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  #1  
Old December 8th, 2011, 01:18 PM

Shangrila00 Shangrila00 is offline
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Default Re: Making non Magic national commanders more worthwhile

Is it possible to make some national commanders recruitable without a fort? Because nonmage commanders are perfectly useful as they are, it's just that the indy variants are nearly as good without needing the investment of a fort, so all armies get led by swarms of generic indy commanders despite how unthematic it is. Ideally, indy nonmage commanders should be the same as indy mages and troops, recruited for what they offer that nationals don't rather than endlessly spammed.

Maybe make basic national scouts/commanders/priests tied to an event generated site called "successful assimilation" or maybe just make them indy but only recruitable by a single nation like capital recruits. Probably impossible for hardcoded reasons, but hey...
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  #2  
Old December 8th, 2011, 04:15 PM

JonBrave JonBrave is offline
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Default Re: Making non Magic national commanders more worthwhile

This probably/doubtless a misguided remark, and I don't know anything about this subject, but if what you want to do is make it so you'd rather recruit your own non-mage commanders, can't it just be modded simply so that all indie commanders have a leadership of 0?
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Old December 8th, 2011, 06:03 PM

Shangrila00 Shangrila00 is offline
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Default Re: Making non Magic national commanders more worthwhile

No indy maps already do that. But there are issues. For one, you'll still never recruit second line troop commanders, scouts, or priests. Nobody is going to recruit a scout over a spy, a basic priest over a priest-mage/high level priest, or the 40/80 troop commanders over the 120s with standard. For another, some nations have legitimate reasons to hire indy commanders. Like LA Marignon, whose national commanders are all squishy low hp guys without shield or armor, and dangerously vulnerable to stray arrows.
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