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Old February 22nd, 2007, 01:37 PM

normalphil normalphil is offline
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Default Re: I hate horrors

I'm with ranger here with thinking that the people responding to this thread haven't quite grasped a part of what he's saying.

I recently ran an EA Abyssia SP game with a F9B6 Moloch, got Malphus on the second turn, and decided to start Devil spamming with soul contracts. The horror marks didn't start showing for a while so I was cheap about it and used regular infantry to guard the contract holders. A few years later, I was getting a fresh horror attack on somebody each month, and started paying attention to them. They with little variation went like this;

Turn 1 (me): Contract-holder either casts Astral Shield or Fire Shield, depending if he's an Anthamat or a Warlock. Size 10 Bodyguard squad travels forward their full movement trying to come to grips with the Horror.

Turn 1 (horror): The Horror flies up to my now uncovered contract-holder and kills him.

Variations were those intances where the horror didn't manage to fully kill the contract-holder on the first turn and killed him on the second turn before the bodyguards could turn around and get to the fight, and that one time where the mage survived long enough for his bodyguards to get back to where the fight was and eventually kill the horror.

When it got annoying I started assigning Devils as bodyguards. That didn't actually work as well as I thought it would... they fly out and attack the horror well enough, but if they don't kill it on the first turn, you're back where you started.


Bodyguards in a Special Attack fight where the oponnent flies have a glaring weakness (although you probably weren't going to even be a speedbump to that Vastness anyway...). I can't really think of a way to fix it beyond positioning your gaurds so that they're a full movement behind the commander. But that's easy to screw up.
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