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				May 24th, 2008, 05:55 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Massive fatigue spells
			 
             
			
		
		
		
		Sorry, thejeff, I scrapped the test after I was done with it. 
 
I'd be happy if it just capped at +1 extra gem per cast. It's hard for me to conceive of a situation where you'd want anything else to happen. In order to use +x extra gems, you need to be x levels over the minimum path requirements anyway, so using +x gems will merely half your fatigue (it's 1/(2*x) fatigue instead of 1/x). That means it will be a rare spell where spendign the extra gems actually makes the difference between staying conscious and hitting 200 fatigue. 
 
Let's be concrete about this. Say you want to do <Master Enslave, Vortex of Returning>. Master Enslave is S8/800. You need to be casting at +9 (S18) to stay conscious (88 fatigue + encumbrance) after casting it. If gem usage were capped at +1 (9 pearls total), you could do this combo with an S17 caster. Not likely. With the current system, you'd need to be S13 (spend 13 pearls). This is not exactly a mainline scenario. I think the method KO describes (can only use +1 gem total) makes a lot more sense and will almost always be more economical. For the scenario I describe you'd be better off bringing along another caster so the S13 can do <Master Enslave> and the S4 can do <Vortex of Returning> on the same round, anyway. 
 
-Max 
		
	
		
		
		
		
		
		
			
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				May 24th, 2008, 05:58 PM
			
			
			
		  
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				Re: Massive fatigue spells
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Endoperez said: 
The mechanics work as was intended. It seems Kristoffer was wrong on the part where he was quoted.  
 
<snip> 
 
As an example: 
It would be better if AI only used one gem for reducing fatigue. 400-fatigue spell cast by a mage 2 levels higher than the required level could use 4 gems and be left at 133 fatigue + enc, or 5 gems and be left at 100 fatigue + enc, but not 6 gems and be left at 80 fatigue +enc. At least there wouldn't be any confusion about the matter.  
			
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 The mechanic you describe is the same one that KO says (in the quotation previous) is the way it should work. I agree. Capping at +1 is the way to go.
 
-Max  
		
	
		
		
		
		
		
		
			
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				May 26th, 2008, 10:55 AM
			
			
			
		  
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				Re: Massive fatigue spells
			 
             
			
		
		
		
		I'm not following this:  
 In order to use +x extra gems, you need to be x levels over the minimum path requirements anyway, so using +x gems will merely half your fatigue (it's 1/(2*x) fatigue instead of 1/x).  
 
Are you assuming that Number of gems required = Path required? 
Consider Fog Warriors: A5, 300fat so 3 gems. An A5 caster using 4 gems (1 extra) gets 150fat. Using 5 gems (2 extra), he'd be at 100. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 26th, 2008, 11:27 AM
			
			
			
		  
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				Re: Massive fatigue spells
			 
             
			
		
		
		
		you can only raise your path level by 1 max using extra gem. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 26th, 2008, 01:43 PM
			
			
			
		  
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				Re: Massive fatigue spells
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				mathusalem said: 
you can only raise your path level by 1 max using extra gem.  
			
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 Please read my post on the top of this page (page 4), where I quote the manual saying that you can raise your path level by 1 for spell requirement purposes and use further gems to reduce spellcasting fatigue.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 26th, 2008, 05:41 PM
			
			
			
		  
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				Re: Massive fatigue spells
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				thejeff said: 
I'm not following this:  
 In order to use +x extra gems, you need to be x levels over the minimum path requirements anyway, so using +x gems will merely half your fatigue (it's 1/(2*x) fatigue instead of 1/x).  
 
Are you assuming that Number of gems required = Path required? 
Consider Fog Warriors: A5, 300fat so 3 gems. An A5 caster using 4 gems (1 extra) gets 150fat. Using 5 gems (2 extra), he'd be at 100.  
			
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 Hmm, good point. Yes, that was my quick-and-dirty assumption, and you appear to have found a case where it might be useful to spend more.
 
-Max  
		
	
		
		
		
		
		
		
			
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