.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old December 19th, 2007, 03:55 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Possibilities of #onebattlespell

I just started thinking how I could use the new coming #onebattlespell command and it came to me. We have finally gotten a way to duplicate the "at the start of battle, summon some troops" like Ko-Onis and Oni Generals do. Just mod a 0-fatigue summoning spell and the commander that as #onebattlespell (I'm not 100% sure, but I think that you could set that spell as researchlevel 10 so that it's not researchable, only castable). When I started to bonder about this more closely, I realized how huge even this one implentation of #onebattlespell is. You can have:

More options in PD -> Yeah, you can only mod 2 different troops for levels 1-19 and 20+. But things are now bit better, since you could make the commander you get from 20 def to summon the third type at beginning of the battle. Not excatly perfect, but more options are always more options.

"Summoner" mages -> Weak in paths and research, but bring something fierce in battle.

"Epic Leader" -> Expensive commaders that summon a whole army (like 40 -50 infantry) at the start of battle. One man army indeed! This kind of "army" would differ this way from normal.

Advantages:
- No supply cost (if you don't want this to happen, you could probably give the commander huge gluttony to compensate for his "honor guard")
- If the commander survives the battle, the guys will still be there for the next battle

Disadvantages
- No scripting

This also could be the way to give the boost national commanders need. Sure, I could ferry my guys with regular indie commanders, but Lizard Lord comes into battle with his "Honor Guard" of 5 Slave Warriors, which are replenished from his personal slaves at the beginning of every battle.

Hmm. You could perhaps also use that trick to buff up a bit those "I'm semi-thuggable weak human hero, but look I have recuperate/sneak/ one 5 gem magic item at start!" things that you always send to front lines to die because they prevented you from getting the "12 magic levels" mage hero. What if Hildegard came with a retinue of 5 Black Knights? Not so wimpy anymore, is she?

Heh, a nation which had weak recruitables, but with wide retinue of commanders who summon a good number of troops to combat might be intresting. Oh, wait.. Sombre, I remember you complaining a bit about how your "Dogs of War" nation would have to bound by a honor system that the player doesn't give the mercenary troops to regular commanders and have merc commanders summoning all the time. Perhaps you could use this trick to have the merc commanders summon their troops in comabt directly?
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #2  
Old December 19th, 2007, 04:35 AM
Thilock_Dominus's Avatar

Thilock_Dominus Thilock_Dominus is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
Thilock_Dominus is on a distinguished road
Default Re: Possibilities of #onebattlespell

I dunno. I think alot of people would scream unbalance or too powerful I guess. Personally I think it looks interesting.
__________________
| Ubuntu Linux 12.04 64-bit |

Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
Reply With Quote
  #3  
Old December 19th, 2007, 11:09 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Possibilities of #onebattlespell

Having troops summoned at the start of battle was the major use I thought of for it as well. I had an idea for a mod before that could really have done with having troops summoned at the start of battle, and my enthusiasm was considerably dampened when I found it couldn't be done. So this'll be really good.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #4  
Old December 19th, 2007, 11:40 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Possibilities of #onebattlespell

It might lead to unbalanced mods, but mods are usually less balanced anyway. I think the summoning possibilities of it are really cool. Maybe someone should even make a mod with only commanders, but all/most of them summon units.
(The one area where this sounds really troublesome is in assassinations, but since it's just a mod...)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #5  
Old December 19th, 2007, 02:17 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Possibilities of #onebattlespell

Balance!? #$%* balance, this is cool!

Only question I have is what spell you would mod to make a group of troops pop up that wouldn't mess with the base spell. I'm no spell modder, though - guess I have to wait for Sombre and Dr. P to comment.

I'd like to see a unit that immediately pops a Storm, Rain, Plague, or Darkness spell.
Reply With Quote
  #6  
Old December 19th, 2007, 04:31 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Possibilities of #onebattlespell

Summons spells are rather east to make from scratch.
Reply With Quote
  #7  
Old December 19th, 2007, 09:07 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Possibilities of #onebattlespell

Quote:
Burnsaber said:
This also could be the way to give the boost national commanders need. Sure, I could ferry my guys with regular indie commanders, but Lizard Lord comes into battle with his "Honor Guard" of 5 Slave Warriors, which are replenished from his personal slaves at the beginning of every battle.

Hmm. You could perhaps also use that trick to buff up a bit those "I'm semi-thuggable weak human hero, but look I have recuperate/sneak/ one 5 gem magic item at start!" things that you always send to front lines to die because they prevented you from getting the "12 magic levels" mage hero. What if Hildegard came with a retinue of 5 Black Knights? Not so wimpy anymore, is she?

These are both very useful balance ideas I've been thinking about since the #onebattlespell command was announced, but there is a catch. The problem is that these retinues do not make much sense in the context of flying and water breathing items.
Reply With Quote
  #8  
Old December 19th, 2007, 10:14 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Possibilities of #onebattlespell

The retinue has them too. Given that blood slaves fly around with you, I just don't think it's worth worrying about.

I'm looking forward to onebattlespell as a means of balancing the titans, who I believe are generally somewhat underpowered.

This is my preliminary list. Suggestions welcome; obviously some of this is not going to be well balanced.

Titan,Starts battle by....
Father of Winters: Drop a foes-only freezing mist on 10% of the battlefield.
Drakaina: Terror on all enemies (MRN)
Son of the Sun: Blindness on 10% of enemies (MRN).
Titan(F): Boost attack skill and AP of all friendly units (this is the same effect as Unholy Power.)
Mother of Tuathas: Mirror Image on 50% of friendly units.
Lady of Springs/Mother of Rivers/Daughter of the Land: Water Power on all friendly units (even when not under water.)
Son of the Heavens/Daughter of the Dawn: Smite all hostile demons and undead.
Lord of Rebirth: Regeneration on 50% of friendly units.
Lord of the Sky/Titan(M)/Destroyer of Worlds: Hurls a lightning bolt at 10% of all hostile units.
Lord of War/Celestial General: Weapons of Sharpness on 50% of friendly units.
Asynja: Resist Magic on all friendly units.
Lady of Love/Nerid: Charm on 5% of hostile units, MRN.
Keeper of the Bridge: Stun on 10% of hostile units, MRN.
Nataraja: ? (does he need a boost?)
Jade Emperor: Hm... not sure
Lord of Plenty/Lady of Fortune: Luck on 50% of friendly units.
Deva: Blind on hostile demons and magic beings. MRN.
Colossal Fetish: Earthquake on 50% of hostile units.
Lord of the Gates: should have a lot more shades than that.
Forge Lord: Legions of Steel on all friendly units.
Lord of the Forest/Earth Mother/Lord of Fertility: Entangle on 50% of hostile units.
Father of Serpents: Mass Poison Immunity.
Ageless Olm: Encase 10% of enemies in ice.
Son of the Sea: Mass Water Shield... but only under water (need to check that this works.)
Old Man of the Sea: Mass Luck... but only under water (need to check that this works.)
Lord of the Waves: Earthquake on all enemies... but only under water (likewise).
Void Lord: Confusion on 20% of all enemies, MRN.
Lord of the Wild: Berserk somehow maybe? That might not be an advantage. Hmm....
Lord of the Summer Plague: Diseases all enemies, MRN.
Solar Disc: Blind 50% of enemies, MRN.

I'm sure I left some out.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #9  
Old December 19th, 2007, 11:21 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Possibilities of #onebattlespell

Dr. P: This would be... awesome. I'll brainstorm a bit too.
Reply With Quote
  #10  
Old December 20th, 2007, 10:31 AM

Wyatt Hebert Wyatt Hebert is offline
Corporal
 
Join Date: Feb 2004
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
Wyatt Hebert is on a distinguished road
Default Re: Possibilities of #onebattlespell

I would also think you could use this to improve some of the less impressive summonable commanders.

Ivy Kings: Auto Mass Protection
Mound Fiends: Auto Protection of the Sepulcher (or simply AM)

I like the idea of 'human' heroes summoning up an honor guard. I would also like the following ideas for heroes with autobattlespells:

Caelian Archer Hero: Wind Guide
Caelian Storm General: Arrow Fend
Witch Hunter General (Marignon): Flaming Arrows
Orestes (Arco): Power of the Spheres? (Really nasty, I know)
Carmont (Marignon Cardinal): Either Cleansing Water or, to really hose the undead, Solar Brilliance.

The unique Amesha Spentae for Caelum would also be good candidates, imho. They aren't nationally summonable, and, while good, could use some autospellcasting.

A Pangaea or Man hero that casts Relief could be interesting.

Just a few thoughts.

Wyatt
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.