|
|
|
 |

October 4th, 2003, 12:57 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Curse...
Quote:
Originally posted by DominionsFAN:
Uhmmmmmm, if it is so easy to curse the units, why isn't there a remove curse spell?????????
This is making no sense to me!
So what if I remove curse? You can curse my units again, but at least I will be able to remove it if I want to!
I think that we need a cheap way [normal spell] to remove the curse, cuz it is easy to curse the enemy units.
|
you dont read other's Posts, dont you?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

October 4th, 2003, 12:59 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Curse...
Quote:
Originally posted by PvK:
True. Still, even with an expensive Remove Curse, a rampaging pretender can still be successfully attacked and afflicted with curse, since it is easy to curse, and Remove Curse wouldn't heal afflictions, and would require retreating the pretender to a lab, and then spending large amounts of gems to undo something that can pretty easily be re-done. The strategy of repeatedly removing curses from one's pretender would actually be more damaging to an empire than just living with curses.
PvK
|
why not, it would then be rare to do that in MP, so i'm fine with the solution.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

October 6th, 2003, 12:32 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Curse...
I just got almost all of my best units, about 300 of them, cursed on turn one of a battle by the Doom spell... argh!  ;-(
Doms I is great, though often sad for one's poor heroic (or otherwise) minions.
PvK
|

October 6th, 2003, 07:43 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Curse...
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

October 6th, 2003, 08:01 AM
|
Corporal
|
|
Join Date: Sep 2003
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Curse...
|

October 6th, 2003, 02:20 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Curse...
Quote:
Originally posted by Pocus:
hehe, I waited for a player to speak of Doom. Nasty spell no ?
|
If you want to really demoralize your enemy, there's nothing like casting Master Enslave, then Doom, on its biggest army - then sit and laugh while he watches at his cursed faithful being shred to pieces by healthy traitors. ;-)
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

October 6th, 2003, 03:09 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Curse...
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Pocus:
hehe, I waited for a player to speak of Doom. Nasty spell no ?
|
If you want to really demoralize your enemy, there's nothing like casting Master Enslave, then Doom, on its biggest army - then sit and laugh while he watches at his cursed faithful being shred to pieces by healthy traitors. ;-) I indeed think that this is the best explaination of the sentence : 'to add insult to injury' 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|