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November 29th, 2003, 04:38 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Adjusting battlespeed / naming commanders
Skipping is fine for many small battles, but often it's important to know why you took a loss or damage. Thus (particularly in multiplay) you need to watch some battles. The replay speed of Dom2 is "rip out your hair" painfull. A few times I have missed the important event that I was waiting for (usually a spellcast) and had to watch over again. Spending 5-20 minutes mostly watching tiny sprays of arrows slowly arcing back and forth, is killing the game for me.
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November 29th, 2003, 04:48 PM
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Corporal
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Join Date: Sep 2003
Posts: 62
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Re: Adjusting battlespeed / naming commanders
I agree, the battle's speed is insufferable. If it can't be adjusted, there should be an option to remove missile fire/magic fire. That alone should resolve most of the problems.
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December 1st, 2003, 08:33 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
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Re: Adjusting battlespeed / naming commanders
Just a newbie here, so feel free to ignore what I say as I just started playing...but....
My all time favorite game is Master of Magic. One of the features that I loved about the game? The ability to name my heroes. Seriously. I got a kick out of playing "themed games" in my mind. When my wizard was "Merlin", my heroes were "Lancelot", "Galahad", "King Arthur", you get the idea. The ability to do that here would be great IMO.
I've also done the "wrong Hymer" thing and sent the wrong commander into battle. If multiple commanders can have the same name, then I don't understand what naming them adds to the game if you have to look at the commander type ANYWAY since there can be duplicates. Just out of curiosity, was there a reason this was removed ?(apparently it was in Dominions I??)
Oh, and I didn't figure out I sent the wrong commander until a few turns later. Why? Because I noticed the two commanders going through other things. Didn't notice before because the battle replays were, well....
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December 1st, 2003, 09:43 AM
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Private
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Join Date: Oct 2003
Location: Finland
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Re: Adjusting battlespeed / naming commanders
i asked this before but no one answered
how do you rename commanders in dom 1
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December 1st, 2003, 10:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Adjusting battlespeed / naming commanders
In Dom1, to rename a commander:
In his info screen (right-click opens that), press r. Or maybe shift+r.
And, that was removed because of three armies led by PowerMonger the Frost Father/ Sea Father/ Ice Druid. Or somesuch. You could get your enemy wondering unless he knew all available pretenders. Or because a pretender was renamed!
Only way I can think that would remove the need of this would be if pretenders/prophets etc. were very clearly named in scouting reports, commander types were mentioned in there AND in Hall of Fame. And even then this might not be enough.
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December 1st, 2003, 11:11 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Adjusting battlespeed / naming commanders
This has already been hashed and rehashed many time, this issue on battle speed, but as we got no answers if the problem will be solved, we can pretends that IW didnt know how detrimental it is to the game.
This is my most grievous problem as of now, before anuy game balance (and usually I prefer a game to be balanced/bug free before anything else!).
I concur with Alex, I report already 3 missing in actions (decision to not buy) players mainly because of this lack of feature. I wont write here how harsh they were with their comments, but it was rather clear for them that it was a major pain in the a...
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 1st, 2003, 11:18 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Pocus:
This has already been hashed and rehashed many time, this issue on battle speed, but as we got no answers if the problem will be solved, we can pretends that IW didnt know how detrimental it is to the game.
This is my most grievous problem as of now, before anuy game balance (and usually I prefer a game to be balanced/bug free before anything else!).
I concur with Alex, I report already 3 missing in actions (decision to not buy) players mainly because of this lack of feature. I wont write here how harsh they were with their comments, but it was rather clear for them that it was a major pain in the a...
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There was an answer some time ago, IIRC, and it was that they encountered some bugs while they were trying to implement it.
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