| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				October 29th, 2006, 09:03 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Budapest, Hungary 
					
					
						Posts: 1,221
					 
					 
	Thanks: 0 
	
		
			Thanked 1 Time in 1 Post
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Map: Fourmageddon
	
			 
             
			
		
		
		
		So, here is the upgraded version of my CotT map: Fourmageddon!    
- Suitable for 2-4 players 
- No sea provinces 
- The players will start in the 4 corners near 2 large pop and 1 small pop provinces.
 NEWS!!
The v1.01 .map file can be downloaded here:
 http://www.shrapnelcommunity.com/thr...d&sb=5&o=&vc=1
Important!!!
If you want to play against AIs on this map, never try to start the game with random oppoments. Always choose land based nations for the AI players manually, because the game engine realizes that there isn't any sea provinces, however it is still trying to add water based nations regardless of that. If that happens, the game will crash with the following error message: can't find valid starting province. So always choose land based nations!
 
Preview image:
    
If you find any bugs, please report them here, or just send me a PM.     
		
	
		
		
			
		
		
		
		
		
		
		
			
				__________________ 
				Dominions 3. Wallpapers & Logos 
-------
 
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				October 29th, 2006, 09:30 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Hyvinkää, Finland 
					
					
						Posts: 2,703
					 
					 
	Thanks: 0 
	
		
			Thanked 1 Time in 1 Post
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Map: Fourmageddon
			 
             
			
		
		
		
		Very nice DFan, looks pretty optimal for short games!    
		
	
		
		
		
		
		
		
			
				__________________ 
				 
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ." 
- Kristoffer O.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				October 29th, 2006, 09:32 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2004 
					Location: Portland, ME (USA) 
					
					
						Posts: 3,241
					 
					 
	Thanks: 31 
	
		
			
				Thanked 65 Times in 18 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Map: Fourmageddon
			 
             
			
		
		
		
		Looks good!      
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				October 29th, 2006, 11:19 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Eastern Finland 
					
					
						Posts: 7,110
					 
					 
	Thanks: 145 
	
		
			
				Thanked 153 Times in 101 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Map: Fourmageddon
			 
             
			
		
		
		
		Looks much better than the earlier one, and that one was nice too.  
Have you tried using #seaplayers command? It might limit random AI nations as well as what human players can select, and it SHOULD do that even if it currently doesn't. 
 
I'm very proud of the name I suggested being good enough for this map.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				October 29th, 2006, 05:19 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Budapest, Hungary 
					
					
						Posts: 1,221
					 
					 
	Thanks: 0 
	
		
			Thanked 1 Time in 1 Post
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Map: Fourmageddon
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Endoperez said: 
Looks much better than the earlier one, and that one was nice too.  
 
Have you tried using #seaplayers command? It might limit random AI nations as well as what human players can select, and it SHOULD do that even if it currently doesn't.  
 
I'm very proud of the name I suggested being good enough for this map.    
			
		 | 
	 
	 
 Nop, haven't tried that command. I gotta take a look at it.     
		
	
		
		
		
		
		
		
			
				__________________ 
				Dominions 3. Wallpapers & Logos 
-------
 
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 8th, 2006, 11:25 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Budapest, Hungary 
					
					
						Posts: 1,221
					 
					 
	Thanks: 0 
	
		
			Thanked 1 Time in 1 Post
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Map: Fourmageddon
			 
             
			
		
		
		
		Version 1.01 .map file can be downloaded now. [attachment] 
 
- Map errors has been fixed. [Thanks for the report] 
- The province in the middle has been balanced. [Thanks for the suggestions] -> it is defended by 3 commanders and 50 trolls now. Previously it was defended by like 150+ units, it wasn't the best setting for blitzes. Also there is an Academy of War + Silver Mine now. The pop of the province is decreased to 35.000 from 45.000. 
		
	
		
		
			
		
		
		
		
		
		
		
			
				__________________ 
				Dominions 3. Wallpapers & Logos 
-------
 
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 24th, 2006, 11:31 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					
					
					
						Posts: 12
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Map: Fourmageddon
			 
             
			
		
		
		
		Very nice map ! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |