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Search: Posts Made By: Serenity
Forum: Intel Forum Bar & Grill January 29th, 2008, 01:49 PM
Replies: 7
Views: 3,303
Posted By Serenity
Re: Pirates of Silicon Valley

1 question:

Who the hell is he?
Forum: Intel Forum Bar & Grill January 29th, 2008, 01:48 PM
Replies: 10
Views: 4,430
Posted By Serenity
Re: Man Charged With Felony For Accessing Public W

Yeah its really hard to draw the line, I agree with Edi on that.

However if you play music on street, and people listen to the music, they are not obligated to pay you; it is knowingly made...
Forum: Dominions 3: The Awakening January 27th, 2008, 06:51 PM
Replies: 23
Views: 2,060
Posted By Serenity
Re: Immediate Construction?

Gah slave collar feeding is just not cool http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum: Scenarios, Maps and Mods January 17th, 2008, 07:14 AM
Replies: 8
Views: 1,170
Posted By Serenity
Re: A mod to improve troop commanders

Six tits..

I'd make it nine and a half.
Forum: Scenarios, Maps and Mods January 17th, 2008, 07:10 AM
Replies: 3
Views: 762
Posted By Serenity
Re: Logistics Mod

thats a really nice idea lol
Forum: Dominions 3: The Awakening January 16th, 2008, 12:19 PM
Replies: 21
Views: 3,100
Posted By Serenity
Re: Holy sacred dominion question again

Lol I've thought that war declaration stuff is just random nonsense without effect on AI.

Therefore ive killed everyone I see moving armies near me, and consider myself at war with everyone.
Forum: Dominions 3: The Awakening January 14th, 2008, 09:06 PM
Replies: 13
Views: 1,210
Posted By Serenity
Re: Review

People ask for some images.

Can anyone link them to the review?
Forum: Dominions 3: The Awakening January 14th, 2008, 09:00 PM
Replies: 14
Views: 1,637
Posted By Serenity
Re: Entirely moronic question

This thread makes me hungry.
Forum: Scenarios, Maps and Mods January 11th, 2008, 08:52 PM
Replies: 12
Views: 1,334
Posted By Serenity
Re: Possibilities of #onebattlespell

" One of the things I wanted to suggest for CBM was to give all of the national commanders a radius X "command aura". This is a spell at the start of battle that provides either aim (wind guide),...
Forum: Scenarios, Maps and Mods January 11th, 2008, 08:37 PM
Replies: 14
Views: 1,166
Posted By Serenity
Re: Mod Request - Removing Events With Militia

little out topic but..
Is there another way to make enemy AI's be more like nations instead of mages + indy militia chaff? Other than to crank up the res cost.
Forum: Dominions 3: The Awakening January 10th, 2008, 01:45 PM
Replies: 6
Views: 716
Posted By Serenity
Re: Unit and commander powers that could be intere

Nice ideas. I personally loved the forest power idea. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Scenarios, Maps and Mods January 9th, 2008, 05:08 PM
Replies: 14
Views: 1,166
Posted By Serenity
Re: Mod Request - Removing Events With Militia

Well I already have a mod that prevents the worst indy chaff being built. It heightens the resources needed to like 800.

I already have CB. I didnt know it made that kind of change. Its enough I...
Forum: Scenarios, Maps and Mods January 9th, 2008, 04:44 PM
Replies: 14
Views: 1,166
Posted By Serenity
Mod Request - Removing Events With Militia

I like fortune, but I hate having useless bunch of militia sitting on a province stealing my precious gold before I get to send them to a suicide mission (altough I admit watching them die makes me...
Forum: Scenarios, Maps and Mods January 9th, 2008, 04:36 PM
Replies: 23
Views: 1,628
Posted By Serenity
Re: Mod request

I think the arena weapon should have some candy for mages aswell.

Reinvigoration, +1 all magic paths (such as in the ring of sorcery or something like it) Maybe even +2?

That'd make everyone...
Forum: Dominions 3: The Awakening January 9th, 2008, 04:28 PM
Replies: 15
Views: 1,465
Posted By Serenity
Re: Completing SP Games

Well when things go too well or too badly I tend to quit the game and start another. Usually they go too well, which is damn boring. Sometimes I come up with a interesting build for the nation and...
Forum: Dominions 3: The Awakening January 5th, 2008, 02:46 PM
Replies: 13
Views: 1,366
Posted By Serenity
Re: Questions about Curses and Healing

Remember once when I put 2x eye of aiming on a commander that appeared to have multiple eyes at the graphic side.

Well needless to say he got blind.
Forum: Scenarios, Maps and Mods January 2nd, 2008, 07:40 PM
Replies: 15
Views: 16,898
Posted By Serenity
Re: New Map: Pangaea

Wow the picture looks just damn beautiful.

Gonna test it asap.
Forum: Scenarios, Maps and Mods January 2nd, 2008, 07:25 PM
Replies: 117
Views: 11,184
Posted By Serenity
Re: Conceptual Balance Mod (and summary file) 1.

Gives me a "Bad #selectarmor command" -error :S

I can run the CBM complete from there but not the individual ones. Btw I noticed nothing changed, how do I know the CBM complete is in effect? I can...
Forum: Scenarios, Maps and Mods December 30th, 2007, 07:21 PM
Replies: 117
Views: 11,184
Posted By Serenity
Re: Conceptual Balance Mod (and summary file) 1.

Well that didnt work for my 3.10.

Worked for anyone else?
Forum: Scenarios, Maps and Mods December 13th, 2007, 05:17 PM
Replies: 2
Views: 686
Posted By Serenity
Re: Is there a CBM version for 3.10?

Aww.. i really like cbm.

I hope someone can fix it soon. http://forum.shrapnelgames.com/images/smilies/happy.gif=
Forum: Scenarios, Maps and Mods December 12th, 2007, 11:42 PM
Replies: 152
Views: 24,965
Posted By Serenity
Re: Remove Curses and Horror Marks?

Well I had trouble getting used to the "permanent" stuff too.

Immortal pretenders r pretty neat in keeping those away. Heal afflictions, respawn if horrors manage to kill em etc.

Im slowly...
Forum: Scenarios, Maps and Mods December 12th, 2007, 11:26 PM
Replies: 2
Views: 686
Posted By Serenity
Is there a CBM version for 3.10?

Cant find cbm for 3.10 anywhere. I tried 1.1 but it crashed my dom3.

So, is there a CBM version for 3.10?
Forum: Dominions 3: The Awakening December 11th, 2007, 12:03 PM
Replies: 16
Views: 1,388
Posted By Serenity
Re: Eliminating a scorched earther=poor sportsmans

I approve scorched earth. Good way to stop attacks is to make the attacks cost more than is gainable thru them.

Btw yeah slave collar suicide squads should be instaban from house games. :S
Forum: Dominions 3: The Awakening December 11th, 2007, 11:58 AM
Replies: 28
Views: 2,594
Posted By Serenity
Re: Eye Shield

Heh. The fight earlier reminds me of my Monolith with astral shield on. Surrounded by petrified units until they ran away or round limit got to em.
Forum: Scenarios, Maps and Mods December 8th, 2007, 11:39 PM
Replies: 10
Views: 3,781
Posted By Serenity
Re: New Spell: Bless Self

thanks for teh mod!
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