|
|
|
 |

October 30th, 2003, 03:45 AM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Poll: How much will the new bless effects affect your pretender design?
If the blessings need to be improved to be desirable I think it is better to lower magic cost rather than starting off blessings at lower levels. The blessings start of 4 for a reason, to encourage players to give their pretenders a decent magic score.
|

October 30th, 2003, 08:21 AM
|
 |
Corporal
|
|
Join Date: Oct 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: How much will the new bless effects affect your pretender design?
It may be too much work, but I would like to see the cost per level be relative to the intial cost to add the path. in pseudo code it would look like=
"cost per lvl"=(("cost of 1st level"/10)+4)+"cost of Last level"
Using the above formula a pretender with an initial magic level of 3 (the highest default level on any pretender) can reach level 10 for 112 points just short of what it would take to purchase a level 3 order scale. On the other hand it would take the same pretender over 360 points to reach level 10 in other magic paths. The nice thing is this makes the archmage classes a little more attractive, and keeps people from selecting a wyrm and loading it up with magic-- a strategy I expect will become popular if an across the board reduction in magic cost takes place.
|

October 30th, 2003, 10:32 AM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Poll: How much will the new bless effects affect your pretender design?
Quote:
Originally posted by josh_f:
It may be too much work, but I would like to see the cost per level be relative to the intial cost to add the path. in pseudo code it would look like=
"cost per lvl"=(("cost of 1st level"/10)+4)+"cost of Last level"
Using the above formula a pretender with an initial magic level of 3 (the highest default level on any pretender) can reach level 10 for 112 points just short of what it would take to purchase a level 3 order scale. On the other hand it would take the same pretender over 360 points to reach level 10 in other magic paths. The nice thing is this makes the archmage classes a little more attractive, and keeps people from selecting a wyrm and loading it up with magic-- a strategy I expect will become popular if an across the board reduction in magic cost takes place.
|
Now this is a good idea.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

October 30th, 2003, 01:29 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Poll: How much will the new bless effects affect your pretender design?
can someone repost the complete blessing effects list that a beta posted somewhere? I cant find it again.
tia
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

October 30th, 2003, 01:37 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Poll: How much will the new bless effects affect your pretender design?
You could have found it at Dom X...
Anyway:
Bless Effects
In Dominions II, the effect of bless is dependent on the starting magic of your pretender.
You get first batch of powers at magic level 4, and the first batch power is updated at
magic levels 6,8 and 10, except for the air shield effect. You get a second batch power at magic level 9. The effects are
initial, empowering or dying makes no diffrence to the bless effects.
None - Morale +3
Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons
Fire 10 - Attack Skill +5
Air 4 - Air Shield (20%)
Air 5 - Air Shield (25%)
Air 6 - Air Shield (30%)
Air 7 - Air Shield (35%)
Air 8 - Air Shield (40%)
Air 9 - Shock resistance (75%)
Air 10 - Air Shield (45%)
Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%)
Water 10 - Defense Skill +5
Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4
Earth 10 - Reinvigoration 5
Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit)
Astral 10 - Magic Resistance +4
Death 4 - Lesser Fear
Death 6 - Lesser Fear
Death 8 - Lesser Fear
Death 9 - Life after Death, Fear (Undead beings only)
Death 10 - Lesser Fear
Nature 4 - Berserk +1
Nature 6 - Berserk +2
Nature 8 - Berserk +3
Nature 9 - Regeneration, Poison Resistance (50%)
Nature 10 - Berserk +4
Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse
Blood 10 - Strength +5
BTW, if somebody knows the numerical values of the Lesser Fear/Fear blessing, could you please tell me those values?
[ October 30, 2003, 11:40: Message edited by: Nerfix ]
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

October 30th, 2003, 01:45 PM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: How much will the new bless effects affect your pretender design?
Quote:
Originally posted by johan osterman:
If the blessings need to be improved to be desirable I think it is better to lower magic cost rather than starting off blessings at lower levels. The blessings start of 4 for a reason, to encourage players to give their pretenders a decent magic score.
|
I suggested starting at 3, but at +1 bonus, so the effect for 4 would be the same. The main difference would be to increase the benefit for higher levels, and that you'd get a bonus at every level rather than skipping the odd levels.
I suspect simply lowering the cost of magic won't help this issue, but instead free up more points to be spent on scales/castle, and an increased diversification in magic skills. Even halving the cost of magic would not convince me to get more than level 4 in anything, except possibly a 6 on a pretender that started with 3.
|

October 30th, 2003, 01:50 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Poll: How much will the new bless effects affect your pretender design?
Quote:
Originally posted by Jasper:
quote: Originally posted by johan osterman:
If the blessings need to be improved to be desirable I think it is better to lower magic cost rather than starting off blessings at lower levels. The blessings start of 4 for a reason, to encourage players to give their pretenders a decent magic score.
|
I suspect simply lowering the cost of magic won't help this issue, but instead free up more points to be spent on scales/castle, and an increased diversification in magic skills. Even halving the cost of magic would not convince me to get more than level 4 in anything, except possibly a 6 on a pretender that started with 3. I suspect it would help. Diversication or not, it could/would lead to players taking magic on their Pretenders. And that is your style of play. I can take 9 Fire with Moloch and get ok scales and a decent fort.
No wonder Sphinx and Fountains got so popular...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|