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				February 28th, 2007, 03:30 PM
			
			
			
		  
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				General 
				
				
				
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				Wailing Winds
	
			 
             
			
		
		
		
		Does anyone know how the spell Wailing Winds works, exactly?   I'd never seen it used in combat before but I just had a massively numerically superior army routed by it!  How does it work?  Is it just massive morale penalty?  Does it do damage?  What are the counters to it? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 28th, 2007, 03:35 PM
			
			
			
		  
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				Re: Wailing Winds
			 
             
			
		
		
		
		Well, the manual says that "All enemy units on the battlefield Suffer a Fear +0 attack", which isn't the same thing as a morale penalty exactly. Kind of like Terror (except Terror is Fear +10) but hitting all units. No damage. 
 
The obvious counter is unroutable units. 
		
	
		
		
		
		
		
		
			
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				February 28th, 2007, 05:59 PM
			
			
			
		  
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				Re: Wailing Winds
			 
             
			
		
		
		
		Wow.  A fear attack every round??  Thats insane.  I cant believe so much power is in the hands of a low level spell! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 28th, 2007, 07:07 PM
			
			
			
		  
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				Re: Wailing Winds
			 
             
			
		
		
		
		The spell description doesn't say anything about 'every round' . I've never used it (gem cost spells need too much micro for me) but it looks like it's a one-off 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 28th, 2007, 07:16 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Wailing Winds
			 
             
			
		
		
		
		Its a battle enchantment and it works every turn. 
 
The effect is really strong for just one invested gem. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 28th, 2007, 07:31 PM
			
			
			
		  
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				Re: Wailing Winds
			 
             
			
		
		
		
		Yeah its really astounding.  I'd always overlooked it but now that I've faced it on the battlefield I wonder if its too cheap.  I suppose the catch is probably that it effects ALL units (friendly and enemy) is that correct? 
 
But even if that was the case it would seem to leverage things far too heavily in favor of an undead army.  I mean...  a fear attack every single turn against every single unit???  Its crazy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 28th, 2007, 07:40 PM
			
			
			
		  
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				Re: Wailing Winds
			 
             
			
		
		
		
		heh Ironhawk, there are a lot of battlefield spells that I feel are rather insane but yet surprisingly underused.  Wailing Winds is actually tame to some of the other ones.  =) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 28th, 2007, 08:25 PM
			
			
			
		  
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				Re: Wailing Winds
			 
             
			
		
		
		
		Perhaps, yeah.  But this one in particular just rocked me so I care more about it     Also: the relatively low level and cheap cost of the spell is quite notable.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 28th, 2007, 08:35 PM
			
			
			
		  
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				Re: Wailing Winds
			 
             
			
		
		
		
		its a similar effect as a high fear creature landing amongst your troops, no? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 28th, 2007, 08:43 PM
			
			
			
		  
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				Re: Wailing Winds
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Ironhawk said: 
I suppose the catch is probably that it effects ALL units (friendly and enemy) is that correct? 
			
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 Pretty sure it is so, though the manual disagrees.
 
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				But even if that was the case it would seem to leverage things far too heavily in favor of an undead army.  I mean...  a fear attack every single turn against every single unit???  Its crazy  
			
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 Evoc6 isn't that early, and your own commanders and mages might run away too. For an undead army, there's also Rigor mortis at ench6 (1 gem, battlefield enchantment, 10 points of unresistable armor negating fatigue damage for half the friendly and enemy non-undead units each round).  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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