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				April 22nd, 2009, 07:34 AM
			
			
			
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				 Sphinx immobile? 
 I have looked at the relevant threads here but still unsure as I have not been able to try the spell (research getting there).
 On the one hand some threads here suggest Sphinx Pretenders can not move at all, no spell will do.
 
 In the other hand the rule book suggest that immobile pretenders can move with either Gateway or Thrapeze of the Clouds spells.
 
 Is the Sphinx specially more immobile than other immobile units? Can the Sphinx move at all with any spell?
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				April 22nd, 2009, 07:51 AM
			
			
			
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				 Re: Sphinx immobile? 
 The Sphinx is the most immobile thing around, yeah   
Only the Stygian Paths spell can move it, or so I have been told. |  
	
		
	
	
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				April 22nd, 2009, 09:17 AM
			
			
			
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				 Re: Sphinx immobile? 
 
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					Originally Posted by Redeyes  The Sphinx is the most immobile thing around, yeah   
Only the Stygian Paths spell can move it, or so I have been told. |  which is kind of funny, since in that spell they supposedly are _walking_ through the underworld. |  
	
		
	
	
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				April 22nd, 2009, 10:31 AM
			
			
			
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				 Re: Sphinx immobile? 
 
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					Originally Posted by Omnirizon  which is kind of funny, since in that spell they supposedly are _walking_ through the underworld.
 |  Not just walking. Sneaking . 
 
"Hey, Muttlecraunch, are you seeing what I'm seeing?" 
"What? What are you seeing?" 
"That sphinx over there... I swear I saw it move." 
"Sphinx?! There's no sphinxes here, you tumorous excresence! Who would build one HERE ?" 
"That's what I thought, look - hey, it's gone! Where did it go?"  
"See? No sphinx. I told you." 
"But -" 
"Oh, shut up." |  
	
		
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				April 22nd, 2009, 10:50 AM
			
			
			
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				 Re: Sphinx immobile? 
 And on top of it... the sphinx only has, wait for it,... 1 misc item slot! (obvisouly, I guess now with hindsight... who's going to taylor a bloody robe for it!!!) would be nice if in the pretender criteria selection all this downsides would have been more explicit.
 Swear to God I've been had! when I saw the sphinx in the list when creating my first pretender I went: oh! looky here... 0 pt cost!!, 300 HP!!! ...immobile though... ah but no worries! the manual says you can move with gateway so here we go... arghhh!
 
 Im stuck (pun intended) now with the bloody sphynx!
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				April 22nd, 2009, 11:47 AM
			
			
			
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				 Re: Sphinx immobile? 
 
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					Originally Posted by Viajero  Im stuck (pun intended) now with the bloody sphynx! |  At least it's YOUR Sphinx you're stuck with. Consider what you could do with all those hp and all that natural protection if the Sphinx could teleport. Teleport is only Thaumaturgy 3. How can you kill an ENEMY Sphinx sitting on your capital, "sieging" it by himself, with several hundred hps even in your dominion, not letting you recruit any more mages or your national troops, denying you the income from your capital... And even if you kill it, you only lowered it's Astral level by 1. If your enemy has mage-priests (Pythium, Tien Chi) the researchers might be able to call it back in very short amount of time... Imagine the Sphinx bombaring your capital AGAIN, three turns later!   |  
	
		
	
	
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				April 22nd, 2009, 12:33 PM
			
			
			
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				 Re: Sphinx immobile? 
 Well you can at least see that it only has one misc slot when choosing a pretender. |  
	
		
	
	
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				April 22nd, 2009, 02:42 PM
			
			
			
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				 Re: Sphinx immobile? 
 Hmm, I wonder if the Monolith would really be "that" much easier to kill off for some nations, they are as good at negating damage and that's the important part, when either is surrounded by units capable of damaging them they die, as do they to from effects like soul slay.
 Has anyone tested faery trod with the Sphinx? They essentially have the same effect, wouldn't be suprised if also worked. Then again, I can understand why it wouldn't - it's much more easily available.
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				April 24th, 2009, 04:06 PM
			
			
			
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				 Re: Sphinx immobile? 
 Even if Faery Trod works with Sphinx, to use it you should start in a forest province which you can't really build your strategy around  |  
	
		
	
	
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				April 24th, 2009, 04:36 PM
			
			
			
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				 Re: Sphinx immobile? 
 Pshhh, just Stygian Paths to a nice forest, and then Faery Trod out.    |  
	
		
	
	
	
	
	
	
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