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October 4th, 2003, 07:06 PM
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Lieutenant General
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Re: Questions about the Niefelheim theme
It costs 50 points. You are right you can get 6 6 pretender without too much penalizing, but if you take drain you will have even worse research. Illwinter wont win game by itself.
[ October 04, 2003, 18:07: Message edited by: Daynarr ]
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October 4th, 2003, 07:31 PM
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Re: Questions about the Niefelheim theme
But if you don't take the Drain scale, your undead units will be more vulnerable to banishment, and i believe JO said that Giants of Niefelheim are skilled in "Black Arts" I.E Death magic.
I could also take 2 Order(i take it anyway) and 2 Unluck and leave Magic/Drain to zero. I however prefer Drain 2 over Unluck 2.
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October 4th, 2003, 10:02 PM
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Re: Questions about the Niefelheim theme
well, you have quite good spellcasters with Niefelheim IMO. Wouldn't drain weaken them and screw up your research?
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October 4th, 2003, 10:15 PM
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Re: Questions about the Niefelheim theme
If you have good spellcasters, they propably don't have to worry about Drain scale screwing their research. Besides, it is only -2 research points, Skull Mentor can be used to "cure" this.
I have played undead using nations with Drain scale, and it has never bothered me too much. And hey, there is a smaller chance for Manikin-attacks if you have Drain scale.
And it still protects your undead hordes and your precioussssss demons and devils.
[ October 04, 2003, 21:22: Message edited by: Nerfix ]
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October 5th, 2003, 07:15 AM
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Lieutenant Colonel
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Re: Questions about the Niefelheim theme
Quote:
Originally posted by Nerfix:
If you have good spellcasters, they propably don't have to worry about Drain scale screwing their research. Besides, it is only -2 research points, Skull Mentor can be used to "cure" this.
I have played undead using nations with Drain scale, and it has never bothered me too much. And hey, there is a smaller chance for Manikin-attacks if you have Drain scale.
And it still protects your undead hordes and your precioussssss demons and devils.
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check the numbers Nerfix, a magical Jotunheim can have a extremely fast research when based on Seithkona (magic scale +2 : 7 RP), whereas a drain based Jotunheim (drain -2) would have Seith at 3 RP only. Its quite a big fall. And Seithkona are your best mages, cost wise, to make research.
If I can spare my death gems for helping my research, then all the better. Using 100+ death gems to get 100 RP, instead of having say 50 ghosts... the choice is quickly made.
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October 5th, 2003, 07:55 AM
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Re: Questions about the Niefelheim theme
Still, it gives you at least partial protection from every 2 Priest skill Commander that happens to bump to your swarm of 200 Longdeads.
And it is my style to play, you can take magic scale if you want.
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October 14th, 2003, 07:12 PM
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Lieutenant General
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Re: Questions about the Niefelheim theme
Quote:
Originally posted by Pocus:
quote: Originally posted by Nerfix:
If you have good spellcasters, they propably don't have to worry about Drain scale screwing their research. Besides, it is only -2 research points, Skull Mentor can be used to "cure" this.
I have played undead using nations with Drain scale, and it has never bothered me too much. And hey, there is a smaller chance for Manikin-attacks if you have Drain scale.
And it still protects your undead hordes and your precioussssss demons and devils.
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check the numbers Nerfix, a magical Jotunheim can have a extremely fast research when based on Seithkona (magic scale +2 : 7 RP), whereas a drain based Jotunheim (drain -2) would have Seith at 3 RP only. Its quite a big fall. And Seithkona are your best mages, cost wise, to make research.
If I can spare my death gems for helping my research, then all the better. Using 100+ death gems to get 100 RP, instead of having say 50 ghosts... the choice is quickly made. Sorry to bring this old topic back, but there is one thing I forgot to mention. When playing Niefelheim theme your magic Users are different. You basically have only two of them and both of them cost 250 gold. So you will be hard pressed to distribute them between blood hunt, research, forging items, casting ritual spells and assisting armies. Drain scale will make all this even harder.
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