Here is a save file that shows that the
fortune teller ability does indeed stack.
I have set up 10 provinces for LA Ulm, and there are ten
Fortune Tellers (who have '
Fortune Teller 10' ability) in each province, giving the obvious combined total of 100
Fortune Teller ability in each of the ten provinces. Each province should also have Turmoil 3 Misfortune 3 from the Pretender scales, designed to maximise the possibility of bad events happening.
If you click end turn a few times (apols for the lack of cash, Jomon, and the slightly lengthy turn process time) you should find that no bad events appear in any of your provinces.
Although it is worth noting that no amount of
Fortune Teller ability will actually increase the likelihood of good events happening. Misfortune3 still means there is a -39% chance of a good event happening, and even a combined
Fortune Teller ability of 100 does not change this percentage chance at all. All it does is give a percentage chance to nullify a bad event should one be triggered to happen in a province. Which is more or less exactly what the description of the
Fortune Teller ability says
I posted this on another thread, but it was well off-topic from the thread title, and difficult to find via the search function. So I've resurrected this slightly old thread for it since it has definite relevance to the thread title.