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				August 28th, 2006, 02:58 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		The quality of the mod is great yes. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2006, 03:34 AM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		I've got vague ideas for two more nations: Angelic and Teranid/Zerg-like. It will take me some time to finish them. I'm thinking of maybe a shapechange dependant on age if its possible for the Zerg. If not then probably two or three gradual changes in battle. For the Angelic nation I'm thinking, Holy magic only but powerful 4-5 Holy. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2006, 08:54 AM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		only holy=bad. Give them holy and astral, then: they have thematic magic and can summon arch angels. Fire magic might also work for certain angels. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2006, 09:18 AM
			
			
			
		  
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				General 
				
				
				
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		I second shova on this. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2006, 02:54 PM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		Yeah, I have to agree w/ Shovah and WraithLord, all you can do with Holy (in Don2) is smite/banish/sermon/fanaticism/bless - good at the start, but by like turn 30 smite isn't that great. Instead of (or as well as) giveing them other path you could change some spells to require holy magic. You can't do that to gem cost spells, and they change for everyone, but a few spells might work. 
		
	
		
		
		
		
		
		
			
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				September 1st, 2006, 06:54 AM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		I want to see the sprite dimensions before I start working on those mods. I'll give high Astral to one elite leader. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 1st, 2006, 10:18 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		The sprite dimensions haven't changed. I thought otherwise, but Kristoffer corrected me on the other forum. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 12th, 2006, 10:16 PM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 13th, 2006, 06:57 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		Looks nice. Blood elves eh? Quel'thanas? 
		
	
		
		
		
		
		
		
			
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				September 13th, 2006, 11:58 AM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		I dont know what Quel'thanas is.    
The Blood Elves are based on a novel I've read years ago.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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