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October 6th, 2003, 11:18 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Magic Duel?
Originally posted by Pocus:
RM perform well in pbem which dont emphazise on rushing behaviors, that is you have to play on medium to big maps, and with independants or scripted provinces which prevent dashing toward the enemy capital. I'm not saying that they do well in all conditions.
I disagree. The main value of a strong early combat pretender isn't rushing to an opponents castle, but the increased expansion and thus _exponentially_ increased income.
This benefit is seen on any sized map, and IMHO is actually greater on a larger map, where the exponential growth can act for a longer time.
Plus early conflict is often a bad idea, as it leaves you vulnerable to a bystander who instead spent his time picking up independent provinces.
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October 7th, 2003, 10:03 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Magic Duel?
As I read the Last bost, I realised that the problem is not what Magic Duel does to the loser, but the fact that few mages can easily kill many others weaker in Astral. Then it occured to me, that maybe rising the fatique of the Mind duel would help. Of course, with Astral 4 mage even fatique of 150 would only be 150/(4-1), that is 50 points. But that would slow them down, atleast.
Still, it is quite hard to lose your perfectly good mage to a spell directly targeted to him. I'm not sure should MD be toned down, but it IS the only spell that targets magic-Users.
If we knew what IW meant it for, I think the comments would be more helpful to them. Did they mean it as a mean to Pythium/Arco kill off weaker mages of other races? Was it meant to disable astral mages? Kill communicants with one pick of astral? A way to kill that mute sphinx?
Killing a pretender is quite hard. I think losing in a mind duel should (only) give enough damage to kill most mages, not all big creatures who happen to have a pick of astral!
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October 9th, 2003, 06:29 AM
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Corporal
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Join Date: Sep 2003
Location: Finland
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Re: Magic Duel?
OK, nobody seem to have noticed, at least no-one's talking bout it, so taken from progress page ( http://www.illwinter.com/dom2progress.html) :
2003-10-07
* Magic Duel is more dangerous now.
Now, the question: How?
- Humer
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October 9th, 2003, 07:14 AM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
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Re: Magic Duel?
Nobody likes my idea where non-astral schools aid the defenders skill somewhat so that having 1 astral on a high level mage doesnt make him a walking target?
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October 9th, 2003, 08:31 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Magic Duel?
Quote:
Originally posted by LordArioch:
Nobody likes my idea where non-astral schools aid the defenders skill somewhat so that having 1 astral on a high level mage doesnt make him a walking target?
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I do
The non Astral level should count 1/3 IMHO
Thus even an empowered Astrologer (Astral 4) will have problems against a 8 paths *2 RM (who will have 5 levels equivalent) 
[ October 09, 2003, 07:33: Message edited by: PDF ]
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October 9th, 2003, 08:58 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Magic Duel?
Quote:
Originally posted by Humer:
OK, nobody seem to have noticed, at least no-one's talking bout it, so taken from progress page (http://www.illwinter.com/dom2progress.html) :
2003-10-07
* Magic Duel is more dangerous now.
Now, the question: How?
- Humer
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I saw that too. Perhaps it means that the defender win tie now ?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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