.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 12th, 2003, 04:59 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Yet another planet capture problem

I have captured numerous planets in numerous games under all SE4G Versions since Gold was released. Why is it that if the enemy planet has mines or satellites in cargo during combat, they are gone when the planet is taken over?

I understand that for the other units:
- fighters are auto-launched and normally PD'ed to death,
- WP's are normally killed, and now under 1.84 die first,
- drones are normally launched (haven't tested the no-auto-launch of anti-planet drones yet)

But where do the mines and sats go? I cannot believe that 100% of the time, extra damage kills them off. Proof: I just took over a planet with satellites & mines in cargo, but it had no WP's. My fleet held back and my troop transport ran to the planet and took it over. The troop transport has no weapons other than PD. This is in simultaneous movement, btw. Do my troops kill off all the cargo on the target planet?


Slick.
__________________
Slick.
Reply With Quote
  #2  
Old February 12th, 2003, 05:16 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Yet another planet capture problem

Your ships will kill off anything that can hurt them. Mines and sats stored in cargo can't hurt them, so they leave it alone and drop their troops.

Troops also can't hurt them, so under the new rules your ships should kill the WPs and fighers and drop their remaining troops regardless of the other cargo.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old February 12th, 2003, 05:22 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Yet another planet capture problem

The items in cargo with the least hit points are destroyed first during bombardment. If there were any WPs there, the sats/mines will be destroyed before them.

Although, I think patch 3 (1.84) changed it so that WPs get destroyed before anything else does. The order they get destroyed is still least HPs first. The other cargo gets destroyed in the same way once the WPs are gone.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old February 12th, 2003, 05:29 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: Yet another planet capture problem

That may be true, but what I read was that there was no bombardment, only troop drop. And the mines and sats vanished from cargo. I would want to know why also.

Quote:
I just took over a planet with satellites & mines in cargo, but it had no WP's. My fleet held back and my troop transport ran to the planet and took it over. The troop transport has no weapons other than PD.
__________________
It's all just a perspective of matter.
Reply With Quote
  #5  
Old February 12th, 2003, 05:36 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Yet another planet capture problem

Quote:
Originally posted by Phoenix-D:
Your ships will kill off anything that can hurt them. Mines and sats stored in cargo can't hurt them, so they leave it alone and drop their troops.

Troops also can't hurt them, so under the new rules your ships should kill the WPs and fighers and drop their remaining troops regardless of the other cargo.

Phoenix-D
Well it seems that this might require some more investigation. Like I said, I just had a battle with no bombardment and the sats & mines were gone. I can't recall ever taking over a planet and getting stuff in cargo. Has anyone captured a planet and got unlaunched cargo of mines or sats after capture?

Slick.
__________________
Slick.
Reply With Quote
  #6  
Old February 12th, 2003, 05:52 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Yet another planet capture problem

IIRC I have, yeah. Only thing I can think of is the other player gave the order to launch them and they launched anyway. Assuming they are in orbit..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old February 12th, 2003, 05:56 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Yet another planet capture problem

Well slick. Looks like you were right. I have confirmed that the units in cargo are destroyed during the invasion. Not sure what happened there, but I don't think it was an intentional change. Unless I am misunderstanding the entries in teh history file. Guess we need to report this to Malfador.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #8  
Old February 12th, 2003, 05:58 AM
Greybeard's Avatar

Greybeard Greybeard is offline
Sergeant
 
Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
Thanks: 0
Thanked 0 Times in 0 Posts
Greybeard is on a distinguished road
Default Re: Yet another planet capture problem

I have captured planets with mines and satellites in cargo many times...Greybeard
Reply With Quote
  #9  
Old February 12th, 2003, 06:57 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Yet another planet capture problem

Been a while, but I believe I have captured planets with mines on them... even ones with intact WP but they were only armed with PDC!
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #10  
Old February 12th, 2003, 07:06 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Yet another planet capture problem

Quote:
Originally posted by Phoenix-D:
IIRC I have, yeah. Only thing I can think of is the other player gave the order to launch them and they launched anyway. Assuming they are in orbit..

Phoenix-D
Don't think so. There were mines too and I would have run into them at some point after capturing the planet. Besides, neither sats or mines are auto-launched in combat.

Slick.
__________________
Slick.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.