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Old July 9th, 2007, 03:11 PM
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Default Re: Province Editor v101 - Updated

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Can we get better valley recognition? At the moment its two ways out? Can we check for those two not connecting to each other? And then maybe add "box canyon" for the others?
It is a possibility.

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Do we have one way out? Are we making those caves?
Any province with border mountains and only one neighbor are automagically turned into caves.

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We should have a GAN file for "lost" that uses the new random site lists to make sure that a lost is filled with sites. Not caring what sites they are, just that they should be full.
There are a few gan files for lost provinces, but a "Multi" type that just fills magic sites would be a nice addition.


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Ah, never thought about the replace/add feature. R is what I would want at all times then, thought that would be the default.
Probably should have been. Sorry about that.

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on the Unique/common standpoint the low level stuff should be repeatable, but maybe only a few. For instance, I don't see why there can't be 4 or 5 spider provinces in a 400 province map. On the other hand, there should only be one city of the dead with a big named dracolich, so unique. Is there a way to moderate how many of the commons are placed within their province type constraints? For instance, even if hitting 100% randomized I wouldn't want every forest to be a spider forest.
I certainly wouldn't have a problem with 4 or 5 spider provinces, but those provinces should use some form of random name instead of just one name. That is the biggest reason that I changed it to unique.

Currently there are only two options. Unique & Multiple. But even at 100% randomized, it is very unlikely that you could get every forest province of one type as long as there are other types possible, and currently there are. My approach to Multiple type provinces is to make them highly random and pretty generic so that even if they appear next to each other, they should be quite different in many respects.


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Hey, the command that takes away the randomly assigned sites to make room for your custom ones...is that included in the editor, or do I have to add that line (and what is it?) manually? Thanks!!
What jutetrea said.


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Now to just figure out how to have a 200 province map and get about 50-60 of these sites in.
For a 200 province map with about 50 provinces modified, you should (in theory) be able to set the fiddlePercent to 25 est.
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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