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October 4th, 2003, 11:00 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: suggestion about commanders
Quote:
Originally posted by Pocus:
1) Also, is Ermor still able to walk over the other AI, or are the AI now able to counter the undeads with mass of priests?
2) Are the blood nations operating normally? In Doms I Abysia were not very cute when it cames to blood slave usage. It was perhaps the weakest nation (for the AI to take), because the AI didnt knew how to be a big bad demonist
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1. The AI still have problems with the Ashen Empire, but fortunately it is not the standard theme for Ermor.
2.The AI have learned how to gather blood slaves, use blood magic and make blood sacrifices. This was necessary as AI-Mictlan would die very quickly otherwise. They must sacrifice to get dominion.
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October 4th, 2003, 03:32 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: suggestion about commanders
Quote:
Originally posted by Nerfix:
Yes.
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Bah! 
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October 4th, 2003, 04:26 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: suggestion about commanders
Quote:
Originally posted by Mortifer:
The AI is cheating on harder diff. levels? [Example: Civ3. ]
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if cheating is receiving quantitative advantages, then yes the AI cheats. I dont think that new (refined) algorithms are used on higher levels of difficulties (few games have ever done that, but Gal civ function like that).
what I dont know is, does the AI have access to informations it is not supposed to gather, like in Age of wonders, the AI which dont have the fog of war.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 4th, 2003, 05:38 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: suggestion about commanders
It hardly seems like cheating (per se) for the AI to take production bonuses, if the player told them to do so in the game settings.
PvK
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October 4th, 2003, 08:44 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: suggestion about commanders
no problems too on that, I wanted to know what he means by cheating.
On the other hand I would hate to discover that AI plays without fog of war.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 4th, 2003, 09:01 PM
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Major
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Join Date: Sep 2003
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Re: suggestion about commanders
Quote:
Originally posted by Pocus:
what I dont know is, does the AI have access to informations it is not supposed to gather, like in Age of wonders, the AI which dont have the fog of war.
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Play a 1-on-1 game on a huge map against an AI nation like Caelum or Pangaea, after a dozen turns it will start landing hawks or wolves on your provinces.
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God does not play dice, He plays Dominions Albert von Ulm
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October 4th, 2003, 09:20 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: suggestion about commanders
He can use spies too you know. It doesn't mean he’s cheating if he starts landing arrows from afar. I'm not 100% sure but I think he can't see whole map. In one of my games I had increased my defense forces significantly and had steady patrols along borders, so they would intercept any spies. When arrows and flames started coming they would only attack commanders along the borders and in my home province. That gave me impression that he can't see whole map but as I said I can't be 100% sure. Only devs can answer that one.
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