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				August 5th, 2008, 06:40 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		Basicly it's sort of Ulm as WH 40K spacemarines.. sortofish 
		
	
		
		
		
		
		
		
			
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				August 5th, 2008, 06:53 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		question: can you give recruitable or summons magic items (out of the box?) not weapons but misc items? 
		
	
		
		
		
		
		
		
			
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				August 5th, 2008, 07:20 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		
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				Aezeal said: 
question: can you give recruitable or summons magic items (out of the box?) not weapons but misc items?  
			
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 You can give them some of the effects of the items (like Luck), but not actual slotted items, as far as I know. If you were really determined to simulate it to the best of your ability you could just give the unit the effect and remove whatever slot(s) it's supposed to take up. I'd guess this is to prevent people from summoning Banes and selling the blades to the highest bidder.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				August 6th, 2008, 02:16 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		I want spaceships to have whatever effect the flying ship has so it can carry others. 
 
can this be done? 
		
	
		
		
		
		
		
		
			
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				August 6th, 2008, 06:05 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		No. If you can find a unit with that power, you can #copystats it. But I don't think there is one. 
 
Sailing may well be the best you can do. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				August 6th, 2008, 06:34 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		that will make the idea of transport ships impossible to carry out unless it's all sailing and that will have limits on mapmaking since everything needs to be within one space square of something else. 
 
On the other hand you could give regular commanders no amphibious option and make spaceships aquatic or amphibious. That would mean regular commander would need a magic item to cross space though (like they are not able to fly in the troop carriers.. a bit weird) 
Also if you make the carriers amph and not aquatic that would then totally make land commanders obsolete since spaceships would be much more flexible. 
 
If you make land commanders land only and ships water only you'd need another option to get the damn soldiers from their generals to the ships (and get the generals to cross space somehow) and do the same in reverse on the planet you want to invade... which seems difficult too. 
 
PS I hope to have a workable space game up this hours.. I've only modded sporadically so could be that due to me [censored] up it'll not work the next year though. 
 
Else you'll be able to fight ulm with ulm rebels (identical) on my ugly space map (which will be totally not polished just connections made in the editor (which sucks) 
		
	
		
		
		
		
		
		
			
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				August 7th, 2008, 02:57 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		Ok, here's the Ulm black knight. 
		
	
		
		
			
		
		
		
		
		
		
		
			
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				August 7th, 2008, 03:09 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		and the Blood Knight, in attack mode 
		
	
		
		
			
		
		
		
		
		
		
		
			
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				August 7th, 2008, 03:20 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		no offence but if you'd DL the mod (other thread..) then you'd see I already stole some sprites 
		
	
		
		
		
		
		
		
			
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				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
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				August 7th, 2008, 03:23 PM
			
			
			
		  
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				Re: Dominions 3000: Ulm in space
			 
             
			
		
		
		
		Blood Knight, regular mode 
		
	
		
		
			
		
		
		
		
		
		
		
			
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