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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
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Old June 12th, 2005, 01:24 PM
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Default Re: Modding: like this?

Oh, *that* smith. I thought the Air part was more about forging the sky than having Air magic. He forged a warship, a crossbow and a magic cow before succeeding in Sampo, and crafted the golden bride, so I quess he is just a Rainbow mage with hefty Forge bonus.

I would go with Forge bonus 40 or 45, and possibly make him start with A1E1 and path cost 10.. Air is for forging the sky, Earth for forge bonus and mastery over steel, and the cheap paths give the option of going to almost any direction or item.

While you are at it, you might want to add the Great Songmaker, special version of the Hag that transforms not to werewolf but to huge bird, and possibly few others as well. I would have used them as heroes, though.

BTW, the Feller of the Tree would make an interesting hero. Stats of a Giant or Firbolg, spr1 of hoburg and spr2 of attacking Niefel or an axe-wielder of similar size...
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