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				January 26th, 2009, 04:04 PM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		equip an cheap anti-sc assasin with an slave collar if the sc has a free misc slot. sc kills assasin, picks up slave collar, becomes feebleminded. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 26th, 2009, 05:03 PM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		Horrors rarely kill A SC and sending a good amount of them is expensive, but they do make him retreat after a while so just make sure the escape rout is cut off and there are enough horrors. 
 
If you have mages to cast send horror, it would be much easier to teleport on top of the SC and cast life for a life several times. It has a 100 precision and 100 range so it will always hit the SC. It works even if there is PD in the province since you only need a turn or two to kill the SC with life for a life.  
Just have some mages cast returning so they can go back. 
 
Quote> 
equip an cheap anti-sc assasin with an slave collar if the sc has a free misc slot. sc kills assasin, picks up slave collar, becomes feebleminded. 
 
I really like that idea, had some mages pick that up by accident. But SC's rarely have free misc sloth. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 26th, 2009, 05:49 PM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		
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					Originally Posted by  Horst F. JENS
					 
				 
				equip an cheap anti-sc assasin with an slave collar if the sc has a free misc slot. sc kills assasin, picks up slave collar, becomes feebleminded. 
			
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 As has been extensively discussed in the past, this does not work.  The winning side in a battle no longer picks up cursed items from the bodies of the losing side.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 26th, 2009, 05:57 PM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		
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					Originally Posted by  Executor
					 
				 
				Horrors rarely kill A SC and sending a good amount of them is expensive, but they do make him retreat after a while so just make sure the escape rout is cut off and there are enough horrors. 
 
If you have mages to cast send horror, it would be much easier to teleport on top of the SC and cast life for a life several times. It has a 100 precision and 100 range so it will always hit the SC. It works even if there is PD in the province since you only need a turn or two to kill the SC with life for a life.  
Just have some mages cast returning so they can go back.
  
			
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 The problem with life for a life is it won't affect some of the more popular SC types.  And teleporting on top of a SC is a bit of a risk for your valuable S2B1 (minimum) mages to take.  
 
Plus, if you drop 10 or so (lesser) horrors on an SC, there are fair odds it'll end up with a decent amount of horror marking at the end of it.  Then conventional armies of yours can use Call Horror more or less safely when fighting the SC later.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				January 26th, 2009, 06:08 PM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		
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					Originally Posted by  Gregstrom
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Horst F. JENS
					 
				 
				equip an cheap anti-sc assasin with an slave collar if the sc has a free misc slot. sc kills assasin, picks up slave collar, becomes feebleminded. 
			
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 As has been extensively discussed in the past, this does not work.  The winning side in a battle no longer picks up cursed items from the bodies of the losing side.  
			
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 It's not all cursed items.  Edit posted a list here:
 http://forum.shrapnelgames.com/showpost.php?p=649981
If the SC has an empty misc slot, and the assassin has a Lycanthrope's ammy, the SC is quite likely to pick up the ammy.  Now it's berserk, and can no longer cast buffs.  
		
	
		
		
		
		
		
		
			
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				January 26th, 2009, 06:10 PM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		And on a good day, it stops being a SC chassis.  Cool    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 26th, 2009, 06:26 PM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		Note to self to make sure all your thugs/SC misc slots are full.  They usually are anyway, but now I'll make doubly sure to drop in like a ring of  if I'm short on items or something. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 26th, 2009, 07:21 PM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		I'm confused about the whole send horror spam force retreat (which is cut off) dead SC trick. Does it work on morale 30 targets? I could never get a straight answer as to whether morale 30 has some special significance like morale 50, or whether it's just an arbitrary high number used by some SCs and pretenders and the like. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 27th, 2009, 12:08 AM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		Morale 30 do route.  Especially because horrors keep generating fear checks.  (OH THE HORROR!!)  As far as I know, morale 99 is the only never route scenario? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 27th, 2009, 12:43 AM
			
			
			
		  
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				Re: Thug/SC warfare question
			 
             
			
		
		
		
		no, morale 30 do not route from horrors; or, at least, I've never seen it. 
 
playing pyth against Baalz's aby... going to Angels of Fury pretty well ended the efficacy of his horror spam to route SC's tactic. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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