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				November 30th, 2011, 11:36 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Counter-Battery Process?
	
			 
             
			
		
		
		
		1)Does the Troop Quality rating of a country affect the counter-battery process? 
2)Does SPMBT still use the Hidden Artillery Spotting Ratings of countries? I've noticed a difference between nationalities to the counter-battery process or is it just my mind playing tricks on me.
 
3)If arty ranges are equal,is their a determining factor?
 
4)Does the rating of your FO/observer having any affect on the counter battery process?
 
5)Is it as simple as to who's got the better range ratings?
 
Is there a way of O/M Arty delivering counter-battery to on map Howitzers/mortar in future upgrades?  I know I'm asking a lot, but if you don't ask.  
Thanks in advance!!  
		
	
		
		
		
		
		
		
			
				__________________ 
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				November 30th, 2011, 11:48 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		1) troop experience of the battery is a primary determinant. So if national experience is low, then that nation is poor at CB. 
 
2) The original game had bonuses for "all-American" CB fires. We do not. 
 
3) Gun range must be equal or more to fire CB at the battery. 
 
4) Observers have nothing whatsoever to do with off-map CB fire. It is targeted by the off-map counter battery organisation who are assumed to use the flash and sound ranging systems or whatever. 
 
5) Pretty much range and experience ratings.  
 
6) To fire off-map as on-map counter battery, just plot fires onto the on-map arty (spotted or smoke puffs). Its much easier than in real life to spot on-map arty and mortars. 
 
Andy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2011, 11:58 PM
			
			
			
		  
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		Thanks Andy for your quick answers!!   
		
	
		
		
		
		
		
		
			
				__________________ 
				Sorry we had to “bench you”…but don’t worry, this is only temporary, you’ll be back in the game before you know it.
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				December 1st, 2011, 03:14 AM
			
			
			
		  
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				Captain 
				
				
				
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		
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					Originally Posted by  EOT
					 
				 
				Thanks Andy for your quick answers!!   
			
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 Why have your avatar on twice?
 
seems rather redundant.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2011, 08:21 AM
			
			
			
		  
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  gila
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  EOT
					 
				 
				Thanks Andy for your quick answers!!   
			
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 Why have your avatar on twice?
 
seems rather redundant.  
			
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 "NFG" Bear with me while I get my bearings squared away!!   
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2011, 08:43 AM
			
			
			
		  
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		King of the battlefield, I love using arty! 
When using larger maps it's a must have. 
O/M rocket arty I find is the best for counter-battery if your nation has it available. (Range&Effect)
 
I'm all for creeping barrages and for no cluster munitions treaties   
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2011, 12:40 AM
			
			
			
		  
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		I have to say, as the current system is, I find myself never using off-board artillery.  If one side has any artillery which is longer range than the other, it's game over.  (not really, but you know what I mean) 
 
I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units.  I know, not exactly realistic but IMO it would help. 
		
	
		
		
		
		
		
		
			
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				December 1st, 2011, 03:27 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Wdll
					 
				 
				I have to say, as the current system is, I find myself never using off-board artillery.  If one side has any artillery which is longer range than the other, it's game over.  (not really, but you know what I mean) 
 
I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units.  I know, not exactly realistic but IMO it would help. 
			
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 I, on the other hand always have a battery of off-board artillery in my core for campaigns that's used strictly for counter-battery. 
Any artillery I buy with support points I use for other stuff.
 
This is because I tend play battalion size battles and the AI thinks one artillery battalion (regiment if assaulting) per maneuver battalion is typical so I NEED counter-battery or the AI will destroy my forces with artillery alone.  
		
	
		
		
		
		
		
		
			
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People should not be afraid of their governments. Governments should be afraid of their people. 
 
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
			 
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2011, 10:07 AM
			
			
			
		  
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Suhiir
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Wdll
					 
				 
				I have to say, as the current system is, I find myself never using off-board artillery.  If one side has any artillery which is longer range than the other, it's game over.  (not really, but you know what I mean) 
 
I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units.  I know, not exactly realistic but IMO it would help. 
			
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 I, on the other hand always have a battery of off-board artillery in my core for campaigns that's used strictly for counter-battery. 
Any artillery I buy with support points I use for other stuff.
 
This is because I tend play battalion size battles and the AI thinks one artillery battalion (regiment if assaulting) per maneuver battalion is typical so I NEED counter-battery or the AI will destroy my forces with artillery alone.  
			
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Perhaps you didn't get what I was saying.  It's not how much you buy, it's that if the other side has artillery with greater range (opponent has range 217 you have 207) you are screwed.  He/she can use the artillery without fear for the duration of the battle/campaign.  
		
	
		
		
		
		
		
		
			
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				December 1st, 2011, 10:58 AM
			
			
			
		  
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		Yes, I totally agree with you!! 
The nation I use doesn't have any O/M rockets  
1)Maybe a new Counter-Battery rule/calculation could be that your O/M arty cannot automatically/pass to do a CB mission for at least three turns after they have been assigned a fire/smoke support on map. Maybe it's already in the calculation just not enough of a delay?
 
2)Can an air strike package target O/M arty?  That could be another way of suppressing O/M arty.  This could be an assigned mission or happened automatically with a new class of aircraft or with a modified SEAD aircraft.
 
What do think of these mods to counter-battery? Have these ideas been floated around?  
 
Thanks for replying!!   I would have never of thought of these possible ideas/solutions  
Thanks in advance!!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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