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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 13th, 2007, 10:29 PM

Sombre Sombre is offline
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Default Re: Is it just me?

Cool - good of you to do so :]

I totally agree with you about some units in every lineup seemingly becoming useless. I personally like to play with armies of the more common uits and only a few elites, for thematic reasons,.... but I also attempt to make it so in my mod nations the elites (particularly sacreds) aren't automatically the only thing worth building. I believe the counterbalance mod also attempts to do something about this, although I can't really get into it without some kind of explanation of the rationale behind it. Certainly making useless units usable greatly increases the variety of the game and it also helps the AI out - it won't matter if they throw money into non-sacred non-elite units if they're getting a good deal.

I'd also like to see games without indy poptypes - that way the armies of a nation would be more accurately represented - instead of fighting Abysia and getting swarms of horse brothers, generic archers and amazons charging at you. I'm not sure what the best way to do this is,.. a new map possibly? This would also assist the AI and would assisst the creation of more potent AI only nations, since you could be sure they'd be building their optimal national lineup.
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