.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 12th, 2003, 01:31 PM
steveh11's Avatar

steveh11 steveh11 is offline
Private
 
Join Date: Nov 2001
Location: England
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
steveh11 is on a distinguished road
Default Re: Yet another planet capture problem

Problem? Just blat it with your orbiting spacecraft until the # of troops defending is low enough that you're sure of success!

Works for me...
(Even in Proportions - where taking out Homeworlds is sometimes a /very/ slow and deliberate process!)
Steve.
__________________
Nature always obeys her own laws - Leonardo da Vinci
Reply With Quote
  #2  
Old February 13th, 2003, 02:05 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Yet another planet capture problem

The problem is that it doesn't seem to be possible to capture wps, sats and mines in cargo any more. They seem to be destroyed by the ground combat.
Reply With Quote
  #3  
Old February 12th, 2003, 05:26 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Yet another planet capture problem

Before I notify MM of this, are we all in agreement that cargo which is undestroyed by bombardment/combat during planet capture should be captured and turned over to the control of the conquering empire?

I can't think of any good reason to have the cargo destroyed. Obviously the intent of MM was to be able to capture the planet in as much of a useable condition as possible. If the intent of the defending empire was to use a "scorched earth" tactic, it surely would destroy facilities before cargo. Since this has never worked that way, I think this cargo thing is a bug.

Thoughts?

Slick.
__________________
Slick.
Reply With Quote
  #4  
Old February 12th, 2003, 05:50 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Yet another planet capture problem

Quote:
Before I notify MM of this, are we all in agreement that cargo which is undestroyed by bombardment/combat during planet capture should be captured and turned over to the control of the conquering empire?

I can't think of any good reason to have the cargo destroyed.
I wouldn't object to a few random units/ facilities being destroyed at random once in a while, but I don't think a 100% destruction rate of units is good.

Of course it would be best if Malfador made the fix moddable so anyone who wants to play it diferently still can (and modders have another toy to play with.)
Reply With Quote
  #5  
Old February 12th, 2003, 07:19 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Yet another planet capture problem

You CAN still capture cargo (at least mines)when taking a planet with troops, I captured about 50 mines in planetary assaults Last night. Haven't checked with weapon platforms or sats yet.
Reply With Quote
  #6  
Old February 12th, 2003, 08:05 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Yet another planet capture problem

Atrakus. Using 1.84? I was not able to capture mines in my tests. Are you playing sim turn or turn based?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old February 12th, 2003, 09:21 PM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: Yet another planet capture problem

That would be shame if cargo related combat results were different with turn based and simultaneous modes.
__________________
It's all just a perspective of matter.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.