaining militia.
After clicking the turn button, i worried if wanting to assault with such huge number of troops could make the game calculation to be stuck on my not very high end system, especially with the castle taking some places.
Fortunately it played and ended correctly and viewing worked after.
So does a crash related to the amount of troops can happen only if -both- sides are very numerous ?
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I have had a crash with something in the ballpark of 1000 troops against a castle that didn't contain much of anything. However, my troops were minotaurs, they took up more space.
I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom.
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February 7th, 2007, 11:51 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Long Solo Game Bail Out Problem
Quote:
Loren said:
I have had a crash with something in the ballpark of 1000 troops against a castle that didn't contain much of anything. However, my troops were minotaurs, they took up more space.
I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom.
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For dominions_4 the developers should use what was done within Lord_of_the_Realms_2.{{not_Rings}}
Here troops of the same type would merge on the same square and increase by 2, 4, 8, 16, 32 and 64. It's difficult to explain so if someone's curious they should briefly play the game.
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February 9th, 2007, 11:57 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Long Solo Game Bail Out Problem
Quote:
Loren said:
I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom.
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The solution I'd like in dom3 is that when the game cant place any more units on the battlefield, it stops trying and the ones that dont fit are just ignored. If the battle is won they'll be in the province afterwards, otherwise they'll be in neigbouring provinces like normal routing units.
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February 9th, 2007, 02:22 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Long Solo Game Bail Out Problem
Yes I think it would have to be the grid. Too much of the battle results relies on positions, weapon length, area affects, etc.
The "overflow" (or probably just "left behind") thing might be ok.
Maybe, as long as something has to be done anyway, Johan might work in terrain info. The provinces have terrain settings such as mountain, woods, plains. And also settings for large and small which is only used to figure population I think. Maybe the game could figure out that a small woods province wont support the size of army battles that a large plains province would. That would add another layer of strategy to the game.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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