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Search: Posts Made By: Shangrila00
Forum: Dominions 3: The Awakening January 11th, 2012, 02:38 PM
Replies: 26
Views: 7,893
Posted By Shangrila00
Is there a niche for Longdead Archers?

So is there? They're pretty cheap at 10 for 5 death, but the requirements are a lot harder to reach than the same priced banefire crossbow, and according to the db, banefire bows only do a decay...
Forum: Scenarios, Maps and Mods January 7th, 2012, 11:39 PM
Replies: 509
Views: 180,328
Posted By Shangrila00
Re: Conceptual Balance Mod v1.92

Is there any reason the LA ULm Guardian hero is map move 1? He was mapmove 2 in vanilla, and it would only make sense seeing as how he's the first and leader of the Ghoul Guardians who are all...
Forum: Dominions 3: The Awakening December 10th, 2011, 07:26 PM
Replies: 46
Views: 32,056
Posted By Shangrila00
Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

High enchantment has some interesting synergies with an E9 Cyclops pretender, with order and magic scales for your armored old guy mages. TC should have a very healthy earth income, so with just a...
Forum: Dominions 3: The Awakening December 10th, 2011, 01:12 PM
Replies: 46
Views: 32,056
Posted By Shangrila00
Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

The main problem with that is you need to focus research on Thaumaturgy and Evocation when Tien Chi also really likes Alteration, Enchantment, Construction, and Conjuration (those Celestial Soldiers...
Forum: Dominions 3: The Awakening December 8th, 2011, 06:03 PM
Replies: 28
Views: 6,555
Posted By Shangrila00
Re: Making non Magic national commanders more worthwhile

No indy maps already do that. But there are issues. For one, you'll still never recruit second line troop commanders, scouts, or priests. Nobody is going to recruit a scout over a spy, a basic...
Forum: Dominions 3: The Awakening December 8th, 2011, 01:18 PM
Replies: 28
Views: 6,555
Posted By Shangrila00
Re: Making non Magic national commanders more worthwhile

Is it possible to make some national commanders recruitable without a fort? Because nonmage commanders are perfectly useful as they are, it's just that the indy variants are nearly as good without...
Showing results 151 to 156 of 156

 
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